About Battlegrounds Metas
I don't know who's been responsible for choosing them or who's started participating or being part of them, but Battlegrounds' metas have been terrible lately.
Stop power gain metas, the new champions you've created are extremely volatile to that mechanic.
Stop exaggerated damage metas when parrying, you've been creating champions that are impossible to give special dexterity to.
Stop hazard shift metas, 80% of the champions don't have the immunities you choose and the 20% that do have can't solo 100% of the defenders.
Stop unavoidable damage metas. Unless the prerequisite becomes using third-party software, this type of mechanic doesn't make sense in the game.
Do you want to make skill metas?
Use interception mechanics. (WITHOUT POWER GAIN)
Special retaliation mechanics. (NO UNBLOCKABLE SPECIALS)
Even inverted controls.
Combo reversal mechanics
Even mechanics that benefit spacing during specials (Tigra Gameplay)
Just keep it simple. It shouldn't be done with the 30 or 40 addicts who have been playing all day for over a year in mind. Over 20,000 people play Battlegrounds.
Adding radiance was a good move and brought people back to Battlegrounds, but the problems that drove them away are worse than ever. But now there is an obligation on the part of those who want to compete to play this. Instead of stopping Battlegrounds, people will stop playing the game, because they will be forced to have an extremely unpleasant experience.
In fact, the main problem is that maybe you haven't realized yet that you created such strong defenders that the fewer nodes you put in the better. If years ago, in the first seasons of Battlegrounds, when Korg was the best defender in the game, the best metas were those with few nodes, nowadays this should be the rule. The more things you put in, the more you will break the game. Sometimes you put in nodes that would give 2 entire seasons in the same week.