We need more easy content

2

Comments

  • dr2wsdr2ws Member Posts: 1,020 ★★★★
    I think Shooting stars as someone correctly pointed out was released at a time where there were very little 7* released, just like every Act it gets easier as you progress.

    However I must say doing the 7 for 7 trial was nice, and I would love an Act 6 version with only 6* being able to be used, that type of content is much better with still a bit of a challenge.

    Spirals royal hunt is a perfect example of using heat you got, yes the whole thing was entirely bugged, however if it was a fight you had to solo as intended, it would not have been ‘hard’ but rather challenging.
  • ChiefGoatChiefGoat Member Posts: 225 ★★
    This just sounds like a cheap way of asking for compensation. But then you’ll just complain about the rewards being terrible and it not being worth your time
  • BringPopcornBringPopcorn Member Posts: 7,250 ★★★★★
    Easy content = Less rewards = more complaints about outdated rewards on new content.
  • Awesomep12Awesomep12 Member Posts: 1,704 ★★★★
    Magicsol said:

    Magicsol said:

    You're not even nearly considered an endgame player, why should you have an opinion in what frequency endgame content is released? If there was an option for another 5 similiar Epoch quest to be released right tomorrow i'd happily take it, because im stuck in doing a monotone EQ or d*ck-measuring in BGs for a T2 alloy reward. Any endgame player certainly doesn't agree with you and if it he does its because of the revive shortage not because its "tiring", this is purely your FOMO speaking.

    As an endgame player, I'm sick of all the way too difficult content releasing. I just want something fun
    If you're an endgame player (insert laugh emoji)

    Then what is this guy?

    Stop being delusional and read what I wrote again.

    Valiant = endgame
  • Awesomep12Awesomep12 Member Posts: 1,704 ★★★★

    I will agree with the OP somewhat. New and exciting content doesn't always have to be 15-20 minutes of button mashing per Fight. I think there's a place for both. There's been an emphasis on that content. It's not unreasonable to ask for something less intensive.

    Thank you. This is what I'm trying to say
  • SirGamesBondSirGamesBond Member Posts: 6,387 ★★★★★
    Game need them summer of pain fight, every 2 weeks.
  • Cloudddey_broCloudddey_bro Member Posts: 480 ★★★

    Game need them summer of pain fight, every 2 weeks.


    We already did that for a whole year, I think I’ll take something new
  • BringPopcornBringPopcorn Member Posts: 7,250 ★★★★★
    edited March 7
    Searmenis said:

    I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.

    The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better.
    Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
  • MagicsolMagicsol Member Posts: 176

    Magicsol said:

    Magicsol said:

    You're not even nearly considered an endgame player, why should you have an opinion in what frequency endgame content is released? If there was an option for another 5 similiar Epoch quest to be released right tomorrow i'd happily take it, because im stuck in doing a monotone EQ or d*ck-measuring in BGs for a T2 alloy reward. Any endgame player certainly doesn't agree with you and if it he does its because of the revive shortage not because its "tiring", this is purely your FOMO speaking.

    As an endgame player, I'm sick of all the way too difficult content releasing. I just want something fun
    If you're an endgame player (insert laugh emoji)

    Then what is this guy?

    Stop being delusional and read what I wrote again.

    Valiant = endgame


    See the disagrees rolling? funniest shi i've read in a while, there are people with 70+ r3's and mfs with r4's and you think you fall under the same category with your 2 r3's just because you have the lattest progression title.
    When you finish exploration of Necropolis in 2025 get back to this topic and maybe your opinion might be slightly valid, until then you gotta do CCP Challenges, Epoch and all the Carina stuff or maybe accept the fact that you don't have the skills/patience/roster to do them and stop camouflaging this as "im tired of hard content" when I can bet anything that you haven't even done 20% of it.


