CMM style chase and the development of the “boring” chase
I feel like it hasn’t been discussed very much, but do you think we will ever see a CMM style chase again?
I personally found style of chase to be the most fun I’ve had with them. I started playing again in August during the middle of the chase and became thronebreaker during the last month. The ability to open paragon crystals and contribute towards getting the chase felt much more rewarding than simply collecting 1/75 or 1/100 of a character.
I really loved chases as a concept during this time but it seems that this streamline towards a singular, useless resource has taken the fun out of trying to get the chase. Not only did the crystals provide you with the chance of bolstering your roster, but you could also duplicate the chase champ if you were lucky.
Furthermore, it felt rewarding as a player if you wanted to spend money on the game. The daily deals contributing a point towards CMM and providing a crystals felt like a good mesh to encourage players to get some extra value out of it. I understand that the way daily deals work right now is the same way, one crystal and one chase resource, but it felt much better to have an immediate effect for your purchase, instead of saving up a bunch of one resource to do a quest.
While my points may be all over the place, I want to say that I think the chase within sagas has been increasingly more dry compared to their predecessors. CMM utilized crystals and a ton of milestones to reward the player for participating. The sinister chase shifted this, instead removing crystals and requiring players to build earn tickets towards a package, making it so you got less resources than the chase before (as with CMM you got 6* and 7* stuff, with this you could only get 7* OR 6*). And now with the latest chase, I worry that placing the reward of Phoenix behind a quest could mean even less rewards than even the sinister chase.