NIGHTMARE RAIDS ROUND 2 - CHECK IN

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Comments

  • RaganatorRaganator Member Posts: 2,602 ★★★★★
    10 valiant crystals. 9 5* and 1 6*. Feels real bad. 4 t6b also doesn't feel great. Things that I can buy for cheap in the store don't really feel like good rewards.

    Korg fight is not fun at all. Yes, I know this is supposed to be difficult, but it's not enjoyable for fun in any way. Maybe it is for the Purgatory folks, but anything else and it's just not a positive experience.
  • Mik81Mik81 Member Posts: 117 ★★
    I feel it is still challenge content without getting ridiculous. Although having 1 Purgatory per line is really all you need to cheese Raids. Not sure why there is one champ so overpowered, compare to the others.

    When fighting Korg around minute 3:30, I parried him and before I could start my combo (my punch hit the air) he removed the stun (sorry I wasn't paying attention if the text showed purified) and hit me with a special that killed me.

    That happened twice and both around the same time in the fight 3:30ish mark. It felt both times that he purified the stun. Before that he never removed the stun. Or maybe the stun duration was reduced drastically, but I could not start a combo after a parry and got hit by special attack. I though it is worth mentioning.
  • RaganatorRaganator Member Posts: 2,602 ★★★★★
    Mik81 said:

    I feel it is still challenge content without getting ridiculous. Although having 1 Purgatory per line is really all you need to cheese Raids. Not sure why there is one champ so overpowered, compare to the others.

    Agreed. It creates a bad situation when there is one champ that can cheese the whole thing. Kabam can say "just send Purgatory", but that just means 7 other people are having a terrible experience.
  • Spidey081Spidey081 Member Posts: 35

    Hey there, friend (Yes... you!)

    It's been a few hours since Nightmare Raids launched again with all of its updates -
    How are we feeling about Round 2?

    Is everything looking more manageable this time? Let us know what your Round 2 experience has been like so far!

    I am not sure if it is an assassin interaction, but i was trying to fight last 10% of Korg and the missions and raid fervors were bugging. they are supposed to complete at 50 and give you an atk boost, but i wasnt getting missions. they were going to about 74 sometimes and then reset to 30. cost me a few extra items to get him down.
  • IosifIosif Member Posts: 47
    Round 2 of nightmare rewards
  • IosifIosif Member Posts: 47
    They nerfed the revives, they buffed the difficulty and the rewards are trash. Soon they're going to wonder why players don't play raids anymore
  • IosifIosif Member Posts: 47
    Personally i wll not play anymore raids, i am not wasting resources for 10 5*'s and a t6cc, i can buy that with units and not waste time in raids
  • FurrymoosenFurrymoosen Member Posts: 6,013 ★★★★★
    Iosif said:

    Personally i wll not play anymore raids, i am not wasting resources for 10 5*'s and a t6cc, i can buy that with units and not waste time in raids

    The chests are mostly terrible (or a miracle can happen and they can be great), but the final rewards are significantly better than regular raids. With the changes they made, it's worth doing nightmare over regular for what you get when all is said and done.
    But yes, the chests need to be addressed.
  • ButtehrsButtehrs Member Posts: 7,664 ★★★★★

    Iosif said:

    Personally i wll not play anymore raids, i am not wasting resources for 10 5*'s and a t6cc, i can buy that with units and not waste time in raids

    The chests are mostly terrible (or a miracle can happen and they can be great), but the final rewards are significantly better than regular raids. With the changes they made, it's worth doing nightmare over regular for what you get when all is said and done.
    But yes, the chests need to be addressed.
    Sure, but then by that logic, shouldn't the chests just be viewed as add on and the 100% the main ticket draw?
  • Law_eeLaw_ee Member Posts: 8
    Raid box 1: 10 Valiant crystals - 9 x 5*s, 1 x 6*
    Raid box 2: 25% of a t4 alpha

    While my team mates are getting full t4 alpha, titan and 7* shards and full titan and 7* crystals!

    Same thing happened last Nightmare Raids.

    Why aren't the rewards at a similar level so you don't feel you are constantly being shafted by the RNG?
  • FurrymoosenFurrymoosen Member Posts: 6,013 ★★★★★
    edited April 15
    Buttehrs said:

    Iosif said:

    Personally i wll not play anymore raids, i am not wasting resources for 10 5*'s and a t6cc, i can buy that with units and not waste time in raids

    The chests are mostly terrible (or a miracle can happen and they can be great), but the final rewards are significantly better than regular raids. With the changes they made, it's worth doing nightmare over regular for what you get when all is said and done.
    But yes, the chests need to be addressed.
    Sure, but then by that logic, shouldn't the chests just be viewed as add on and the 100% the main ticket draw?
    I think you're bringing too much logic into the equation for most here to handle in this discussion.
    But my short answer would be, yes, that is how they should be viewed. But to be the player that gets T3a when your teammates get units or full titans, it's deflating. Would be great to see them bring the basement up a bit. The discrepancy in rewards in too significant given the likely far lesser discrepancy in effort.
  • N8buckeye08N8buckeye08 Member Posts: 423 ★★★
    I think it wouldn’t hurt to add a fraction of T7 basic as part of the final rewards. The content is still pretty challenging and it wouldn’t surprise me if we need to buy some revives without the extra 7 we got last month.
  • YASHNPYASHNP Member Posts: 71
    Raid fervours received for each debilitate on the enemy is not working as intended when I'm fighting the korg mini boss with sentinel. Is it working for anyone else ?
    I intercepted 2 times and placed 4 debilitate debuff but it still gives me 1 raid fervour for completing a task.
  • PikoluPikolu Member, Guardian Posts: 8,536 Guardian
    YASHNP said:

    Raid fervours received for each debilitate on the enemy is not working as intended when I'm fighting the korg mini boss with sentinel. Is it working for anyone else ?
    I intercepted 2 times and placed 4 debilitate debuff but it still gives me 1 raid fervour for completing a task.

