Thoughts on Eidol Champs vs Deathless and the frustrations with monetization in the game

FinalfurykFinalfuryk Member Posts: 408 ★★★
So I've been doing some thinking and thought I would collect my thoughts on the game in a post. I am not quitting the game any time soon, but have definitely considered cutting my spending a lot recently due to how buggy things have been and the chase resources being absurdly expensive (tier 7 pass currently offered in the store for example).

I think part of the reason why people are so upset these days are that while the Deathless champs had a skill ceiling to obtain and awaken the ask to obtain and awaken Eidol champs is astronomical in comparison. The way to get a champ for the various Deathless were all obtainable by a medium to high skill player dealing with relatively challenging content and engaging with obtainable goals (complete a path in Necropolis, hit one of six challenges, etc). Furthermore, awakening pretty much every Deathless champ was the same, beat a fight in Season of Pain with the champ. While these were time limited there was no cash demand on the player base.

Contrast that with Eidol champs. Isophyne was free to all accounts with even a moderate amount of progression, but to awaken her naturally you either needed to spend money on banquet crystals or had an insane amount of units saved for gifting crystals. This is a drastic change from the Deathless pieces that were in sight of all free to play players. The next Eidol champ (Lumatrix) again was told we would need to spend to acquire and awaken him unless at the very top of battlegrounds and war (which typically top tier players have to also spend). While hard limits were not placed on how much one would need to spend to get him ($10? $100? $400?) unless a top tier player, we were told that we would need to spend something.

I think the calculus on champ acquiescence has changed quite a bit. The number of champs who are unable to be acquired without paying for them has grown. While some are obtainable by free to play methods (Saga champs for example) a good portion of them are locked behind passes and Kabam has figured most players would determine it'll generate them more revenue to spend say $30 on a pass and have a crystal to hunt the champ than just having the .5% chance to acquire the champ from crystals. I personally don't mind this, but I can see how people are getting fed up with pay to win. Technically when you could only get a champ from crystals, that was still a pay to win scenario, it's just that by lowering the bar the pay amount is way lower to acquire someone like Dazzler than it would from hunting through crystals.

I feel like the latest live stream, changes to the Titan crystals and number of champs that have very limited options to obtain via free to play methods is understandably frustrating. I think Kabam has been relatively generous over the past few months with giving top tier players seven star champs (the 10th anniversary for example and increasing access to small amounts of titan shards outside of dupes), but the chase champs have never been easier to obtain if you're willing to spend on them. The divide between Guy who spends hundreds of dollars on crystals to obtain a champ versus guy who is free to play has always been huge, but Kabam is now offering a middle ground for people who are willing to spend $30 on a pass or an Odin for a key that is much more obtainable.

I think the fact that it's much easier to justify spending in the game versus being purely free to play is what is at the root of the recent anger over monetization. Furthermore, people who missed the Deathless champs being frustrated that obtaining them no is astronomically expensive is quite understandable. I want this game to continue for a long time and understand that the new normal for monetization seems aimed at dolphins rather than true whales. It's just that wave after wave of spend on this to awaken this champ AND to acquire this champ AND to hit this milestone in a realm event is getting to be too much. It's a lot to ask of the community's patience to spend more frequently especially when the game has numerous bugs even if the spend is way less in amount (note, not frequency) than it used to be.

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Comments

  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★
    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.
  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★
    ahmynuts said:

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    You took the point being made, Misunderstood it, diluted it and then generalized it. That's why you're confused. Hope this helps
    "The number of champs who are unable to be acquired without paying for them has grown. "

    This is a quote from the post. This is objectively false.
  • FinalfurykFinalfuryk Member Posts: 408 ★★★
    edited March 4

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star (which is still viable in the vast majority of content) with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
  • FinalfurykFinalfuryk Member Posts: 408 ★★★
    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.
  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★
    edited March 4

    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.

    Hasn't that been the case for a good time now? Before , you could purchase the 5* variant. Now that the game has moved on to 7*s, they let you purchase 6*s.

    You can even purchase specific 7*s now. And the cost of 9.5k is feasible for a f2p. Just last month, we got a free 7* Valentines champ. When has that ever happened
  • JESUSCHRISTJESUSCHRIST Member Posts: 927 ★★★

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
    Eidols will most probably not be in basic crystals with other Marvel champions

    Have you seen Isophyne in any crystal?

    From my understanding of the commission structure with Disney/Marvel, they get a cut of the revenue for Marvel related IP like champions sold including crystals

    Introducing Eidols is meant to keep the entire revenue for themselves, Kabam won't have to pay a single cent to Marvel for every Eidol they sell, meaning Kabam won't be putting Eidols in a crystal with other Marvel champions

    An exclusive Eidols selector is possible for sale
  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
    Eidols will most probably not be in basic crystals with other Marvel champions

    Have you seen Isophyne in any crystal?

