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Am I the only one starved for potions?

Chuck_FinleyChuck_Finley Member Posts: 1,929 ★★★★★
I went through quite a bit of my daily crystal storage for ordeal and one path of EOP looking for health potions. The more I think about it, the biggest barrier for me continuing in EOP is potions. Unless I am missing something, they are far more difficult to accumulate than revives. The chip damage and surviving a mistake in big content requires getting healed up along with reviving. At least for me anyway… I am a slow learner on these fights… so the longer I stay alive, the better for the learning process, nodes, rotation etc. And the sheer amount of potions to make that happen with highly ranked 7 stars just keeps getting more and more absurd.

I get that 20% revives and an awakened Herc trivialized a lot of stuff… especially when revive farming was a thing. Those days are gone. Now I am wondering if potions aren’t more valuable than revives since we simply can’t accumulate them easily especially considering how little a single health potion actually helps you.

Comments

  • Nemesis_17Nemesis_17 Member Posts: 2,662 ★★★★★
    kvirr said:

    Healthpools continue to inflate but potion potency/availability has not scaled to match.

    Mcoc experiencing inflation
    Bro we can’t escape it😭
  • captain_rogerscaptain_rogers Member Posts: 13,452 ★★★★★
    % based potions are the only answer, but we all know they aren't gonna implement it.
  • Asher1_1Asher1_1 Member Posts: 1,138 ★★★
    Yeah potions are so rare compared to how much need for an end game content dropping every month ...
  • Wolf911Wolf911 Member Posts: 1,096 ★★★★
    I have a suggestion don’t know if it’s the solution

    reaching level 65 grants an additional reward > the potions turn into percent based

    level 3 > 3% health
    level 4 > 5% health
    level 5 > 8% or 10% health
  • Darthbane3141Darthbane3141 Member Posts: 1,325 ★★★★
    Wolf911 said:

    I have a suggestion don’t know if it’s the solution

    reaching level 65 grants an additional reward > the potions turn into percent based

    level 3 > 3% health
    level 4 > 5% health
    level 5 > 8% or 10% health

    When the 10,000 health potions were released, champions only had like at most 30,000 health. If it would be correct, they should heal around 25 percent for level 5 potions.
  • Wolf911Wolf911 Member Posts: 1,096 ★★★★

    Wolf911 said:

    I have a suggestion don’t know if it’s the solution

    reaching level 65 grants an additional reward > the potions turn into percent based

    level 3 > 3% health
    level 4 > 5% health
    level 5 > 8% or 10% health

    When the 10,000 health potions were released, champions only had like at most 30,000 health. If it would be correct, they should heal around 25 percent for level 5 potions.
    I don't think they will be that generous

    best bet would be 3% 7% and 15%

    there are champs with health above 110k, 25% of that is 27.5k and I don't think kabam is willing to do that
  • PT_99PT_99 Member Posts: 6,340 ★★★★★

    Healthpools continue to inflate but potion potency/availability has not scaled to match.

    Level 7 heals still coming or no?
    1 will cost 100 units 🎉
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