Now, to the Banquet results...
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...presented objectively without editorialization or malice: Netmarble 2024 Q4 Earnings results, re: Kabam MCOC.
Marvel Contest of Champions accounted for 13% of a total Q4 revenue of 649 billion KRW, or 84,370,000,000 KRW.
Converted to USD (today's conversion rate): $58,539,507. Average over 3 months is $19,513,169.
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This is roughly a 6% improvement from the previous year, 2023 Q4, where MCOC accounted for 12% of 664.9 billion KRW, or 79,788,000,000 KRW. Converted to USD (today's conversion rate): $55,360,320. Average over 3 months is $18,453,440.
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2024 Q4 numbers are also up 54% compared to 2024 Q3 numbers, where MCOC accounted for 8% of 647.3 billion KRW, or 51,784,000,000 KRW.
Converted to USD (today's conversion rate): $35,929,949.75. Average over 3 months is $11,976,649.
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That all said, the numbers as reported by Netmarble to shareholders indeed indicates that this Q4 result, which incorporated the Banquet, Cyber week sales, a ten champ giveaway and other stuff, resulted in the highest revenue for the game since 2021 Q4.
Now, 1 bit of editorialization, re: Why Everything Go Bad In Game When Make (relatively) So Much Money?
See the red circles?
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Shareholders and Companies alike really enjoy when that number can be as low as possible. Everything else (commission, marketing) can be managed and explained away quarter to quarter, but that labor cost should never trend up, regardless of how much dough you're rolling in. That's why you get overworked employees cross-covering and limits on new hires as replacement hires capped at a percentage of replacement salary. Shareholders don't really enjoy Net Profits in red either, but if you see Year over Year improvements, you feel less like a sucker. Sometimes.
Fellow number crunchers feel free to use date-specific exchange rates to clean up the USD conversions posted. Everyone please feel free to editorialize what this potentially means for future Banquets.
Marvel Contest of Champions accounted for 13% of a total Q4 revenue of 649 billion KRW, or 84,370,000,000 KRW.
Converted to USD (today's conversion rate): $58,539,507. Average over 3 months is $19,513,169.
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This is roughly a 6% improvement from the previous year, 2023 Q4, where MCOC accounted for 12% of 664.9 billion KRW, or 79,788,000,000 KRW. Converted to USD (today's conversion rate): $55,360,320. Average over 3 months is $18,453,440.
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2024 Q4 numbers are also up 54% compared to 2024 Q3 numbers, where MCOC accounted for 8% of 647.3 billion KRW, or 51,784,000,000 KRW.
Converted to USD (today's conversion rate): $35,929,949.75. Average over 3 months is $11,976,649.
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That all said, the numbers as reported by Netmarble to shareholders indeed indicates that this Q4 result, which incorporated the Banquet, Cyber week sales, a ten champ giveaway and other stuff, resulted in the highest revenue for the game since 2021 Q4.
Now, 1 bit of editorialization, re: Why Everything Go Bad In Game When Make (relatively) So Much Money?
See the red circles?
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Shareholders and Companies alike really enjoy when that number can be as low as possible. Everything else (commission, marketing) can be managed and explained away quarter to quarter, but that labor cost should never trend up, regardless of how much dough you're rolling in. That's why you get overworked employees cross-covering and limits on new hires as replacement hires capped at a percentage of replacement salary. Shareholders don't really enjoy Net Profits in red either, but if you see Year over Year improvements, you feel less like a sucker. Sometimes.
Fellow number crunchers feel free to use date-specific exchange rates to clean up the USD conversions posted. Everyone please feel free to editorialize what this potentially means for future Banquets.
19
Comments
Are you telling me that the actual numbers show the complainers on the forum are delusional malcontents??
It clearly wasn't a failure in terms of what actually matters.
Kabam made record money. Its customers spent record money.
People on the forum can complain and Kabam will listen but they should realize they're not the majority and if they all quit it wouldn't matter one bit....
Good stuff. Do they disclose what % of revenue goes back to Marvel for licensing?
Which would be what, around $150M-$225M in annual profits before taxes and corporate overhead?
If MCOC does $58M in q4 revenue, let’s assume that’s their best quarter in an average year. So maybe they do $180-200M revenue for the year. Nothing to sneeze at, but I assume any game built on 3rd party IP has very different eco mics than what is typical for mobile games in general.
I'm just saying the mindset that because you or I think something is a failure for ourselves that it then means it was a failure for everyone else is delusional.
Not saying you don't know that, just clarifying that this was my point.
Banquet was a huge success for Kabam and its customers loved spending money on it.
There was strong backlash on the forum but it represents only a very vocal minority whose actions don't drive revenue or set trends other than when Kabam decides to implement based on forum reactions out of pity or because it coheres with their own internal goals and desires.
This presumes that Kabam collects revenue from the app stores in USD, and then Netmarble performs the calculations to report in native currency. If there is a more complex thing going on there, that would alter the numbers by unpredictable (but probably not drastic) amounts.
In terms of what this says about the relative success of the banquet event, that's not entirely straight forward. I did an analysis of the actual banquet numbers after the event ended and guestimated the event generated about $35M USD in net revenue for the game on about $47M USD of player spending (Kabam doesn't get all the money spent as the app stores take a sizeable chunk, and it is likely that the majority of spending is still via in-app purchase and not the web store). The Netmarble revenue numbers are consistent with that calculation. In terms of whether this was a success or not, there are lots of qualitative analyses that point to the fact that it was, but the main financial quantitative one we can perform is to look at not a direct comparison between 2023Q4 and 2024Q4, but rather the relative performance of Q4 in the two consecutive years.
In most recent years, Q2 and Q4 are typically significantly higher in revenue, almost certainly due to J4 and Banquet/CW sales. Q1 and Q3 then represent quarters that lack large dominant sale events. If we consider the average revenue during those quarters to be a baseline of sorts, we can look at how much higher 2023Q4 was from the 2023 baseline and the same for 2024. If we do that, we get that 2023Q4 was about $15.8M USD higher than the 2023 baseline, and 2024Q4 was about $22.26M USD above the 2024 baseline numbers.
This does not necessarily mean that the 2024 banquet generated $6M USD more than the 2023 banquet. These calculations are not that precise (we are also blending banquet and CW together in to Q4). But they do suggest that it is more likely the 2024 banquet generated more revenue than the 2023 banquet than vice versa, and factoring in the other participation numbers from my prior analysis, that would imply a very strong likelihood that the banquet met or exceeded its targets for revenue and participation. I don't see any possible way the numbers could somehow "hide" widespread dissatisfaction with the event in spite of the fact that was a very common complaint. Or rather, while players might have been dissatisfied, they were not dissatisfied enough to stop spending cash or units, or otherwise participating in the event on a relative basis.
Now if any Summoner can assist with translation, this is for FY2023.
Done!
But in vertical with 4 parts
Happy that Mcoc will continue for years 🥳
Which is why Kabam doesn't care about the complaints in forums
Whales carried the banquet spending
I never heard of a single whale who complained and stopped spending