    From my understanding of the commission structure with Disney/Marvel, they get a cut of the revenue for Marvel related IP like champions sold including crystals

    Introducing Eidols is meant to keep the entire revenue for themselves, Kabam won't have to pay a single cent to Marvel for every Eidol they sell, meaning Kabam won't be putting Eidols in a crystal with other Marvel champions

    An exclusive Eidols selector is possible for sale
    They said they will be. Also, I highly doubt Kabam pays marvel per champion and not as a fixed payment per term.
  • GroundedWisdomGroundedWisdom Member Posts: 36,964 ★★★★★
    When will people realize this is a business? Not everything will be offered for free.
  • PT_99PT_99 Member Posts: 5,586 ★★★★★
    Eidol champs?
    More like MidLoL champs,

    get it? 😆
  • GrabmeMCOCGrabmeMCOC Member Posts: 129 ★★
    What a load of waffle
  • FinalfurykFinalfuryk Member Posts: 408 ★★★

    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.

    Hasn't that been the case for a good time now? Before , you could purchase the 5* variant. Now that the game has moved on to 7*s, they let you purchase 6*s.

    You can even purchase specific 7*s now. And the cost of 9.5k is feasible for a f2p. Just last month, we got a free 7* Valentines champ. When has that ever happened
    I think the equivalent of $300+ of units is not really feasible for all but the heaviest of free to play grinders, but setting that aside, you seem to miss my point. It is much harder to compete as a free to play player than it was. Kabam is giving out more champs recently than ever before but the quality of those champs is not on the same level as the ones they are selling. You can see good champs like Chee'ilth given away in a calendar or chances at someone great like the recent romance calendar, but they need a high investment and awakening to really cook which is very much not free.

    I think Kabam has been giving out more freebies as of late and I think that's good. I also think that the truly broken champs remain pay champs which widens the gap between free to play and paying players. I don't even necessarily think that's a really terrible thing. It's just that I can understand the frustration of players who don't pay versus even the occasional buy a pass here and there spenders.
  • GroundedWisdomGroundedWisdom Member Posts: 36,964 ★★★★★
    ahmynuts said:

    When will people realize this is a business? Not everything will be offered for free.

    You're going to have to change your name to Grounded Glazer at this point with how many times you have to have intentionally ignored the actual point people are making and arguing about business and everything else
    It's the reality of the situation. The game has been monetized all along. How is it any different now? They have a few things at the moment? We shouldn't be any more bothered by these Offers than Walmart selling new wares. It's a business, one that makes it possible for people to play for free, and that also sells things. They don't guarantee a tit-for-tat for things between those that spend and those that don't, and there will be things people get for spending that others won't have for free. If they're monetizing more aggressively, that's great. The bills get paid, the game continues.
  • Average_DesiAverage_Desi Member Posts: 1,392 ★★★★

    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.

    Hasn't that been the case for a good time now? Before , you could purchase the 5* variant. Now that the game has moved on to 7*s, they let you purchase 6*s.

    You can even purchase specific 7*s now. And the cost of 9.5k is feasible for a f2p. Just last month, we got a free 7* Valentines champ. When has that ever happened
    I think the equivalent of $300+ of units is not really feasible for all but the heaviest of free to play grinders, but setting that aside, you seem to miss my point. It is much harder to compete as a free to play player than it was. Kabam is giving out more champs recently than ever before but the quality of those champs is not on the same level as the ones they are selling. You can see good champs like Chee'ilth given away in a calendar or chances at someone great like the recent romance calendar, but they need a high investment and awakening to really cook which is very much not free.

    I think Kabam has been giving out more freebies as of late and I think that's good. I also think that the truly broken champs remain pay champs which widens the gap between free to play and paying players. I don't even necessarily think that's a really terrible thing. It's just that I can understand the frustration of players who don't pay versus even the occasional buy a pass here and there spenders.
    How is it harder to compete than before? The game always had spenders at the top. Especially after sales. I'm not saying f2p have access to all champs or anything but just that it has not changed from what it was before.

    I don't really remember getting a free 6* when 6*s were the top. Let alone 10 free in 10 days with the newest release included, another calanders with free 7*s, Top meta champs as acquirable with quests and all sorts of things.
  • FinalfurykFinalfuryk Member Posts: 408 ★★★



    How is it harder to compete than before?

