Carina's Challenge: Mutant Necro by an *average? valiant
Suicides with MAX despair
r5a Sinister sig 200 [I stand by r5a Sinister being better than an unduped r3 Sinister still]; 6* sinister relic
Apoc r4a [to make sinister a horseman]
Prof X [special damage synergy]
Cable [Synergy]
Cyclops [cheat death synergy with Prof X]
Apoc went in, died to Sauron, revived, to make Sinister a horseman
Rest of the fights were with Sinister. I never got below half charges except one time as I stink while dexing while rooted. So if you can do that, you can probably halve my revive count. Boosted with 15% attack, 20% health
I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.
Sauron - 4 revives. Just parry heavy, and keep a watch on when he goes unblockable.
Hit Monkey - 3 revives -Sinister reduces Monkey's purify [ I think] as his degens and parries seemed to ignore monkey's cunning assassin or whatever it is. Honestly, I don't even know what it does. Parry, heavy. The degens stick well. Don't be afraid to take block damage on his sp2. It didn't do much, and sinister will heal from his bleeds.
Chavez - 12 revives - I had a hard time figuring out how to defeat her. So read up on her zones and her nodes. I just did parry, heavy, tried to keep her under two bars of power, and watched the timer, but I wasn't the best at it.
Airwalker - 4 or 5 revives - I knew I had to get a big chunk out as he will be really hard to deal with so be ready to exit out if you don't. Also threw on a 30% green boost. First run took off 59% so I was fine with that. Parry heavy. Then, when he gets 3 cosmics [after two deaths], just pray that you can keep the degens going before you die. Heal up between each run.
Captain Britain - 1 revive - Sinister is immune to reverse controls so ignore that node. Parry, Heavy. Pretty simple.
Wiccan - 1 revive - Max despair. Keep the degens up and you'll be fine. Otherwise, he'll heal pretty quickly. The incinerate damage doesn't do too much, and you can throw them back if you get them.
Psycho Man - 8 revives - I have no idea what I was doing. It confused my little brain with his concussions and what not. If I could get the bleeds to happen and fire them off and have them stick, then parry heavy. Otherwise, I just punched him. With all of the persistent charges, He was doing about 18,000 mediums on crits. The sp1 was easy for me to dodge.
And I was rewarded with e sig 40 Colossus and a new War Machine.