Matchmaking in BG
Niiikooo
Member Posts: 1 ★
A couple of days ago I started my journey in Battlegrounds being Uncollected, the thing is I just can’t play, I play against people in Paragon and they have way better champs than I do, I have no chance against them, I think Kabam should fix the matchmaking on lower ranks, new players will not enjoy this and probably will frustrate as I do and leave the game, I don’t know if in higher ranks this is an actual problem but for new players of Battleground it is and that’s important to keep this game alive, we need the new players.
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Now, to you post.
You're new to BGs and it seems it's your first season, so you're probably unfamiliar with the structure. Over the seasons, there's been a few iterations of BG matchmaking. Where we're at currently is basically a free for all in the current tier you're in.
If you are in bronze 3, you match with anyone within that tier. There are no roster restrictions or anything of the sorts. You'll match with someone stronger, weaker or equal to you in your journey.
BGs is a pure competition. You are fighting for the same rewards as everyone else. If you have a smaller roster, you'll hit your wall sooner than later.
I know this isn't what you want to hear but it's reality. Continue to develop your roster by completing thee content so you can get stronger.
I am an uncollected and am being matched with paragons . I am not even that high in ranking. Also if I have to collect points for real by just losing the fights that's feels little bad . I don't even have a chance to do anything 80% of the times . Which at that point I just put my phone down on side and let ai take over the game wasting my and opponents's time
Or cavalier till paragon or just change rewards like they always do as per level. Don't wanna fight a losing streak,
We did this once before. The problem with doing this is when you allow Uncollected players to only face other Uncollected players, a large number of them are capable of beating the rest and stack up wins, promoting faster than the Cavs and the Paragons and the Valiants. They shoot up to GC without ever having to face anyone other than weak players. For a competition, this is completely unfair. So they changed it. They aren't going to change it back, because every problem that you think is a problem is actually a feature. You face stronger players as you promote upward, because you're supposed to face stronger players as you promote upward. The higher you go, the stronger the players you should face.
Because players reset their tiers every season, VT is not perfectly sorted, with all the weaker players at the bottom and all the stronger players at the top. This changes during the season. It is less sorted at the beginning, and more sorted towards the end. So while in general it is true that the higher you go the stronger the players you match with, there is a random element to this where you could get unlucky and run into a very strong player early on. But this is not very common. People think it is common because people complain about it on the forums, but in truth this is an uncommon occurrence. So much so that when players have posted their match histories to "prove" they are running into nothing but strong players, the actual match history shows that while they did run into strong players, they also lost to a lot of similar strength players. They just remember losing a lot and running into strong players, and combining the two in their heads.
The longer the season goes on, the more likely you will run into weaker players at lower tiers and stronger players at higher tiers. How high you can progress will depend on your ability to face and beat the players to run into.
Did I say we did this once before? We actually did this *twice* before. Kabam did the whole "only match against similar competitors" thing in Alliance War. It was a disaster because you had alliances full of Uncollected players ending up finishing near the top of the competition. This is completely nonsensical. Kabam tried for *years* to make it work, before finally giving up and eliminating the roster/prestige matching criteria for Alliance War. Why they tried it again in Battlegrounds I have no idea, but this time around they eliminated it much quicker.
Hopefully they don't try this a third time, but they are most definitely not going to reverse themselves in BG. They've had years to reverse themselves in Alliance War but they seem to have permanently learned their lesson. The current direction of Battlegrounds suggests they've done the same for that game mode.
People say "this will cause players to quit" all the time. And I'm sure there are players who quit because of it. But players have been quitting due to their belief that the game is too difficult all the time. This game is just not for them. Meanwhile, more than 250k players participate in Battlegrounds - perhaps more than 300k at this point given the current participation numbers I'm seeing in BGBlitz. Almost half the players *qualified* to play BG end up playing it, given the active player/account numbers we're seen from the Crystal Cleanse. And according to Kabam, MCOC's total active player count has been rising recently, not falling. Which suggests that for every player we lose, we gain more.
The lower you are, the harder it is to progress in BG. That is as it should be. But contrawise, a lot of the rewards in BG are not progression gated. That means they are the same for everyone. So proportionately speaking, a lot of the rewards in BG are actually better for lower progress players than higher ones. I think when you eliminate the vocal minority, which includes everyone on the forums, everyone on the reddit, everyone commenting on Youtube videos, and everyone posting on social media, you're left with hundreds of thousands of players who just play the game, and are completely insulated from the chatter. And most of them just play battlegrounds as best they can, and take the rewards that come to them. Which are, for the majority of participants, pretty good actually.