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New changes For Raids & Aq

Really Appreciate that they updated Raids and it's rewards along with difficulty which I am feeling gonna painful with revives recent cut
But Aq rewards doesn't seem to be changed π₯²
Glory store need to be buff along with rank rewards of aq
Change of Bosses in Aq along with Saga is good move but seriously rewards of aq needed update more than raids
What u guys think abt new Raid map let me know your thoughts.
But Aq rewards doesn't seem to be changed π₯²
Glory store need to be buff along with rank rewards of aq
Change of Bosses in Aq along with Saga is good move but seriously rewards of aq needed update more than raids
What u guys think abt new Raid map let me know your thoughts.
8
Comments
Nightmare raids look interesting, and the rewards boost there is nice. It'll be hard to gauge depending on the bugs it comes with though.
In order to get better rewards you need to go to a more challenging version (nightmare) and making this new challenging version lowers the difficulty of the actual version available and also improves the rewards of the easier version.
Something doesn't add up to me.
Rewards are better, still not great. Especially if these fights are annoying as they sound:
https://playcontestofchampions.com/news/nightmare-raids/
Meanwhile old mode gets easier and gets more just for no reason. Yay
If Kebem want the gamemode to go down and under then so be it.
Once again they proved that it's not in their ability to buff rewards without giving another difficulty, which mind you will be insanely tuned up despite the raids revives count nerf plus the tradition of new content launching with bugs will continue as well.
https://forums.playcontestofchampions.com/en/discussion/390715/alliance-quests-season-12-raids-v1-4
(The thread almost got buried in between the squid spam.)
Iβd argue if you wanted to make it approachable you need free entry weekly raids, with lower difficulty for just some glory rewards (instead of dead AQ). This would let low intensity alliances figure out the format and who can do what to figure how the mode and fights work. Then those alliances can jump into regular raids or even advance to nightmare raids once they know how it works and who in their alliance is interested. Just making a harder difficulty and saying the current mode is more approachable because of some mechanic most alliances are ignorant of doesnβt change interest,