I’m a Diablo fan. I like his poisonous attacks, regeneration after drinking. I’m planning to take him to rank 3. Mine is duped. I think he’s a good attacker and defender. It’s great that you’re a fan too.
I've been playing Diable since it came out. D2 with LoD is the best game I've ever played. So much so I still play it, even though the original D2 is 25 years old.
I hate champs who need suicides cuz my roster is anti suicides mostly.
You and I would likely disagree on what constitutes "anti-suicides".. with respect I believe this is a popular misconception currently among the player base There's really only 2 types of content in the game where any champ whatsoever would need to turn them off imo: BGs and long form content Solo (short and medium), AQ, Arena and AW (there's a very short list of attackers who need them off), are all completely playable (I would argue better) with Recoils on in most cases
However, I wouldn't say he needs them to be good.. though it's undeniable he's better with them
I actually meant about doom when I said anti suicides champ. Back when I was actually investing in masteries doom was my mvp, and he sucks with recoils as he need to throw a lot specials. I still use doom a lot for solo questing for fun.
I hate suicides in general cuz I'll rather do the fight for more duration than losing health. Double edge and recoils are the biggest issues for me. I never felt the need for suicides since ai don't grind arenas so the investment is unnecessary for me.
I actually meant about doom when I said anti suicides champ. Back when I was actually investing in masteries doom was my mvp, and he sucks with recoils as he need to throw a lot specials. I still use doom a lot for solo questing for fun.
I hate suicides in general cuz I'll rather do the fight for more duration than losing health. Double edge and recoils are the biggest issues for me. I never felt the need for suicides since ai don't grind arenas so the investment is unnecessary for me.
I actually meant about doom when I said anti suicides champ. Back when I was actually investing in masteries doom was my mvp, and he sucks with recoils as he need to throw a lot specials. I still use doom a lot for solo questing for fun.
I hate suicides in general cuz I'll rather do the fight for more duration than losing health. Double edge and recoils are the biggest issues for me. I never felt the need for suicides since ai don't grind arenas so the investment is unnecessary for me.
Ok, we are definitely gonna agree to disagree on a few things.. and that's ok Doom? He's been irrelevant for a for years imo.. I'm not trying to be a jerk, just giving my opinion
So it's more that you never wanted to spend the units on them it sounds like.. which is also fair, to each their own
As for time vs health.. there's only one mode in the entire game where health matters, it's BGs In an earlier iteration of the game where there were 10-12 fights per path in solo content it was more of a discussion, but for years now the new format has been 6 fights on a path.. and you have 5 characters lol.. so health is not an issue
Luke is not suicide friendly either. Only immune to double edge, but recoil still hurts (he also needs to throw mostly sp1s for damage).
Again, respectfully agree to disagree here.. Luke's damage and power control rotation is actually sp3.. sp2 if you really need the AAR for something specific.. why does he need sp1?
As for Liquid Courage.. I can help with perspective as I have the masteries open and use them.. he loses approximately 1% health per minute due to Liquid Courage
Luke is not suicide friendly either. Only immune to double edge, but recoil still hurts (he also needs to throw mostly sp1s for damage).
Again, respectfully agree to disagree here.. Luke's damage and power control rotation is actually sp3.. sp2 if you really need the AAR for something specific.. why does he need sp1?
Sp1s deal great red damage for short to medium fights if you don't need sp2 aar, just stick with sp1s.
Luke is not suicide friendly either. Only immune to double edge, but recoil still hurts (he also needs to throw mostly sp1s for damage).
Again, respectfully agree to disagree here.. Luke's damage and power control rotation is actually sp3.. sp2 if you really need the AAR for something specific.. why does he need sp1?
Sp1s deal great red damage for short to medium fights if you don't need sp2 aar, just stick with sp1s.
All good man, I prefer heavy (Debilitate) into sp3.. it gives Trauma and 4 extra Exhaustion (each increase attack and power control) but I suppose that is more in medium form.. I think you're right, in short form I will usually kill with my first sp2 (which also means no Recoil).. but I think that illustrates the difference between Recoil and no Recoil.. having Recoil on (60% more damage per basic and 90% more damage per special) is *why* the first sp2 kills in short form.. it's just a different perspective that if you haven't tried them, you won't be aware of
My reasoning is why do I need to unlock suicides(The initial cost is quite high), invest my points on it from somewhere else, when there is literally no content that requires suicides (except arena which I don't play and maybe t1 wars which I don't play either). Need to set seperate deck for bgs, and for every other modethey can be done without suicides, and some of the time you have to turn off suicides, like necropolis or most everest content. Where are you using suicides, solo questing? I see no reasons for suicides if you are not doing arenas.
My reasoning is why do I need to unlock suicides(The initial cost is quite high), invest my points on it from somewhere else, when there is literally no content that requires suicides (except arena which I don't play and maybe t1 wars which I don't play either). Need to set seperate deck for bgs, and for every other modethey can be done without suicides, and some of the time you have to turn off suicides, like necropolis or most everest content. Where are you using suicides, solo questing? I see no reasons for suicides if you are not doing arenas.
For sure man, like I said, to each their own.. but for me personally there's only a handful of times in the last 5 years or so I've even swapped out of them at all - Epoch - Abyss - one or two (Season) of (Pain) fights here or there only because the nodes made it virtually impossible to solo otherwise - Heal Block and something that makes you lose half health just for starting the quest immune to your own debuffs lol I think that's literally it in the last few years
But to answer more fully as to where I am using them.. literally everywhere except what's mentioned above AQ.. this is a no brainer - who wouldn't want to complete AQ faster? And I always finish AQ Itemless War attack - yes, faster fight = safer fight in AW Solo content.. absolutely, health doesn't matter in solo.. even if you're using "unfriendly" champs
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Edit: oh, sorry you meant the drunk.
There's really only 2 types of content in the game where any champ whatsoever would need to turn them off imo: BGs and long form content
Solo (short and medium), AQ, Arena and AW (there's a very short list of attackers who need them off), are all completely playable (I would argue better) with Recoils on in most cases
However, I wouldn't say he needs them to be good.. though it's undeniable he's better with them
Not hating, just debating:)
I hate suicides in general cuz I'll rather do the fight for more duration than losing health.
Double edge and recoils are the biggest issues for me. I never felt the need for suicides since ai don't grind arenas so the investment is unnecessary for me.
Doom? He's been irrelevant for a for years imo.. I'm not trying to be a jerk, just giving my opinion
So it's more that you never wanted to spend the units on them it sounds like.. which is also fair, to each their own
As for time vs health.. there's only one mode in the entire game where health matters, it's BGs
In an earlier iteration of the game where there were 10-12 fights per path in solo content it was more of a discussion, but for years now the new format has been 6 fights on a path.. and you have 5 characters lol.. so health is not an issue
As for Liquid Courage.. I can help with perspective as I have the masteries open and use them.. he loses approximately 1% health per minute due to Liquid Courage
- Epoch
- Abyss
- one or two (Season) of (Pain) fights here or there only because the nodes made it virtually impossible to solo otherwise - Heal Block and something that makes you lose half health just for starting the quest immune to your own debuffs lol
I think that's literally it in the last few years
AQ.. this is a no brainer - who wouldn't want to complete AQ faster? And I always finish AQ Itemless
War attack - yes, faster fight = safer fight in AW
Solo content.. absolutely, health doesn't matter in solo.. even if you're using "unfriendly" champs