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Alliance Quest: Raids Month

MCOC TeamMCOC Team Administrator, Admin [en] Posts: 716
edited July 3 in News & Announcements

DATES

Enlistment Live
  • Monday, Jun 30, 2025
Season & Raid Event Live / Playable
  • Monday, Jul 7, 2025

OVERVIEW

  • Raid Month is here, and with it, so is AQ S13.
  • Raid month is what you’d expect... A full month of Raids with a new set of bosses each week.
  • Week 1 will be the same bosses as the last round of bosses, then each following week will be a different group of bosses. These bosses will also be the regular Raid bosses for the rest of the Saga.
  • Raid Boss chests will feature a different reward identity, granting 7-STAR SAGA CHAMPION SELECTOR tokens that can be traded in the Glory store for a 7-Star Saga champion.
  • Once Raid month ends, we will resume our regular cadence of three weeks of regular AQ, then raids.
  • Season 13 will also feature some new stuff. There will be a new set of bosses for all maps other than 1 & 2, which we no longer update.
  • There will also be modifier updates swapping in new ones for each tier, other than the Eternal modifiers on Map 8.

RAID MONTH

Entry Cost

  • - Entry costs for Raid Month will still be Raid Tickets, however, each week will only cost 45 to enter.
    • We'll also be running a RAID MONTH SOLO EVENT where you can earn Raid Tickets by defeating opponents in Alliance War, Alliance Quest, Battlegrounds, or Incursions.
    • There will be four milestones, giving out 45 Raid Tickets each, along with an exclusive Profile Picture in the final milestone.

Bosses

Raid Month Week 1
  • Regular Raid Map
    • Final
      • Human Torch
    • Mini’s
      • Gladiator
      • Hulkbuster
      • Vision Aarkus
  • Nightmare Raid Map
    • Final
      • Annihilus
    • Mini’s
      • Rintrah
      • Gentle
      • Sasquatch
Raid Month Week 2
  • Regular Raid Map
    • Final
      • Invisible Woman
        • Invisible Woman’s Shield size is reduced by 90%, and damage reduction from the shield is reduced by 75%.
    • Mini’s
      • Moondragon
      • Spider-Man (Miles Morales)
      • Shuri
  • Nightmare Raid Map
  • Final
    • Super Skrull
      • Super Skrull’s Power Gain Buff Potency is reduced by 50%
  • Mini’s
    • Spot
    • Spider-Man (Supreme)
      • Spider-Man no longer applies Spider-Seal Buffs on either Champion's Medium attacks. Burst Damage from the last 3 hits of SP2, or nullifying Spider-Seals is reduced by 75%.
    • Ebony Maw
      • Reduced the potency of Ebony Maw's Degeneration effects by 50%.
Raid Month Week 3
  • Regular Raid Map
    • Final
      • Thing
        • Thing's Signature Ability is disabled, and is no longer Immune to Armor Break.
    • Mini’s
      • Moleman
      • The Champion
        • Reduce the Potency of the Champion's Regeneration effects by 100%, and his Regeneration Rate increases are reduced by 100%.
      • Hulk (Ragnarok)
        • Hulk's Regeneration from Face-Me, and Signature Ability are Reduced by 100%.
  • Nightmare Raid Map
    • Final
      • Air Walker
        • Reduce the potency of Airwalker's Cross-Fights and Herald of Galactus Buff by 100%. Additionally, lower the power gain from Power Cosmic by 50%, and the Damage from Darktide by 75%.
    • Mini’s
    • Mangog
        • Mangog no longer goes Unstoppable while enraged, and is no longer Immune to Armor Break.
      • Terrax
        • Reduce the potency of Terrax's Rock Field damage by 75%.
      • Destroyer
        • Destroyer doesn’t gain Unstoppable while Dashing, is no longer immune to Armor Break, and has the potency of personal Rupture effects reduced by 100%.
Raid Month Week 4
  • Regular Raid Map
    • Final
      • Mr.Fantastic
        • Reduced Mister Fantastic's evade chance by 75%.
    • Mini’s
      • Invisible Woman
      • Human Torch
      • Thing
  • Nightmare Raid Map
    • Final
      • Doctor Doom
        • Doctor Doom is no longer immune to Armor Break.
    • Mini’s
      • Super Skrull
      • Annihilus
      • Air Walker

