The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
We seem to be Going In the Wrong Direction…
TheUglyone123
Member Posts: 112 ★★★
There are numerous bugs, visual glitches, and other items that it has reached a point where I think emergency maintenance is more than warranted. The game is laggy, and visually hard to look at. And on top of this, the team has decided to hamstring the amount of revives summoner’s can take into raids. It’s decisions like this that truly has me scratching my head. I would love to hear a game team member give the thought process behind making something that was widely enjoyed (generally) in raids, and making it harder by limiting the amount of grace we get fighting these bosses who also have a damage cap. Typically, I am under the impression that games should be challenging, but give its players multiple and creative ways to strategize through how to solve the difficult problem. This is limiting players creativity and makes raids extremely punishing.
It seems that decisions are being made and updates are getting pushed out without the player base in mind. Why are some of these things not getting tested? Are they just slipping through the cracks or do we have people just letting these updates go through knowing they are broken? There has to be some kind of accountability at this stage due to the sheer amount of issues and anti-player decisions being made.
What do y’all think? Fire away
It seems that decisions are being made and updates are getting pushed out without the player base in mind. Why are some of these things not getting tested? Are they just slipping through the cracks or do we have people just letting these updates go through knowing they are broken? There has to be some kind of accountability at this stage due to the sheer amount of issues and anti-player decisions being made.
What do y’all think? Fire away
116
Comments
I hope this game doesn’t go anywhere.
Oh well...
Now: "We want raids to function like AQ."
Numerous bugs and visual glitches, lag for particular fights and champions, the newest update combined with 60fps makes intercepting heavily unreliable, the decision to nearly stagnate champion rebalancing, Valiants stuck with Thronebreaker-level rewards which are outdated even for Thronebreakers, Relics, it goes on.
We desperately need better communication and timelines, and just results.
The disconnect between player base and game development team is massive!
Now, that is being taken away from us.
Inventory reduction of about 28%. Almost guaranteed to keep your champion locked into RAIDS for the week and rewards aren't even being increased.
More difficulty by value of fewer resources, more inconvenience and absolutely no upside.
Honestly, Kabam won a lot of good will with their final response to the Banquet. But this? This isn't a good look.
Ok, well that’s enough of that, now bend over and take this like a champ!”
Unfortunately, you're right. I've been playing since 2017 & in that time I've seen countless posts talking about lag, bugs, & many other issues. I'm either extremely lucky or something, but I never really had many issues. That was until recently. The past month(s) have been really awful. There's no way to sugarcoat it. I understand bugs & the like happen, but it just sucks.Not to mention, all you listed. It seems/feels as we've become an afterthought. Somethings got to give...
Sometimes I feel like Kabam really likes, enjoys and relishes being despised by the community.
Ever since Banquet, the Ls this company continues to take and have is almost like they are speedrunning how to become the most hated within their community.
Nothing that has been done since Banquet has been positive for the player base (in my opinion, though that also seems to be backed by the majority of said community).
Bugs that have delayed War Season - except that one that was pro-player with reverse controls in Cap. Britain fight; that was fixed pretty quick as it should have been IMHO.
Sigil gone for 2 weeks but taking away everything that people have paid multiple years for every 30 days so this game feels worse instead of maybe trying to entice new subscribers with the QoL improvements like Quick Arenas and increased inventory for all before new Sigil arrives in 2 weeks.
Changing Raid Revives for no other reason than what can be perceived as greed and/or not liking that Alliances can do their entire RAIDS in a few days maximum. Which if that's the case, goes completely against Kabam stating not long ago they are trying to be more respectful of the players time within the game and completing Alliance events.
The 6-star Awakening Gem for +1 7-star Sig Stone being so far below the game economy Kabam set up, that we are being told (by those who like this change) "at least it's something" or "you don't HAVE to do it". That's not the point, the feedback is meant to show how it's in no way close to a 1:1 ratio. Want proof? Look at the Monthly Solo Milestones and see that the final has been (for many months) a 6-star Generic Awakening Gem. If that showed +1 7-star Signature Stone, the community would revolt, and rightfully so. Especially since you can get +1 Signature Stone Crystal DAILY from the Super Daily Event as a Valiant player.
Imjust disappointed in Kabam, especially after it has been about making sure they are communicating but having all this happen over past weeks which feels like out of the blue and a slap on the face to many of your loyal playerbase.
I'm not speaking about this in a personal point of view but overall in the community for many and what I would even state the MAJORITY of MCOC players.
Do better Kabam, please. You make it so hard to cheer you on and celebrate all the great things you did in 2024 when you've ruined them all with being the Kabam we try to forget as being negative towards the playerbase over the past 30 days.
- Mando
They changed the amount you can carry over from 7 to 1 - what is there to be so upset about?
If you can currently finish a raid having 7 revives left, you are clearly good enough in raids. Or maybe you weren’t doing your fair share - and using the extra carry over to attempt to put in a decent score every other month?
If you weren’t already spending units, I don’t see how this inventory cap reduction will change that.
Seriously, who opened the floodgates to all these whinge-bags?
The problem is, the “kascammers” aren’t happy with the answers they get, so they respond by littering the forums with the exact same drivel.
You don’t speak for the community, nor the majority of MCOC players.
I don't use the extra seven and have led my alliance in points almost every month. I have had to use them two times. Once when an alliance mate went down the wrong path before they were gated and he needed a carry. Second time was when they switched opponents and had a ton of issues on launch. Both times having a few extra revives was a great benefit that saved hundreds of the games most valuable resource. Units that is, not time.