    Because the price tag is lower on new champs that people do not have experience fighting or have all but a few counters. Additionally, battlegrounds exists where you are required to fight characters in a way that the game doesn’t offer in any other way. The game became harder for free to play players when you could purchase a six star Onslaught or Bullseye and not have to grind them out of a crystal or arena.
  • WednesdayLengthWednesdayLength Member Posts: 2,319 ★★★★
    The eidols are mainline champion releases, unlike the deathless. They're still going to enter the basic and will seemingly still have arenas and featured valiant crystals. There's a way to get them for free if you play hard enough but other than that they're just normal champion releases that won't be required for content like the deathless were.

    How is this any different from literally any other new character?
  • ButtehrsButtehrs Member Posts: 7,118 ★★★★★

    The eidols are mainline champion releases, unlike the deathless. They're still going to enter the basic and will seemingly still have arenas and featured valiant crystals. There's a way to get them for free if you play hard enough but other than that they're just normal champion releases that won't be required for content like the deathless were.

    How is this any different from literally any other new character?

    Deathless chase has people on high alert for shenanigans apparently
  • CesarSV7CesarSV7 Member Posts: 108

    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.

    Hasn't that been the case for a good time now? Before , you could purchase the 5* variant. Now that the game has moved on to 7*s, they let you purchase 6*s.

    You can even purchase specific 7*s now. And the cost of 9.5k is feasible for a f2p. Just last month, we got a free 7* Valentines champ. When has that ever happened
    I'm sorry but feasible at 9.5k, is this serious? Lol, Yup a free useless 7* Gwenpool that I'll never play, thanks I guess.
  • SirGamesBondSirGamesBond Member Posts: 6,257 ★★★★★
    I'm just pissed about too many limited pools.
    Incursions. RNG (5-6 crystals a year) (massive grind throughout the year)
    Loyalty, RNG (4 crystals a year) war grind
    Omega days -inaccessible
    Cmm, NC, Sinister- inaccessible dupes.
    Banquet gifted guardians 23 - just got added to basic. Good luck pulling those from basic.
    Banquet 24 glorious guardians - inaccessible

    I personally don't care about champion selling business. They can sell whatever they want.
    It's the ones in the limited pools I want and are "inaccessible" with no timelines for YEARS.

    Shocker diablo medusa sentinel dpx OS angela void QS Black Cat NC mojo Mordo htd Moleman longshot hb +
  • ButtehrsButtehrs Member Posts: 7,118 ★★★★★
    CesarSV7 said:

    Yeah and the point I'm making is that it is now easier for a spender to have the hot new six star then it ever had been before. Before it was just the hardest of grinders, people with insane luck, or whales who dumped thousands of units into crystals. A six star isn't a seven star obviously and the tippy top only cares about seven stars, but the point I'm making is the average skill ceiling of the game for a long time free to play player is way higher than it used to be even a year ago. Even if they are coming to the featured crystal or the titan it is a big advantage to have say Bullseye and Onslaught as six stars for a few months before the free to play players have a chance to get them.

    Hasn't that been the case for a good time now? Before , you could purchase the 5* variant. Now that the game has moved on to 7*s, they let you purchase 6*s.

    You can even purchase specific 7*s now. And the cost of 9.5k is feasible for a f2p. Just last month, we got a free 7* Valentines champ. When has that ever happened
    I'm sorry but feasible at 9.5k, is this serious? Lol, Yup a free useless 7* Gwenpool that I'll never play, thanks I guess.
    .....have you tried using her? If they can bleed, she can wreck fairly fast.
  • JESUSCHRISTJESUSCHRIST Member Posts: 927 ★★★

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
    Eidols will most probably not be in basic crystals with other Marvel champions

    Have you seen Isophyne in any crystal?

    From my understanding of the commission structure with Disney/Marvel, they get a cut of the revenue for Marvel related IP like champions sold including crystals

    Introducing Eidols is meant to keep the entire revenue for themselves, Kabam won't have to pay a single cent to Marvel for every Eidol they sell, meaning Kabam won't be putting Eidols in a crystal with other Marvel champions

    An exclusive Eidols selector is possible for sale
    They said they will be. Also, I highly doubt Kabam pays marvel per champion and not as a fixed payment per term.
    After selling as many Eidol directly as they can, Kabam won't mind including them in crystals in the future but Isophyne is nowhere to be found in any crystals right now

    The commission structure is like a percentage of the revenue and probably a fixed sum every year

    Why did Disney Mirrorverse closed down, the game probably din bring in enough money to pay the fixed sum every year

    Why would Kabam create Eidols like Isophyne which is original IP when there are so many Marvel characters that can be used?

