Permanently remove HELP functionality to alleviate server congestion
Slipdrip
Member Posts: 24 ★
If every help request goes from the mobile device to the Kabam servers for processing and back to the mobile device up to 10 times (depending on how many alliance mates help), then it's safe to say this is a contributing factor to the server outages. I know for a fact this causes lag on the mobile device, I've tested this extensively and have not experienced any lag since I stopped requesting help.
If everything I've stated above is accurate, then I propose a very simple solution...remove the HELP functionality entirely. Add 1,000 loyalty to the calendar and/or alliance event milestones and be done with it. Constantly requesting help and responding to help requests is tedious anyway. It's time that could be spent on the game in other areas that are enjoyable to the player and potentially profitable for Kabam. The refresh time amount on our arena champs is irrelevant, as the same limitation will apply to everyone no matter what the timers are set to.
Please consider this solution. I believe it would be a win-win for Kabam and the player base.
If everything I've stated above is accurate, then I propose a very simple solution...remove the HELP functionality entirely. Add 1,000 loyalty to the calendar and/or alliance event milestones and be done with it. Constantly requesting help and responding to help requests is tedious anyway. It's time that could be spent on the game in other areas that are enjoyable to the player and potentially profitable for Kabam. The refresh time amount on our arena champs is irrelevant, as the same limitation will apply to everyone no matter what the timers are set to.
Please consider this solution. I believe it would be a win-win for Kabam and the player base.
24
This discussion has been closed.
Comments
when half the people dont help....then it becomes the most useless thing in the game....remove it and barely no server problems..
Then just make it a milestone -- if a person/alliance is grinding hard, they'll still get it.
Help function has to be a factor in this. It has to be
If help goes away, then nobody gets advantage of the shortened refresh times. Everyone would achieve the same ranks with fewer fights and lower scores. That's why I said the refresh time is irrelevant as long as whatever that time is set to is the same for everyone.
Also, the 1,000 daily loyalty would still be there in my proposal, it would just be in the calendar or milestones.
Just be done with it.
they knew it would be causing problems....clever..how they did that....we got played.....and i just realized it....
Reduce recharge time for champions (all star variations) by the time that would be reduced if 10 people hit help.
As for loyalty, connecting that to AQ means you'll get it 5 days out of 8, whereas now it is every day through hitting help. So that needs adjusting to cover that. A milestone in AQ that gives 8k would be sufficient to even things. And in the first milestone as well. That way any alliance, whether large or small can get it.
For solo players, there will be the benfit of shorter recharge times. And the servers will have less stress as well.
I think help requests are quite unnecessary, but that being said, there must be some alternative to reduce champion cooldown timers in arena, or energy requests in quests.
They all just look the same on our Player's end, because they result in the same thing, a server outage.
Closing this thread because it's not accurate.