New Feature to make game Difficult again.
ARKANG3L_2099
Member Posts: 129 ★
Is anyone going into each leveled fight or slight disadvantaged fight and still pissing through it?
Looking for the true immersive fights in realistic ways as they would play out?
If you answered yes and yes, then i may have the idea for Kabam to take on.
The 'Counter Ability' system.
As people know, some people who fight in this game make no sense. I propose they bring a system where fights need to be done with a tactical mind. For example;
Magneto vs Iron-Man. In the comics, Magneto would win this fight nearly every time due to him being able to manipulate metal. Or, Quake vs Captain America, as his Vibranium shield would not be affected by Quakes powers.
Even dynamic elements should be able to change. If Dr. Strange or Dormamu fight against someone, the map should randomly change around them.
So the idea is for all champions powers to be assessed to see whose powers would have no effect, some effect or a high effect and apply appropriate damage, defensive and buffs to eacg individual fight scenario.
It would make the game a lot harder and make all the grinders, AW/AQ junkies and veterans and newbies alike need to take a smart approach to each fight.
The only thing i wouldnt know what to adjust is, Realm of Legends and Labyrinth of Legends.
If done right, this system would be better than the current 'bigger stick wins' system.
So guys, comment and please like. And tell me what you think.
Im looking for some challenges in the future with each individual fight, instead of pissing in the wind.
Looking for the true immersive fights in realistic ways as they would play out?
If you answered yes and yes, then i may have the idea for Kabam to take on.
The 'Counter Ability' system.
As people know, some people who fight in this game make no sense. I propose they bring a system where fights need to be done with a tactical mind. For example;
Magneto vs Iron-Man. In the comics, Magneto would win this fight nearly every time due to him being able to manipulate metal. Or, Quake vs Captain America, as his Vibranium shield would not be affected by Quakes powers.
Even dynamic elements should be able to change. If Dr. Strange or Dormamu fight against someone, the map should randomly change around them.
So the idea is for all champions powers to be assessed to see whose powers would have no effect, some effect or a high effect and apply appropriate damage, defensive and buffs to eacg individual fight scenario.
It would make the game a lot harder and make all the grinders, AW/AQ junkies and veterans and newbies alike need to take a smart approach to each fight.
The only thing i wouldnt know what to adjust is, Realm of Legends and Labyrinth of Legends.
If done right, this system would be better than the current 'bigger stick wins' system.
So guys, comment and please like. And tell me what you think.
Im looking for some challenges in the future with each individual fight, instead of pissing in the wind.
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