If they want to clean up crystals, can we start with just giving us the same awakening gem trade in for 2,3,4,5 stars that they did for 6 star awakening gems to one 7 star signature stone? Then I would finally be motivated to open my lower awakening gem crystals and my solo crystals, and be able to make progress with my lower roster since I can't really get those materials anymore. Seems like a win-win
That would not solve their problem as they are not going to delete the AG crystals from the game, as they will with the old crystals they will force open.
I didn't say they would be deleting the AG crystals from the game, but I can't be the only one with lots of lower AG crystals and LOTS of solo crystals taking up server space. They said they would not buff the solo crystals, but this would be an easy way for them to "buff" them and incentivize people to open them.
Crystals don't take up any space. It is the need to track how many you have that takes up database space. But whether you have one or one hundred or one million makes no difference. In fact, even if you have zero crystals the need to store the zero still takes up the same amount of database space.
The only thing that helps is when there is no need to track the amount at all, because the crystal itself is completely deleted from the game. In that case the game doesn't need to keep track of the fact you have any of those crystals, or even none of them. But this can only happen when the crystal is completely deleted from the game, and the database space itself is freed to be used for something else.
Its important to note that Kabam doesn't really have to open anyone's crystals. They can simply delete the crystals from the game, and reallocate that database space for some new crystal, and set everyone's initial quantity of that new crystal to zero. This would destroy that data and replace it with something else, and that would be perfectly fine for the game. However, for the players this would cause them to lose those crystals, and any contents of those crystals. They'd just be gone. The crystal cleanse opening process is designed to ensure players don't lose the contents of the crystals when the crystals themselves go away. Kabam doesn't have to do this. The game doesn't need Kabam to do all this extra work. The crystal cleanse opening is purely to the benefit of the player. They can get the contents of the crystals before they are deleted from the game, or they can be left holding a ticket to a move that will never play anywhere again, and also is invisible and can't even be seen as a souvenir. Its just gone.
Thank you for the insight on how the space is stored. I know the crystals could be deleted and that this is out of consideration for the players. I was merely saying this would be a nice adjacent QoL improvement, albeit with faulty reasoning that has been corrected.
If they want to clean up crystals, can we start with just giving us the same awakening gem trade in for 2,3,4,5 stars that they did for 6 star awakening gems to one 7 star signature stone? Then I would finally be motivated to open my lower awakening gem crystals and my solo crystals, and be able to make progress with my lower roster since I can't really get those materials anymore. Seems like a win-win
That would not solve their problem as they are not going to delete the AG crystals from the game, as they will with the old crystals they will force open.
I didn't say they would be deleting the AG crystals from the game, but I can't be the only one with lots of lower AG crystals and LOTS of solo crystals taking up server space. They said they would not buff the solo crystals, but this would be an easy way for them to "buff" them and incentivize people to open them.
Crystals don't take up any space. It is the need to track how many you have that takes up database space. But whether you have one or one hundred or one million makes no difference. In fact, even if you have zero crystals the need to store the zero still takes up the same amount of database space.
The only thing that helps is when there is no need to track the amount at all, because the crystal itself is completely deleted from the game. In that case the game doesn't need to keep track of the fact you have any of those crystals, or even none of them. But this can only happen when the crystal is completely deleted from the game, and the database space itself is freed to be used for something else.
Its important to note that Kabam doesn't really have to open anyone's crystals. They can simply delete the crystals from the game, and reallocate that database space for some new crystal, and set everyone's initial quantity of that new crystal to zero. This would destroy that data and replace it with something else, and that would be perfectly fine for the game. However, for the players this would cause them to lose those crystals, and any contents of those crystals. They'd just be gone. The crystal cleanse opening process is designed to ensure players don't lose the contents of the crystals when the crystals themselves go away. Kabam doesn't have to do this. The game doesn't need Kabam to do all this extra work. The crystal cleanse opening is purely to the benefit of the player. They can get the contents of the crystals before they are deleted from the game, or they can be left holding a ticket to a move that will never play anywhere again, and also is invisible and can't even be seen as a souvenir. Its just gone.
Thank you for the insight on how the space is stored. I know the crystals could be deleted and that this is out of consideration for the players. I was merely saying this would be a nice adjacent QoL improvement, albeit with faulty reasoning that has been corrected.
The problem with trade ins in general is that Kabam has discovered that trade in offers like that are a double edged sword. They encourage players to spend the resources on the trade ins, but they also encourage players to hoard those resources until the trade in periods arrive. This is seen as counter productive. AG upgrade trade ins, for example, were intended to target players who literally had no use for those, to allow them to trade them for something they might have more use for. But the unintended side effect was that for players that *could* use them to their benefit, they saw them as most useful as trade in currency, not as resources to actually use as originally intended. That happened with AGs, and it also happened with gold.
The problem was simply that the trade in value was perceived to be higher than the utility value of those resources. And in the case of gold, this actually caused players to complain that they were short of gold and demanded more gold be added to the game, and when it was pointed out that they had plenty of gold they said they couldn't spend that gold because they were saving it for gold trade in offers. This is perverse, but the only way for Kabam to eliminate this sort of thinking is to eliminate the opportunity to engage in it. I believe this went a long way to poisoning the well for that sort of trade in offers.
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The problem was simply that the trade in value was perceived to be higher than the utility value of those resources. And in the case of gold, this actually caused players to complain that they were short of gold and demanded more gold be added to the game, and when it was pointed out that they had plenty of gold they said they couldn't spend that gold because they were saving it for gold trade in offers. This is perverse, but the only way for Kabam to eliminate this sort of thinking is to eliminate the opportunity to engage in it. I believe this went a long way to poisoning the well for that sort of trade in offers.