Ironheart’s Vulnerability Bug – Opponent Gets Stronger?

Scain_TvScain_Tv Member Posts: 7
Hey!

I don’t know if it’s just me, but something doesn’t seem right here. The numbers for vulnerability and armor feel off. Normally, vulnerability should make an opponent take more damage over time, not less. Taking less damage but at a faster rate doesn’t really make sense—damage is still damage, right?

In the first image, it’s just a basic attack—not a medium or heavy hit, just a normal one. do 1330 damage


Now, in the second image, this attack should be doing more damage, but instead, it actually does less when vulnerability is applied.do 954 and 72 of dot.


And in the last one, the attack happens without vulnerability, and suddenly, the damage-over-time effects are hitting harder. do 1330 and 104 of dot.


So, what’s going on here? Her Special 1’s vulnerability effect is actually increasing the opponent’s resistances instead of lowering them. That makes no sense! 😂 I really think this might be a bug, because even in her release or deep-dive video, the same issue was there—her Special 1 boosts the defender’s resistances when it’s supposed to reduce them.

Comments

  • Average_DesiAverage_Desi Member Posts: 1,315 ★★★★
    They know about the bug. It's up on Trello
  • Scain_TvScain_Tv Member Posts: 7
    Yeah, but it looks like this bug has been there since release, which makes me think they don’t want to fix it. It’s not even a complex bug or a design issue—it's just numbers that should subtract instead of add.
  • Scain_TvScain_Tv Member Posts: 7
    Just use AI already, so you don’t have to overthink it.
  • Scain_TvScain_Tv Member Posts: 7
    Well, I see it in Trello right now, but it's really strange or rare, and no one seems to know about this bug because it's been present since its release. Honestly, I feel like fixing it will be a bit of a buff because this bug has been in the game for its entire lifespan. I repeat, it was even included in the deep-dive video.
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