    It's always about money, Marvel can't get a single cent from Eidol sales bcos it isn't Marvel IP
  • ButtehrsButtehrs Member Posts: 7,118 ★★★★★
    edited March 4

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
    Eidols will most probably not be in basic crystals with other Marvel champions

    Have you seen Isophyne in any crystal?

    From my understanding of the commission structure with Disney/Marvel, they get a cut of the revenue for Marvel related IP like champions sold including crystals

    Introducing Eidols is meant to keep the entire revenue for themselves, Kabam won't have to pay a single cent to Marvel for every Eidol they sell, meaning Kabam won't be putting Eidols in a crystal with other Marvel champions

    An exclusive Eidols selector is possible for sale
    They said they will be. Also, I highly doubt Kabam pays marvel per champion and not as a fixed payment per term.
    After selling as many Eidol directly as they can, Kabam won't mind including them in crystals in the future but Isophyne is nowhere to be found in any crystals right now

    The commission structure is like a percentage of the revenue and probably a fixed sum every year

    Why did Disney Mirrorverse closed down, the game probably din bring in enough money to pay the fixed sum every year

    Why would Kabam create Eidols like Isophyne which is original IP when there are so many Marvel characters that can be used?

    It's always about money, Marvel can't get a single cent from Eidol sales bcos it isn't Marvel IP
    Last I checked, any original characters created in a marvel ip game is still owned fully by marvel, hence why Guillotine has appeared in a comic book or two so far. Same with luna snow from Marvel future fight. She appears in rivals? I think. I know she's appeared elsewhere though for sure.
  • JESUSCHRISTJESUSCHRIST Member Posts: 927 ★★★
    Buttehrs said:

    Eidols will be added to the crystals. Just like all the other champs that are released..


    If anything, number of champs that can be acquired without spending has reduced. Before, the only way of obtaining the top variant of a new champ was this either Arena, or crystals(which is a lot of money).

    Now with the chase, and Deathless, I am able to obtain the top star variant of champs without having to spend a dime. No matter how you look at it, it is better now.

    I'm seriously confused at those who say champ acquisition is harder now or paywalled. It is so much better than before.

    I missed that Eidols will be added to crystals eventually and I ultimately agree it is now much easier to obtain champs and I personally think its better now. I just think that in some ways its harder to be a free to play player now though. It used to be an almost unobtainable goal of hitting the 0.5% hit on a featured champed crystal or spending dozens of hours of arena to now turning around and giving you the six star which is still viable in the vast majority of content with a $100 early access bundle. The skill ceiling to be an end game free to play player is a lot higher now that it is generally cheaper to obtain the newest viable resources.
    It'll be in the basics. Yes RNG, but that's the game. Yeah, no. Featured Arena was never an obtainable goal for most. At the time it mattered it was only accessible to those who could grind like 16 hours a day?
    Eidols will most probably not be in basic crystals with other Marvel champions

    Have you seen Isophyne in any crystal?

    From my understanding of the commission structure with Disney/Marvel, they get a cut of the revenue for Marvel related IP like champions sold including crystals

    Introducing Eidols is meant to keep the entire revenue for themselves, Kabam won't have to pay a single cent to Marvel for every Eidol they sell, meaning Kabam won't be putting Eidols in a crystal with other Marvel champions

    An exclusive Eidols selector is possible for sale
    They said they will be. Also, I highly doubt Kabam pays marvel per champion and not as a fixed payment per term.
    After selling as many Eidol directly as they can, Kabam won't mind including them in crystals in the future but Isophyne is nowhere to be found in any crystals right now

    The commission structure is like a percentage of the revenue and probably a fixed sum every year

    Why did Disney Mirrorverse closed down, the game probably din bring in enough money to pay the fixed sum every year

    Why would Kabam create Eidols like Isophyne which is original IP when there are so many Marvel characters that can be used?

    It's always about money, Marvel can't get a single cent from Eidol sales bcos it isn't Marvel IP
    Last I checked, any original characters created in a marvel ip game is still owned fully by marvel, hence why Guillotine has appeared in a comic book or two so far. Same with luna snow from Marvel future fight. She appears in rivals? I think. I know she's appeared elsewhere though for sure.
    Do you have any references to back what you said?

    Cos it's illogical for Kabam to create something original only to be fully owned by Marvel

    Why would anyone make the effort to do such a thing?
  • JESUSCHRISTJESUSCHRIST Member Posts: 927 ★★★
    It doesn't explain why Isophyne is nowhere to be found in any crystal if Marvel fully owns Isophyne

    Why is Kabam keeping Isophyne away from the rest of the Marvel champions?
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