  • PseudouberPseudouber Member Posts: 880 ★★★

    Why would you want easy content lol so you can breeze through everything in an hour and then have nothing else to do for the next 4-6 months? No thanks 😀

    That's what people that actually enjoy Everest content do anyways. The reason most people don't is because its not fun going through it. Even people with low skill do it they just horde pots but its just not fun for most of the people that play MCOC.
  • PseudouberPseudouber Member Posts: 880 ★★★
    Exactly. The game is still supposed to be fun. We want to have fun and still be getting usable rewards. You just put low amount of the higher tier rewards in the events so you have to do more events. You don't just straight up get an R4 7* but eventually down the line you can form one. How do you people not understand this logic.
  • SearmenisSearmenis Member Posts: 1,762 ★★★★★

    Searmenis said:

    I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.

    The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better.
    Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
    That s the Purpose of end game content. I m talking about people having fun, not everything is (or should nt be) about constant progression. The boars analogy is the other end, people need a middle ground.
  • BringPopcornBringPopcorn Member Posts: 7,250 ★★★★★

    Exactly. The game is still supposed to be fun. We want to have fun and still be getting usable rewards. You just put low amount of the higher tier rewards in the events so you have to do more events. You don't just straight up get an R4 7* but eventually down the line you can form one. How do you people not understand this logic.

    They won't even buff the rewards of the actual content and people asking for new non difficult content with better rewards.
    Yeah makes total sense.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,560 ★★★★★

    Why would you want easy content lol so you can breeze through everything in an hour and then have nothing else to do for the next 4-6 months? No thanks 😀

    That's what people that actually enjoy Everest content do anyways. The reason most people don't is because its not fun going through it. Even people with low skill do it they just horde pots but its just not fun for most of the people that play MCOC.
    I enjoy Everest content, and I haven't done epoch of pain yet just two paths, I'm taking my time. Same thing with Necropolis, it took me 8 months to explore the whole thing.
  • SirGamesBondSirGamesBond Member Posts: 6,387 ★★★★★

    Game need them summer of pain fight, every 2 weeks.


    We already did that for a whole year, I think I’ll take something new
    Year? It's been there for 3 years now.
    First was summer of pain with grandmaster as boss.
    Second was eop
    And third is epoch

    Kinda staple at this point.
    Low efforts big rewards.
  • Friendly001Friendly001 Member Posts: 915 ★★★★
    They just released Epoch though..?
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,560 ★★★★★

    They just released Epoch though..?

    That's hard endgame content for op apparently lol.
  • DNA3000DNA3000 Member, Guardian Posts: 20,477 Guardian

    Searmenis said:

    I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.

    The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better.
    Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
    Actually, that's not true.

    The biggest problem with end game content in almost all progressional games is that this is not true. Everywhere else in MCOC, the main purpose for content and the rewards in that content is for progression. However, by definition end game players have nowhere to progress. They can fill out their rosters. And sometimes they can take prepatory steps to the next progression. But by definition they cannot earn progress, because they have nowhere to progress to. And "banking" progress is never a good idea.

    This is the same issue that has traditionally affected max signature crystals. They offer shards to the next highest tier of crystal. Except when you get a max sig crystal for the highest rarity champions, there are no shards you can give for the next higher tier, because it doesn't exist. And while the devs could simply make the shards even before the actual rarity releases, that would allow the highest progress players to stock up on tons of them, making the initial release of the new rarity mostly an act of currency exchange for those players. There would be no chase for them, which defeats the purpose of creating new rarities.

    The end game players have nowhere up to progress to, and the devs don't want to allow them to earn too much "pre-progression" progress they could immediately use when the next progression title arrives. That changes the nature of "progression" for them in ways that make it difficult to balance the game economy and the associated content.

    All progression games have this soft ceiling at the top, where ever the top is at that moment. The fastest players who reach the end game the quickest generally run into content and rewards with a dramatically different difficulty to reward ratio than exists anywhere else in the game, because while all non-end game content is there primarily to drive progression, almost all end game content in all progressional games with end game content exists to keep the end gamer's busy until the next progression tiers arrive. That's why it is almost never quick and easy. Quick and easy would defeat the purpose of that content, which is to keep them busy for as long as possible.
  • Grootman1294Grootman1294 Member Posts: 988 ★★★★
    Lowkey I want some more 3* ROL challenges. Those were a blast to run through
  • BringPopcornBringPopcorn Member Posts: 7,250 ★★★★★
    DNA3000 said:

    Searmenis said:

    I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.

