Why would you want easy content lol so you can breeze through everything in an hour and then have nothing else to do for the next 4-6 months? No thanks 😀
Even though now day most end game stuff get beaten in a few hures.
Not really I'm still working on epoch of pain because I'm mostly f2p and I hate grinding arena so I didn't have a lot of resources ready for it, and I can guarantee you most casual endgame players are taking their time too.
Yep, on my last path. I'm an End Game player, but a f2p one , so i dont rush it and take my time. Interestingly enough, even though i dont have access to sigil potions and stuff, Ive still managed to do all content without having to spend units
I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.
The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better. Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
That s the Purpose of end game content. I m talking about people having fun, not everything is (or should nt be) about constant progression. The boars analogy is the other end, people need a middle ground.
In short You want free rewards of high tier without playing the game or without money Kabam would be laughing at your joke in HQ
Agreed. I'm not touching this new Ares quest yet. I've been going back to explore Act 7 when my revives in the stash are about to expire so I don't completely waste them. I've already explored Act 8 and 9. Just finished Act 9 a couple weeks ago. The rewards for Act 7 are pretty terrible though. It's amazing how fast the usefulness of old rewards goes away through inflation.
That last "Winter of Woe"-style quest I didn't touch at all except to dupe my Deathless She-Hulk. The last really hard quest I did was one of the Carina paths to get the Deathless She-Hulk piece. Since I'm one piece short to get Deathless King Groot and Thanos, I can't do some of the quests that would help build up the Deathless characters. I'd probably attempt them if and when I'm ever able to do them without spending 5,000 units for the last KG piece. That motivated me to do the hard quests, but not this recent stuff where it's just giving resources which are available in other areas of the game, and aren't unique, rare, trophy-style items.
Why would you want easy content lol so you can breeze through everything in an hour and then have nothing else to do for the next 4-6 months? No thanks 😀
Even though now day most end game stuff get beaten in a few hures.
Not really I'm still working on epoch of pain because I'm mostly f2p and I hate grinding arena so I didn't have a lot of resources ready for it, and I can guarantee you most casual endgame players are taking their time too.
Yep, on my last path. I'm an End Game player, but a f2p one , so i dont rush it and take my time. Interestingly enough, even though i dont have access to sigil potions and stuff, Ive still managed to do all content without having to spend units
Same here, taking my time, I still got three paths left gotta do a couple rank ups and then I'm going for it.
Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.
Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain
2 of my friends are currently playing act 6 for the first time. They hate the point they're at because all they can do is story and bg, which isn't fun for either of them
Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.
Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain
2 of my friends are currently playing act 6 for the first time. They hate the point they're at because all they can do is story and bg, which isn't fun for either of them
An Act 6 player is probably Cavalier. A Cavalier player can still tackle Variant back issues, and Cav/TB monthly EQ would still be a challenge for them with reasonable rewards.
Most players who play the game or aren't in right now have stagnated or whatever else for reasons over another.
Simply put I can get my perspective across is that below Thronebreaker is completely forgotten about as an afterthought. And when they said during a stream in November or December in the build up to 10 days of free login reward champs that most players are not even TB or even Cavalier there needs to be more interesting content for lower levels to push on, whether this be story reworks or reworks to modes to make the learning curves a road instead of a mountain
2 of my friends are currently playing act 6 for the first time. They hate the point they're at because all they can do is story and bg, which isn't fun for either of them
An Act 6 player is probably Cavalier. A Cavalier player can still tackle Variant back issues, and Cav/TB monthly EQ would still be a challenge for them with reasonable rewards.
Agree, hard quest after hard quest gets frustrating quick.
They should def stagger it with shooting star type and also crucible style quests, also the realm of legends style one with different tiers of enemies was pretty good
I loved crucible it was not too hard while being enjoyable
Agree, hard quest after hard quest gets frustrating quick.
They should def stagger it with shooting star type and also crucible style quests, also the realm of legends style one with different tiers of enemies was pretty good
I loved crucible it was not too hard while being enjoyable
I m with OP. And I was actually thinking of this one myself, we end game players get our content fairly regularly these days, but we are a mere 5% or less of the playerbase. The rest, Valiants and Paragons mostly, along with people that don't enjoy long fights, don't have something new and exciting for them, like, never. Monthly EQ can be done casually in a week or less, and it s repetitive.
The end game content is supposed to be a. Incentive for other players to progress. Its a progression based game, not a stay where you are and wait for your roster to get better. Reminds me of the South Park World of warcraft episode, killing level 1 boars for days to level up
That s the Purpose of end game content. I m talking about people having fun, not everything is (or should nt be) about constant progression. The boars analogy is the other end, people need a middle ground.
In short You want free rewards of high tier without playing the game or without money Kabam would be laughing at your joke in HQ
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You want free rewards of high tier without playing the game or without money
Kabam would be laughing at your joke in HQ
That last "Winter of Woe"-style quest I didn't touch at all except to dupe my Deathless She-Hulk. The last really hard quest I did was one of the Carina paths to get the Deathless She-Hulk piece. Since I'm one piece short to get Deathless King Groot and Thanos, I can't do some of the quests that would help build up the Deathless characters. I'd probably attempt them if and when I'm ever able to do them without spending 5,000 units for the last KG piece. That motivated me to do the hard quests, but not this recent stuff where it's just giving resources which are available in other areas of the game, and aren't unique, rare, trophy-style items.