Kebem!? Please fix your HUD icons, I can't see the information.

PT_99PT_99 Member Posts: 5,552 ★★★★★
Look at this, just look at this, I'm fighting so called endgame Todd boss fight, he gives root specials or reversal special in alternative manner, okay, that's a skill demand but hmm, how players are supposed to keep track of what special is coming? That's right give a dedicated node icon for indication, good design right??

Wrong,
Look at this, the most informative piece of icon is hidden behind goofy "7 hits, 25 hits, blah blah hits" just why?? Why is that random hit count is allowed to overlap the most vital information and omg Kebem why are permanent buffs taking priority to be first in the list? Why can't timers and nodes be given priority or better, just move that hit counter to empty left side of screen? So we can actually see the nodes and buffs and debuffs? I can't believe testing team never encountered this.

Look at screenshots 👇 I literally can't tell which type of special Todd going to throw? Is it root or reverse? I also sometimes can't see if dex timer for power burn is going to run out or not because that damn hit counter overlaps into whole row.








I'm sorry but this is just bad design with huge oversight, thanks to 100 buffs debuffs and quest timers you guys keep introducing and eventually it's too much that players can't get the information which literally is win or death.

Or just give short seperate column for permanent/prefight buffs under the display picture of our heroes, no one is looking at permanent buffs anyways but the one thing players needs to look at is hidden. 😭😭
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Comments

  • smdam38smdam38 Member Posts: 1,829 ★★★★
    You have an issue, put an effing ticket in.

    What do you think the forum is going to do?
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,434 ★★★★★
    Why do you think they adjusted banquet? Because people flooded support with tickets? Or because they complained here?
  • smdam38smdam38 Member Posts: 1,829 ★★★★

    Why do you think they adjusted banquet? Because people flooded support with tickets? Or because they complained here?

    If that’s what you think then great?

    You think it was because of forum post here?
  • smdam38smdam38 Member Posts: 1,829 ★★★★
    I’m very sorry if I’m coming across crass or as a jerk. I really don’t mean to.
    In my opinion forum isn’t for issues.

    Kabam has a support and ticket system for issues and/or problems.

    That’s where they should be reported rather than here.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,434 ★★★★★

    Why do you think they adjusted banquet? Because people flooded support with tickets? Or because they complained here?

    Because they complained on discord, obviously
    lol, probably true
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,434 ★★★★★
    I think the hit counter is a minor issue with the HUD. The bigger problem for me is the visual density of information in general, especially when you’re deal with a fight that has multiple active indicators / timers all going simultaneously. Looking in your direction, EOP Cassie.
  • kus234kus234 Member Posts: 390 ★★★
    Just don't fight... Easy fix.. ignore ..
  • World EaterWorld Eater Member Posts: 3,836 ★★★★★
    Definitely annoying and needs to be fixed
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  • Ragnaruk5178Ragnaruk5178 Member Posts: 296 ★★
    Why would anyone even disagree with @PT_99 ? It’s a simple request that can easily be fulfilled it harms nobody if it is actually followed through. I’m pretty sure that there was a symbol showing whether it was reverse controls or not in the actual sos but I may be mistaken. If I am correct then the only reason why it was removed was to kascam players.
  • PT_99PT_99 Member Posts: 5,552 ★★★★★

    Why would anyone even disagree with @PT_99 ? It’s a simple request that can easily be fulfilled it harms nobody if it is actually followed through. I’m pretty sure that there was a symbol showing whether it was reverse controls or not in the actual sos but I may be mistaken. If I am correct then the only reason why it was removed was to kascam players.

    Not only that but one guy even asked me why I did this, why I played on mobile instead of pointing out clear game issue that there is,

    But it's alright, surely something will be done about this serious bug, surely.
  • FurrymoosenFurrymoosen Member Posts: 5,392 ★★★★★
    edited February 24
    I'm not saying this isn't an issue. The game has obviously grown with the amount of icons that can pop up on a champ, and Serpent has a lot himself. They could really expand the box a little wider and it would help.

    But you also wouldn't have been having this specific issue if you didn't load up Odin prefights on Serpent, which really aren't useful for the path. It's more like you made the problem to justify the complaint. And again, I'm not saying it's not an issue, but you intentionally made it an issue in this instance to support your argument.
  • PT_99PT_99 Member Posts: 5,552 ★★★★★

    I'm not saying this isn't an issue. The game has obviously grown with the amount of icons that can pop up on a champ, and Serpent has a lot himself. They could really expand the box a little wider and it would help.

    But you also wouldn't have been having this specific issue if you didn't load up Odin prefights on Serpent, which really aren't useful for the path. It's more like you made the problem to justify the complaint. And again, I'm not saying it's not an issue, but you intentionally made it an issue in this instance to support your argument.

    I 100% guarantee you that I used my r3 Odin a lot on that path, he has sp1 true accuracy and his sp2 hits for 3-5% in Necro, you can imagine how it performed in Epoch.

