Weird radiance curve?


So, I was working with alliance leaders to figure out what our “income” will be in a world with radiance, and the weirdness of this chart caught my eye.
The current AQ system has some cliffs where you get big jumps in glory if you hit certain marks.
This chart, though? It bounces between big and small drops at various points. My eye was drawn to the 10,000 radiance for ranking 251-500, partly that’s because we’ve been ranking there running map 6 at pretty high prestige.
Well, if we drop to 501, we see a 40% drop in radiance to 6000. If we claw into the top 250, even if we get all the way to rank 151, we only get a 25% bump to 12,500. So as we debate trying out map 8, it seems like if there’s any item cost at all, you might have eaten away your upside/profit. Climbing two additional tiers yields only 1500 per tier, then the next tier is a huge 5000 radiance jump.
And the drop from 500 to 501 costs you more (a 4000 radiance drop) than dropping from 501 all the way to rank 3500 (a drop from 6000 to 2500).
Does this seem strange to anyone else?
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Comments
We do kinda see that larger drop fro 10000 to 6500 compared to the drops at lower levels, but is it out of place? It is a bit tricky to judge, because the ranges of alliances that get each reward vary in size. Suppose we graph the radiance earned relative to the average alliance ranking that gets that particular reward:
Now that drop from 10000 radiance to 6500 radiance doesn't seem quite so odd, because it actually fits fairly well with the overall shape of the reward curve drop off. Maybe it is a tad larger than I would extrapolate, but not by a ton.
If you ask me which reward points are out of place, I would say it is most likely that 31000 should be closer to 30000 and 6500 should be closer to 7000. But those are minor deviations from the reward curve.
Dry day after day
Makes no sense to me but this will divide the playerbase now more than ever if these curves continue to be this way.
Even in the chart you presented, it looks on my tiny phone screen like the average ranking curve gets steeper *after* the top 500 then levels out again.
Based on me eyeballing the chart and the fact you said 6500 twice, I’m guessing you might have plotted that data point incorrectly, which would make it a tad more of a drop than is already depicted.
Anyway, it feels really messed up that there’s a huge incentive for the top 50 to jockey for position, then very little incentive considering the massive climb needed between 50 and 500, then a huge incentive to push into the top-500 (or keep your spot there), then minimal incentive past that.
It matters a lot. It doesn’t matter much at all. It matters a lot. It doesn’t matter much at all.
Top - u can't reach unless u spend
Bottom - where low level progressive starts
Middle - make it a 3 window period where it gives a slight more than current
As every new player start as free2play then if they enjoy the game or gets desperate they starts spending
so they took the inbetween values but i think kabam need to lookout for some alliance who are growing or some adjustment like where is 8k & 11k radiance ? or even bump it up to 9k or 11.5k
the gap with high prestige whales(AQ now + Bgs + spending event ) & free2play will keep the Gap wide(my guess that will keep piling up till one day u can't unsee it ) as radiance means more glory+ more radiance.
If we calculate the radiance difference between brackets and normalize by previous radiance value, we get:
Where you can clearly see how severe is the radiance drop at position 501 (40%), well greater than any other.
That being said, I think this might come from an uneven bracket player bucketing where bracket 250-500 is inflated well above what it should be:
See 250-500 bracket is too large compared with its neighbors (too many alliances).
To compensate for the radiance steep drop beyond 501 and make it smoother, one could move the bracket boundary lower than 500 (less alliances to get 10k) and at the same time increase the radiance per player in the following brackets.
Unless it's a design choice to motivate players to try and move up...