Role Pool Champions

  • Tactician
    • Venom
    • Medusa
    • Angela
    • Gamora
    • Hyperion
    • Kushala
    • Vox
    • America Chavez
    • Scream
    • Doctor Doom
    • Adam Warlock
    • Juggernaut
    • White Tiger
    • Knull
    • Hulkling
    • Sersi
    • Carnage
    • Odin
    • Scarlet Witch (Classic)
    • Symbiote Supreme
    • Cosmic Ghost Rider
    • Captain Marvel (Movie)
    • Mojo
    • Enchantress
    • Superior Ironman
    • Galan
    • Gorr
    • Tigra
    • Dark Phoenix
    • Serpent
  • Assault
    • Storm
    • Nick Fury
    • Hit-Monkey
    • Storm (Pyramid X)
    • Kitty Pryde
    • Deadpool (X-Force)
    • Lady Deathstrike
    • Jack O'Lantern
    • Spider-Man (Stark Enhanced)
    • Morbius
    • Black Widow (Deadly Origin)
    • Werewolf By Night
    • Rintrah
    • Purgatory
    • Spiral
    • Sentinel
    • Dust
    • Northstar
    • Ironheart
    • Professor X
    • Human Torch
    • Phoenix
    • Infamous Ironman
    • Kate Bishop
    • Archangel
    • Black Panther
    • Silver Sable
    • Onslaught
    • Cyclops
    • Domino
  • Vanguard
    • Iron Man
    • Luke Cage
    • Spider-Ham
    • Silk
    • Chee'Ilth
    • Ant-Man (Future)
    • Colossus
    • Red Skull
    • Mole Man
    • Black Cat
    • Omega Sentinel
    • Silver Surfer
    • Black Panther (Civil War)
    • Guardian
    • She-Hulk
    • Joe Fixit
    • Titania
    • Invisible Woman
    • Quicksilver
    • Jessica Jones
    • Red Guardian
    • Mr.Fantastic
    • Red Hulk
    • Enchantress
    • The Maker
    • Peniparker
    • Hulk
    • Warlock
    • Count Nefaria
    • Thing

Rewards

  • Raid Month will feature a different Final-Boss chest reward identity than regular Raid weeks. Instead of the usual chest, you will gain 7-STAR SAGA CHAMPION SELECTOR TOKENS that can be traded in the Glory store.
  • You will gain one each week if you take down the final bosses and claim their chests.
  • You can trade them in for one of two rewards:
    • 4x Tokens = 7-STAR SAGA CHAMPION SELECTOR
      • Featured Champions (A choice from five champions):
        • Invisible Woman
        • Nightcrawler
        • Captain Marvel (Movie)
        • Mister Sinister
        • Ultron
    • 1x Token = 3750 - 7-STAR CRYSTAL SHARDS
  • Shatter Essence will not be in these chests.


REGULAR AQ - SEASON 13

Modifier Updates

  • Each tier of modifiers was updated, except for Eternal modifiers.
Dev note: Due to potential conflicts with Raids Month, modifier updates are being delayed until after Raid Month concludes. Alliances will be able to save their enlistments, but the modifiers will remain the same as those in Season 12 of Alliance Quest.

