Character Kit Design
what's the use in developing new characters if their kits are so complex and their damage window (after you build X and do XYZ together, without having X happen to you by wonky AI behavior) is so short or vulnerable to have meaningful viability in most advanced content??? The obnoxious combination of nodes put onto most fights now is blistering to manage in and of itself, and then throw on top of that a complex champion kit, it kind of kills the actual fun of playing and it becomes an arduous task...
i get that the mechanics of how characters interact and the different techniques can be engaging. but when you have to juggle and manage two active mechanics like that, i think it moves the needle to laborious instead of fun and enjoyable.
Im sure there are many that will disagree with this under their own opinion... which is fine... but of my opinion, why do we need to continually make champions which their kits are difficult to manage in their own orbit, and force the player to manage intensive node combinations at the same time?
Am i alone in thinking that the champion kits should resemble some kind of balance that adds enjoyment to the fight and are relatively simple in activating the damage aspects to them. The Spiral Kit is such a menace to manage to build her 15 actions, and then the window of being able to attack on most defenders node combos is largely unpractical... Kind of relegates her to just arena for me. I get that some of the players are uber skilled and can launch her off like a rocket, but for the vast majority id argue that isn't the case, and her useability remains limited by the mechanics of her kit... i think a lot of kits could be tweaked to have their "windows" opened longer or access to them a little less complicated and arduous to obtain and maintain. Again, curious if others see the same issue here.