Daily Super event could use a decent buff
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It feels like the daily super event’s value has gone down a little bit and isn’t as rewarding, I believe it needs a small but impactful tune up.
Here’s my proposal to buff the super event to incentivize players to keep playing every day:
•increase 7* shards from 750 to 1000, allowing us to get 2 7 stars per month from grinding it out daily instead of just 1.
•(top selector) change 7 star sig crystal from 1 sig stone crystal to 3 sig stone crystals OR 2 generic 7* sigs
•7 star titan shards option from 225 to 350, allowing you to get one full titan not every 90 days but rather every 60 (3 month grind to 2 month to make this option feel more worth choosing)
•T4 Alpha fragments payout doubled but still small. 1800—>3600 (As rank 3’s are becoming more common and needed. This would allow you to have enough T4Alpha for a rank 3 in a month and a half daily grind instead of a 3 month daily grind )
•add 1 bonus level 2 or level 1 revive and an extra level 5 health potion, to help valiant players prepare for difficult Everest content like EPOCH sooner without having to grind apothecary and daily super for 30 days
•(middle selector) change catalyst selector from 3 5% T6CC selectors to 3 10% T6CC selectors, allowing us to make decent progress with rank ups without being too fast/completely broken
•increase Unit reward from 30 units to 40 for all players (to help with unit inflation, and enable us to purchase a level 2 revive for 1 completion if needed)
•change 15 generic level 6 iso to a selector at the bottom that allows you to choose 3x 5 class based level 6 iso (to assist with rank ups easier)
•add 1 of each boost type instead of 15% attack only (except for xp) to ensure players stay topped up on boosts for Everest content and story run
Let me know which points you agree with, and which ones you disagree with or think are too overpowered, as well as how often you do the super event and if you feel like the rewards have been coming up short lately or if they are plenty satisfying to you.
Here’s my proposal to buff the super event to incentivize players to keep playing every day:
•increase 7* shards from 750 to 1000, allowing us to get 2 7 stars per month from grinding it out daily instead of just 1.
•(top selector) change 7 star sig crystal from 1 sig stone crystal to 3 sig stone crystals OR 2 generic 7* sigs
•7 star titan shards option from 225 to 350, allowing you to get one full titan not every 90 days but rather every 60 (3 month grind to 2 month to make this option feel more worth choosing)
•T4 Alpha fragments payout doubled but still small. 1800—>3600 (As rank 3’s are becoming more common and needed. This would allow you to have enough T4Alpha for a rank 3 in a month and a half daily grind instead of a 3 month daily grind )
•add 1 bonus level 2 or level 1 revive and an extra level 5 health potion, to help valiant players prepare for difficult Everest content like EPOCH sooner without having to grind apothecary and daily super for 30 days
•(middle selector) change catalyst selector from 3 5% T6CC selectors to 3 10% T6CC selectors, allowing us to make decent progress with rank ups without being too fast/completely broken
•increase Unit reward from 30 units to 40 for all players (to help with unit inflation, and enable us to purchase a level 2 revive for 1 completion if needed)
•change 15 generic level 6 iso to a selector at the bottom that allows you to choose 3x 5 class based level 6 iso (to assist with rank ups easier)
•add 1 of each boost type instead of 15% attack only (except for xp) to ensure players stay topped up on boosts for Everest content and story run
Let me know which points you agree with, and which ones you disagree with or think are too overpowered, as well as how often you do the super event and if you feel like the rewards have been coming up short lately or if they are plenty satisfying to you.
2
Comments
Why not Titan Nexus also on day-10
Daily event gives most up-to-date rewards already, if anything you should be asking about BG, war, AQ, raids rewards update both from milestones, rank and shop.
Says nothing about the garbage rewards for other parts of the game that require a lot more effort to boot.
[Function] {Analysis} OP only does the DSE and doesn't actually play the game competitively.
https://forums.playcontestofchampions.com/en/discussion/384676/super-daily-event-improvement-idea#latest
But we also get several free ones per week from trader's outpost, whereas T6CC is much harder to come by.
I am guessing the latter. And then a part of me wonders if this thread from an account with <5 comments was created to do just that.
"Never assume malice when incompetence would explain it" just feels naive now, especially when it comes to online discourse, and I'm coming to assume malice every time...
Anyways (to help spare your time), SDE was created to incentivize NEW players to try the game modes they liked while being rewarded. It's definitely not focused on Valiant players like ourselves and as long as rewards are helpful to these new players, I can assure you it won't get a buff anytime soon.
Units are the most devalued resource in game 👍🏻
Kudos.
Best rewards ever
Thanks Kabam 🥳
Valiant player DSE gives 4 free valiant crystals (chance for L5 health and L2 revives). Additionally, get 1 L2 revive, and 1 L5 HP.
I don't quite remember how the 7h and 22h was structured, but from remembering having to grind the Event Quest day, it gave the equivalence of the L2 revive and 1 L5 HP. So then the main difference is in how many free valiant crystals you would get. I don't quite remember how much we would get, but 4 free valiant crystals sounds like an okay trade off to not having to remember to log in to the game at specific times of the day.