    DoT boost is bugged and the devs are looking into it
  • LifeswickedLifeswicked Member Posts: 244 ★★
    I'm not a fan of nightmare raids but my alliance is
  • SyndicatedSyndicated Member Posts: 758 ★★★★
    A Nice point that can i give You is, thanks For extend the fight timer.
  • Carmel1Carmel1 Member Posts: 637 ★★★
    So far:
    First chest: 4x t3a
    Second chest: 10 valiant crystals (2x6*, 8x5*)

    Doesn’t feel like it worth the potions / tickets I spent.
    Valiant crystals don’t belong to raid (no regular and especially no nightmare)
  • PissedOffParagonPissedOffParagon Member Posts: 74
    Can’t help but wonder if I’m the most unlucky player in this thread? Cleared almost 2 minis on my own just to receive from the chests: 4 x T6B, 10 valiant crystals and big surprise… another 10 valiant crystals. 17 5* and 3 6*. A nice iso boost I guess, but I already have 2500 in overflow so not really needed.
    Difficulty wise it’s fine, manageable even for solo clear, but the issue with damage not activating every second fight if you clear alone is very annoying and unfair. If one wants/is forced to do even more work to clear on their own they shouldn’t be punished for that.
    So 2 points to kaboom:
    1) remove the rng chests, it’s counterproductive really (or get rid of any crystals giving 6* and lower champs), can you answer what’s the logic for one player receiving 1500 units and the other 240 bricks of iso for the exact same work? How about they both receive 120 bricks of iso and 750 units? Your budget will be the same in this micro scale of one alliance ;
    2) work on the issue of role force charges not activating if you fight 2 consecutive fights in a row
  • ChabattaChabatta Member Posts: 3
    I wanted to replace the character but it doesn't allow me to do so because the message says that if the champion is KO he can't be replaced but it doesn't even give the possibility to revive him once the exchange node has been reached and therefore I am forced to continue with the same character but this thing wasn't written and communicated anywhere. It's a great joke, yet another Bug!!!!!!!
  • PikoluPikolu Member, Guardian Posts: 8,536 Guardian
    Chabatta said:

    I wanted to replace the character but it doesn't allow me to do so because the message says that if the champion is KO he can't be replaced but it doesn't even give the possibility to revive him once the exchange node has been reached and therefore I am forced to continue with the same character but this thing wasn't written and communicated anywhere. It's a great joke, yet another Bug!!!!!!!

    That's how all choice nodes work, you can force close the game and when it reopens you can revive the champion and then do the swap
  • BbbrdeBbbrde Member Posts: 21
    Wolverine x is healed for 1-2% at the start of the fight.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,041 ★★★★★
    Overall, first three fights have gone just fine. I’ll skip the chest issue since it’s been covered.

    On sincere request would be to further simplify the fight mechanics / interactions. If there’s a way to maintain the targeted level of difficulty while also doing some things to clean up the HUD, that would be a good step. I think k a lot of the confusion (mine included) about what is happening during the fights can be attributed to the fact that there is just so much going on. The number and variability of the icons is the symptom, but the real issue is the incredible number of nodes, etc. I realize a lot of these interactions are new to the players and one of the goals of raids is probably to test mechanics like penance. But right now it’s just feels overcooked.
  • ChabattaChabatta Member Posts: 3
    Pikolu said:

    Chabatta said:

    I wanted to replace the character but it doesn't allow me to do so because the message says that if the champion is KO he can't be replaced but it doesn't even give the possibility to revive him once the exchange node has been reached and therefore I am forced to continue with the same character but this thing wasn't written and communicated anywhere. It's a great joke, yet another Bug!!!!!!!

    That's how all choice nodes work, you can force close the game and when it reopens you can revive the champion and then do the swap
    Thanks for the reply, however I have tried several times to close and restart the game but every time it shows me the screen for choosing characters without giving me the possibility to revive the character I would like to replace, this is why I am talking about a Bug! 🤷
  • SirGamesBondSirGamesBond Member Posts: 7,071 ★★★★★
    Thought this thread was going to be positive. But there's mostly rage. Lol

    I don't care about myself, I manage hard content anyways. I have heaps of backup stash for emergencies. But I do care about the team. Not every alliance works with 30 top tier celestial 1 master gamurz.
    People are using different options and 90% of them are working out. So it's a decent update

    I see many players are struggling and they will struggle most of the times anyways. I recently came to know how many people uses units every raids. It's true, the numbers are huge. Anyway.

    It sure feels like an improvement.

    (Not going to cry a river over unfair rng crystals from 2018, it gets an honorable mention)
  • DerpyEagleDerpyEagle Member Posts: 839 ★★★★
    A t6cc yay. Rather have kept my 400k loyalty
  • SirGamesBondSirGamesBond Member Posts: 7,071 ★★★★★
    This was free nightmare.
    The comp had 180 tickets.
  • DerpyEagleDerpyEagle Member Posts: 839 ★★★★

    This was free nightmare.
    The comp had 180 tickets.

    No the last one was “free” also I didn’t get the comp
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