Relics

Any ideas for relics guys? I think it’s about high time that there are new relics, as some do not apply to some champs well.
Galan relic for debuff cosmics
On activation energise buff for 10 seconds
Slot one increases the duration of debuffs Knull/ cgr increases duration of corruption/ duration of armor breaks
Slot two decreases the potency of opponent armor up buffs or aa reduction on armors gladiator/cgr deal bursts of energy damage on opponents failed activation of miss
Slot 3 increases potency of debuffs or aa of debuffs galan/ cgr more duration of incinerates
Awakening increases potency of future damaging effects by 20% ( like the venom relics bleed vulnerability)
I’ll think of more when I can 👌
Galan relic for debuff cosmics
On activation energise buff for 10 seconds
Slot one increases the duration of debuffs Knull/ cgr increases duration of corruption/ duration of armor breaks
Slot two decreases the potency of opponent armor up buffs or aa reduction on armors gladiator/cgr deal bursts of energy damage on opponents failed activation of miss
Slot 3 increases potency of debuffs or aa of debuffs galan/ cgr more duration of incinerates
Awakening increases potency of future damaging effects by 20% ( like the venom relics bleed vulnerability)
I’ll think of more when I can 👌
4
Comments
It seems like most people just use them as combo extenders or interceptors, and only a tiny % of players actually rank them up and match them up strategically to specific champs.
It probably has to do with the fact that nodes and the champ kits themselves are already a burden to read for most players, so adding something else they have to read and analyze is a step too far.
Personally, I like them, especially when you can get some wacky unintentional interactions.
For example, ramped Sentry + Mr. Fantastic synergy + Ant Man relic = 50-70k power sting damage every time opponent launches a special. (not a million damage like Ham can do, but these are constant and last throughout the whole fight).
You could R3 a relic for the first time about 14 months ago and R3 materials in battlegrounds are still the most expensive thing there.
I think relics are going to end up meeting the same fate as Quake and magik, in that Kabam won’t make them in 7* form or let people rank them any higher.
Which kinda brings me to the other problem with the fact Kabam stopped making relics, which is that 4 unique relics per class is not a lot at all. If a champ doesn’t have abilities that line up with the 4 class relics, you’re out of luck. This is only made worse by the fact that we have several relics that are just needlessly niche like Ant-man, SWitch, and Venom. If we had more relics this probably wouldn’t be a problem, but as is I have things like Maestro with the Ms. Marvel relic for no reason other than I kinda have to make do.
We’re more than a year past when Kabam put a halt on the relic pipeline, and we still don’t have any real word on what’s happening. I’m hoping that they’ll finally do something, but at this point I really don’t know how much faith I have. The only thing we had to go on was that we wouldn’t get anything until this year, and we’re almost two months in, so I guess I just gotta pray they announce something soon. If relics end up dying, I’d like to point the blame at the many players who adamantly refuse to see their value, but I can really only look to Kabam leaving relics on life support for so long if I wanted to assign fault.
The only bright side I can think of right now is that, given the small pool of relics, our odds of awakening one of our 6* relics from the crystal is much higher than it would be if there were more relics available...
Small comfort, but it's something....