Boss Updates

Map 1 - No longer updated
  • Boss: Cosmic Ghost Rider
    • Champion Boost (100%):
      • 100% Attack and Health
  • Mini: Groot
    • so-Infused (50%):
      • 50% Attack and Health
    • Keeping Pace - 3:
      • Whenever the Defender activates any Special Attack, they pause their Buffs for 5 second(s).
Map 2 - No longer updated
  • Boss: Cosmic Ghost Rider
    • Champion Boost (300%):
      • 300% Attack and Health
  • Mini Boss: Rocket Raccoon
    • Section 1
    • Health (100%):
      • 100% Health
      • Specialist - 3:
        • The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
    • Section 2
      • Iso-Infused (125%):
        • 125% Attack and Health
      • Enhanced Parry - 50% Power Gain:
        • After a successful Parry by the Attacker, the Attacker receives a Power Gain Buff, granting 50% of a Bar of Power over 5 seconds. Does not stack.
      • Specialist - 3:
        • The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Map 3
  • Boss: Scream
    • Champion Boost (400%):
        • 400% Attack and Health
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff, increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
  • Mini Boss: Bastion
    • Section 1
      • Iso-Infused (125%):
        • 125% Attack and Health
      • Health (200%):
        • 200% Health
      • Armored and Charged - 1
        • When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
    • Section 2
      • Champion Boost (150%):
        • 150% Attack and Health
      • Health (200%):
        • 200% Health
      • Armored and Charged - 1
        • When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
      • Techno-Virus Infections - 2
        • Whenever the Attacker is inflicted with a Techno-Mechanical Infection or a Techno-Organic Transmode Virus Infection Passive, they are inflicted with a Special Lock Debuff for 8 seconds.
Map 4
  • Boss: Scream
    • Champion Boost (400%):
      • 400% Attack and Health
    • Health (100%):
      • 100% Health
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
  • Mini Boss: Count Nefaria
    • Section 1
      • Champion Boost (150%):
        • 150% Attack and Health
      • Health (200%):
        • 200% Health
      • Evasive Maneuvers - 1
        • When the Defender is knocked down they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
      • Prime Time (Punish Special)
        • The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
    • Section 2
      • Champion Boost (150%):
        • 150% Attack and Health
      • Health (300%):
        • 300% Health
      • Evasive Maneuvers - 2
        • When the Defender is knocked down they gain an Evade charge for 8 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
      • Prime Time (Punish Special)
        • The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
Map 5
  • Boss: Scream
    • Champion Boost (425%)
      • 425% Attack and Health
    • Health (100%)
      • 100% Health
    • Escalating Pierce
      • Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
    • Unstoppable Courage - 1
      • The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
  • Mini Boss: Omega Sentinel
    • Section 1
      • Champion Boost (200%)
        • 200% Attack and Health
      • Health (200%)
        • 200% Health
      • Escalating Armor (Buff) - 1
        • Every 10 seconds, the Defender gains an indefinite +10% Armor Up Buff.
      • Gimme Shelter - 1
        • The Defender has a 40% chance to Autoblock Basic Attacks. This chance decreases by 20% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
    • Section 2
    • Champion Boost (200%)
      • 200% Attack and Health
    • Health (300%):
      • 300% Health
    • Escalating Armor (Buff) - 2
      • Every 5 seconds, the Defender gains an indefinite +10% Armor Up Buff.
    • Gimme Shelter - 2
      • The Defender has a 60% chance to Autoblock Basic Attacks. This chance decreases by 15% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
Map 6
  • Boss: Scream
    • Champion Boost (500%)
      • 500% Attack and Health
    • Health (200%)
      • 200% Health
    • Escalating Pierce
      • Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
    • Unstoppable Courage - 1
      • The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
  • Mini Boss: Gorr
    • Section 1
    • Champion Boost (300%)
      • 300% Attack and Health
    • Health (200%)
      • 200% Health
    • Clean Sweep
      • Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
    • Warpath
      • When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
    • Section 2
      • Champion Boost (300%)
        • 300% Attack and Health
      • Health (300%)
        • 300% Health
      • Press the Advantage - 2
        • While the Defender has an Undermine effect, they gain a 550 Fury Passive, and a 550 Pierce Passive.
      • Clean Sweep
        • Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
      • Warpath
        • When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
Map 7
  • Mini Boss: Scream
    • Champion Boost (500%)
      • 500% Attack and Health
    • Health (300%)
      • 300% Health
    • Escalating Pierce
      • Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
    • Feats of Power
      • When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
    • Unstoppable Courage - 2
      • The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented."
  • Mini Boss: Rintrah
    • Section 1
      • Champion Boost (300%)
        • 300% Attack and Health
      • Health (200%)
        • 200% Health
      • Backboard Brawler
        • While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
      • Healthy Disposition
        • The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
      • Poised to Attack - 1
        • Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 4 seconds.
    • Section 2
      • Backboard Brawler
        • While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
      • Healthy Disposition
        • The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
      • Poised to Attack - 2
        • Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 6 seconds.
      • Ticking Time Bomb - 2
        • When the Attacker performs a Well-Timed Block they gain a Fuse Charge. Striking the Defender's Block removes 1 Fuse Charge(s). When the Attacker reaches 5 Fuse Charges they’re all consumed and the Attacker takes a burst of Direct Damage, dealing 25% of their Max Health.
Map 8
  • Boss 1: Scream
    • Champion Boost (400%)
      • 400% Attack and Health
    • Health (400%)
      • 400% Health
    • Escalating Pierce
      • Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
    • Feats of Power
      • When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
    • Defensive Transference
      • The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
    • Unstoppable Courage - 2
      • The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented.
  • Boss 2: Mordo
    • Champion Boost (400%)
      • 400% Attack and Health
    • Health (400%)
      • 400% Health
    • No Hit-M...ercy (Passive) - 3
      • Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 7 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
    • Special Coup D'état - 1
      • The Attacker suffers from an Indefinite 80% Cowardice Passive at the start of the fight. Intercepting the Defender removes the Cowardice Passive from the Attacker and applies on the Defender instead for 10 seconds, paused during Special Attacks. Once it expires or is removed for any reason, it is re-applied on the Attacker.
  • Mini Boss: Warlock
    • Section 1:
      • Power Armor - 1
        • Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 5% for 5 second(s).
      • Enhanced Parry (Power Gain) - 3
        • Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
      • Power Reversal
        • Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
    • Section 2:
      • Power Armor - 2
        • Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 10% for 10 second(s).
      • Enhanced Parry (Power Gain) - 3
        • Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
      • Power Reversal
        • Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
Post edited by KabamPinwheel on
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