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Why are Nightmare raids supposed to be difficult

Mismag822Mismag822 Member Posts: 82
From what I have seen others get from chests and what I got from them as well, the buff to the rewards don't seem anything significant. The exploration rewards are nice but nothing amazing. Tier 4 alpha and 7 stars are more available nowadays.
So my question is why are nightmare raids supposed to be some difficult piece of content to complete when they offer only marginally better rewards. I don't think anyone was asking for a new difficulty for raids. The base raids could gotten the buffed rewards and it would have been better overall.

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  • Supersha7Supersha7 Member Posts: 373 ★★★
    1500 units fairly solid reward form chest.
    1x t4a from chest is pretty nice too.

  • DNA3000DNA3000 Member, Guardian Posts: 21,034 Guardian
    Mismag822 said:

    From what I have seen others get from chests and what I got from them as well, the buff to the rewards don't seem anything significant. The exploration rewards are nice but nothing amazing. Tier 4 alpha and 7 stars are more available nowadays.
    So my question is why are nightmare raids supposed to be some difficult piece of content to complete when they offer only marginally better rewards. I don't think anyone was asking for a new difficulty for raids. The base raids could gotten the buffed rewards and it would have been better overall.

    Why exactly are you even doing them?

    You could say the same thing about every difficult piece of content in the game. I'm sure a lot of players would be happy if the end game content was less difficult and had more rewards. I'm sure they would say this would be "better overall." However, that content is probably not for them in the first place.

    AQ was always meant to be a challenging, alliance coordinated piece of content. But for a variety of reasons, that's not what the vast majority of players had come to expect from AQ, and instead of making it more challenging and more coordinated, AQ was made more simple and routine for the majority of players who wanted something less stressful. Raids were introduced to provide a place for the original intent of AQ to live, leaving the players who didn't want that to continue to do standard AQ. The whole point of raids was to give the players who wanted that experience the option to do it, and for everyone else to have the option to opt out.

    Nightmare raids are exactly the same thing. Bugs notwithstanding, they are intended to be optional for those who wanted something tougher. But if you don't, then don't.
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,286 ★★★★
    Kabam won't give better rewards without increasing the difficulty
  • Toproller89Toproller89 Member Posts: 2,233 ★★★★★
    Kabams mistake was this whole thing where they nerfed the normal Raids difficulty and made nightmare too hard for a lot of summoners.

    I would guess there are now thousands of summoners in the situation where Nightmare is too hard for them to make it feasible and the normal raids aren’t enough of a challenge and have become boring.
  • GamerGamer Member Posts: 12,031 ★★★★★

    Kabams mistake was this whole thing where they nerfed the normal Raids difficulty and made nightmare too hard for a lot of summoners.

    I would guess there are now thousands of summoners in the situation where Nightmare is too hard for them to make it feasible and the normal raids aren’t enough of a challenge and have become boring.

    People also need to understand that’s there is a celling
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