We seem to be Going In the Wrong Direction…
There are numerous bugs, visual glitches, and other items that it has reached a point where I think emergency maintenance is more than warranted. The game is laggy, and visually hard to look at. And on top of this, the team has decided to hamstring the amount of revives summoner’s can take into raids. It’s decisions like this that truly has me scratching my head. I would love to hear a game team member give the thought process behind making something that was widely enjoyed (generally) in raids, and making it harder by limiting the amount of grace we get fighting these bosses who also have a damage cap. Typically, I am under the impression that games should be challenging, but give its players multiple and creative ways to strategize through how to solve the difficult problem. This is limiting players creativity and makes raids extremely punishing.
It seems that decisions are being made and updates are getting pushed out without the player base in mind. Why are some of these things not getting tested? Are they just slipping through the cracks or do we have people just letting these updates go through knowing they are broken? There has to be some kind of accountability at this stage due to the sheer amount of issues and anti-player decisions being made.
What do y’all think? Fire away