    The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better.
    Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
    Actually, that's not true.

    The biggest problem with end game content in almost all progressional games is that this is not true. Everywhere else in MCOC, the main purpose for content and the rewards in that content is for progression. However, by definition end game players have nowhere to progress. They can fill out their rosters. And sometimes they can take prepatory steps to the next progression. But by definition they cannot earn progress, because they have nowhere to progress to. And "banking" progress is never a good idea.

    This is the same issue that has traditionally affected max signature crystals. They offer shards to the next highest tier of crystal. Except when you get a max sig crystal for the highest rarity champions, there are no shards you can give for the next higher tier, because it doesn't exist. And while the devs could simply make the shards even before the actual rarity releases, that would allow the highest progress players to stock up on tons of them, making the initial release of the new rarity mostly an act of currency exchange for those players. There would be no chase for them, which defeats the purpose of creating new rarities.

    The end game players have nowhere up to progress to, and the devs don't want to allow them to earn too much "pre-progression" progress they could immediately use when the next progression title arrives. That changes the nature of "progression" for them in ways that make it difficult to balance the game economy and the associated content.

    All progression games have this soft ceiling at the top, where ever the top is at that moment. The fastest players who reach the end game the quickest generally run into content and rewards with a dramatically different difficulty to reward ratio than exists anywhere else in the game, because while all non-end game content is there primarily to drive progression, almost all end game content in all progressional games with end game content exists to keep the end gamer's busy until the next progression tiers arrive. That's why it is almost never quick and easy. Quick and easy would defeat the purpose of that content, which is to keep them busy for as long as possible.
    Yeah well its obvious that some people have a skew view of their own reality. Onthis thread alone there is someone with 2 7r3s thinking that's end game.
  • CesarSV7CesarSV7 Member Posts: 144
    edited March 8
    Magicsol said:

    You're not even nearly considered an endgame player, why should you have an opinion in what frequency endgame content is released? If there was an option for another 5 similiar Epoch quest to be released right tomorrow i'd happily take it, because im stuck in doing a monotone EQ or d*ck-measuring in BGs for a T2 alloy reward. Any endgame player certainly doesn't agree with you and if it he does its because of the revive shortage not because its "tiring", this is purely your FOMO speaking.

    Actually I agree with OP and I don't like end game content because it's boring. It isn't even challenging it's just a chore to get rewards.

    I've said this many times before, they should focus on game modes, make them rewarding and interesting. That's where most of end game player's time is invested.
  • Ant_WarriorAnt_Warrior Member Posts: 202
    Hard agree.

    Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.

    Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain
  • BringPopcornBringPopcorn Member Posts: 7,250 ★★★★★

    Hard agree.

    Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.

    Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain

    For TB and below there is basically 2 full chapters and whatever is going on with chapter 9 to keep them interested. If the 10 7* in December wasn't incentive enough to become at least Paragon there is nothing in the game that can keep them interested.
  • Rayven5220Rayven5220 Member Posts: 2,581 ★★★★★

    Hard agree.

    Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.

    Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain

    My dude, they've made story content including act 6 way easier than it ever was.
    If that's not incentive to push to higher progression levels, I don't know what is.

    That, and the fact now you don't even have to do story content to get the progression levels anymore, you just need a few more ranked champs to get them.
  • SG2468SG2468 Member Posts: 88
    bring back bosh rushes which gives decent rewards . They were pretty fun . Also no stupid restricted nodes favoring specific categories like allaince war glorious games .
  • smdam38smdam38 Member Posts: 1,882 ★★★★
    I want those 100%’s but not good enough and don’t have the patience.

    There’s way too many in Carina’s Challenges.

    Wish we could filter/hide/remove some of those that I’ll never even try.
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