    Todd is not first fight on that path that I'll risk fighting at disadvantage for forum post then restart,
    Plus I also faced same issue on last path fight on Prowler that I also attached images for.

    I think permanent buffs can be moved seperately in column under empty space of display picture of heroes in fight.
  • World EaterWorld Eater Member Posts: 3,836 ★★★★★
    Asher1_1 said:

    I mean if u can complain , then u can suggest the solution 🤷🤷 else u are just complaining

    The solution is not to have the icons covered up by our hit counter….like the game has done for 10 years.
  • PT_99PT_99 Member Posts: 5,552 ★★★★★

    PT_99 said:

    But well Kebem,
    Despite all your roadblocks, glitches, questionable new nodes on SoS WoW EoP whole fights,

    I whooped Ares 6 times, first 2 was hard, remaining 4 was easy, juggs and Serpent owned him big time.

    I'll give it 9/10 stars 🎉
    Real challenge for me was double-tripled HP lane WoW fights instead of Ares.



    Pulled Scuffed stormX from mutant crystal, mutant r4 gem and mutant ProfX
    Saving Titan

    Respectfully, no one is ever going to take your posts seriously if you just end up doing the content anyway. It just becomes mindless bickering. Stand on it next time
    I'm supposed to just stop doing content because I faced obvious bugs to make up my point?
    It's in my ability to go through paths and do Ares cheaply, I had units saved because I decided to skip scuffed valentine's deals and instead use them on Epoch.

    I think making obvious forum post, with good highlights, screenshots and suggestions of improvement is all I can do so hopefully the bugs gets fixed.
  • SirGamesBondSirGamesBond Member Posts: 6,197 ★★★★★
    I maybe joking with the stolen image from line chat in first reply, but this same exact thought have came into my mind plenty of times years before this post was made.
    It's just another item on the annoying list.
  • PT_99PT_99 Member Posts: 5,552 ★★★★★
    edited February 25

    PT_99 said:

    But well Kebem,
    Despite all your roadblocks, glitches, questionable new nodes on SoS WoW EoP whole fights,

    I whooped Ares 6 times, first 2 was hard, remaining 4 was easy, juggs and Serpent owned him big time.

    I'll give it 9/10 stars 🎉
    Real challenge for me was double-tripled HP lane WoW fights instead of Ares.



    Pulled Scuffed stormX from mutant crystal, mutant r4 gem and mutant ProfX
    Saving Titan

    Respectfully, no one is ever going to take your posts seriously if you just end up doing the content anyway. It just becomes mindless bickering. Stand on it next time

    PT_99 said:

    PT_99 said:

    But well Kebem,
    Despite all your roadblocks, glitches, questionable new nodes on SoS WoW EoP whole fights,

    I whooped Ares 6 times, first 2 was hard, remaining 4 was easy, juggs and Serpent owned him big time.

    I'll give it 9/10 stars 🎉
    Real challenge for me was double-tripled HP lane WoW fights instead of Ares.



    Pulled Scuffed stormX from mutant crystal, mutant r4 gem and mutant ProfX
    Saving Titan

    Respectfully, no one is ever going to take your posts seriously if you just end up doing the content anyway. It just becomes mindless bickering. Stand on it next time
    I'm supposed to just stop doing content because I faced obvious bugs to make up my point?
    It's in my ability to go through paths and do Ares cheaply, I had units saved because I decided to skip scuffed valentine's deals and instead use them on Epoch.

    I think making obvious forum post, with good highlights, screenshots and suggestions of improvement is all I can do so hopefully the bugs gets fixed.
    How will Kabam ever see it as an issue if you still complete the content fine? If it is such a big problem to you, you need to emphasize that by just not doing the content. Clearly, it's not a roadblock if so many others are doing it—including you, and no one else has complained to this point. It's like complaining that a certain ice cream flavor is disgusting, yet eating it anyway—why would the owner ever think it's bad if people keep eating it just fine? If you and many others finish the content, it proves that what you're complaining about isn't really an issue. Next time, just complete it without making a big whine post like everyone else has been doing since you put yourself in that very unlikely HUD situation. You wrote this thread, posted screenshots, and continued active conversation about this issue only to complete it anyway why should I take you seriously
    These are some ridiculous takes.

    OP highlights a known issue with the game. It's up to Kabam to fix it!
    True, idk why some people are trying to even defend this bug?
    Like it's literally annoying to have hit counter overlap with nodes timer which makes and breaks fight, in Todd fight it's literally whole death.
  • captain_rogerscaptain_rogers Member Posts: 11,675 ★★★★★
    Oh god today I had a similar issue. While fighting eop prowler, he got two nodes. One power drain for 15 secs, from path node which can be prevented by dashing back. Other - plagued mind.

    Standard nodes, but both have SIMILAR ICONS. It's so confusing which id which, both have exact same icon. I used serpent this time so it's managable, but with someone else, it's gonna be a nightnare.
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