As for the Twitch drop issue, it actually wasn't intended for it to be in the July drop, and these are extra points.
I'm aware that some people got it over others - (Why are you waiting a whole week to claim the Twitch drops, btw...?) - and I've asked the Data team to run a giftmap to everyone who claimed it before the points were live.
Maybe we'll do more streams with more extra points? Who knows, it's a long summer - and this event is supposed to be a casual and fun source of extra rewards you gain from engaging with the game leading up to Summoners Fest (come hang out in Vancouver, btw)
Overflow of Health pots was my reason. Also I forgot to claim them; but thats because I knew they were HP pots. So the items where an error and the description of how to get points was an error?
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
Yes, is the 285,000 something all players could get even if they are not able to do Dark Phoenix Showcase items, all the incurions beyond the first 2 for Fantastic Four, and reaching beyond Gold 1 in BG? I'm curious as I've been trying hard to complete at least one path in the Dark Phoenix Showcase War. Just curious as I really want to contribute more, but struggling as large amounts of points are in content that is extremely challenging and as Paragon player, can only imagine how Thronebreaker and below are feeling. Will there be other ways to get points which may be grindy, but provide others who cannot complete the more challenging content get the necessary points.
There are 300,000 total earnable points, so yes you can reach the top milestone, even if you miss a few.
Why do you make everything p2w?
I wouldn't call it pay to win. Sure, spending could be a tie breaker for points, but if you don't do everything, especially Raids, no amount of spending is going to catch you up.
Well, technically speaking $24,000 USD might catch you up. But even among the mega whales I suspect the number of people who will actually do that is very close to zero.
Since about a third of the realm points are in Raids, and my alliance doesn't do raids (much less Nightmare Raids which seems to be required to cap out the milestones) I'm basically out of it. But the event is still giving me a ton of rewards for basically just playing the game more or less as I normally do, so I can't be too upset. I find it ... odd that there's so much emphasis on Raids given their presumptive optional nature - and the fact they are tied to alliances, meaning individual players cannot simply choose to do them just for the event - but I suppose Kabam has its reasons there.
There are ranked rewards, which will be unobtainable unless you pay I would call that pay to win
They are unobtainable even if you do pay, unless you also basically do everything. Normally the term pay to win refers to games where either whomever pays the most wins, or spending offers an overwhelming advantage compared to everything else. But that's not really true here, except in an essentially unrealistic extreme. Spending offers an advantage between two players who otherwise are tied in all other respects, but having an advantage between two competitors who otherwise do exactly the same things equally well is not pay to win, that is literally all competitions.
I'm sorry but if there's NO way you can place #1 without having to spend, it's called a PAY TO WIN event.
In whatever circles you roam, I believe you. Including the fact you probably shout it out loud while you're typing it.
I come from the ancient generation of game players that did not just make up new meanings for words to justify their use. Once upon a time, calling this situation "pay to win" would have gotten you laughed off the discussion boards. Of course, that was back when literacy was almost a prerequisite to even get on the internet, since you needed to at least be able to read instructions to do so.
By the way, there is literally no possible avenue by which a Chess player can become the FIDE world champion without spending money. Therefore, Chess is a pay to win competition.
As for the Twitch drop issue, it actually wasn't intended for it to be in the July drop, and these are extra points.
I'm aware that some people got it over others - (Why are you waiting a whole week to claim the Twitch drops, btw...?) - and I've asked the Data team to run a giftmap to everyone who claimed it before the points were live.
Maybe we'll do more streams with more extra points? Who knows, it's a long summer - and this event is supposed to be a casual and fun source of extra rewards you gain from engaging with the game leading up to Summoners Fest (come hang out in Vancouver, btw)
Appreciate the extra info. Can you address the lack of communication about raids as a major source of points, leading to many losing on this week of raids points? Do you guys see it as something potentially worthy of comp/fix, or is the general sentiment just “that’s the way it is”?
knowing the thought / intention behind the veil (even if it’s “negative” for us) is much better than being left in the dark. I think that is a big factor in so much negative feedback on forums/youtube lately. We feel left in a dark on many things
I would genuinely appreciate hearing back about this point, even if I don’t like the answer
One question from my side as well who remembers that 2020 corona time summer appreciation calendar that was sick I think it was around for 90 days and you get a full 6 star crystal at the end and so many units catalysts etc if you don't miss a day that was unbelievable at that time I wish something like that return soon with the current meta rewards
Fun fact the next year summer camp i collected all the tokens but forgot to use them in summer camp store and event got ended and I still have those camping tokens in my inventory 😅
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
So you are missing my point. All of the previous realm events let everyone contribute as much as they could/wanted to. Yes it is harder for lower accounts but they still could. A throne breaker player could have opened enough banquet crystals to get all of the rewards. A cavalier player could grind battlegrounds. This realm event restricts what players can get. Your argument is the top rewards are too good to give to lower accounts. What would they do with one Tier 7?
If Realm events are supposed to unite the community with a single goal, this fails because by your own admission the entire community can’t achieve the final goal.
I'm pretty sure I remember someone asking how to avoid burn out and the response was "you don't need to do everything." Now Kabam is literally trying to force you to do everything. This isn't the same game that I enjoyed years ago and it makes me sad to see where we are at.
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
So you are missing my point. All of the previous realm events let everyone contribute as much as they could/wanted to. Yes it is harder for lower accounts but they still could. A throne breaker player could have opened enough banquet crystals to get all of the rewards. A cavalier player could grind battlegrounds. This realm event restricts what players can get. Your argument is the top rewards are too good to give to lower accounts. What would they do with one Tier 7?
If Realm events are supposed to unite the community with a single goal, this fails because by your own admission the entire community can’t achieve the final goal.
There were knock back effects to those Events and lower Accounts having access to those. I'm with Rex on this. Anyone TB and under shouldn't have much access to T7B.
As for the Twitch drop issue, it actually wasn't intended for it to be in the July drop, and these are extra points.
I'm aware that some people got it over others - (Why are you waiting a whole week to claim the Twitch drops, btw...?) - and I've asked the Data team to run a giftmap to everyone who claimed it before the points were live.
Maybe we'll do more streams with more extra points? Who knows, it's a long summer - and this event is supposed to be a casual and fun source of extra rewards you gain from engaging with the game leading up to Summoners Fest (come hang out in Vancouver, btw)
There are 300,000 total earnable points, so yes you can reach the top milestone, even if you miss a few.
Why do you make everything p2w?
I wouldn't call it pay to win. Sure, spending could be a tie breaker for points, but if you don't do everything, especially Raids, no amount of spending is going to catch you up.
Well, technically speaking $24,000 USD might catch you up. But even among the mega whales I suspect the number of people who will actually do that is very close to zero.
Since about a third of the realm points are in Raids, and my alliance doesn't do raids (much less Nightmare Raids which seems to be required to cap out the milestones) I'm basically out of it. But the event is still giving me a ton of rewards for basically just playing the game more or less as I normally do, so I can't be too upset. I find it ... odd that there's so much emphasis on Raids given their presumptive optional nature - and the fact they are tied to alliances, meaning individual players cannot simply choose to do them just for the event - but I suppose Kabam has its reasons there.
There are ranked rewards, which will be unobtainable unless you pay I would call that pay to win
They are unobtainable even if you do pay, unless you also basically do everything. Normally the term pay to win refers to games where either whomever pays the most wins, or spending offers an overwhelming advantage compared to everything else. But that's not really true here, except in an essentially unrealistic extreme. Spending offers an advantage between two players who otherwise are tied in all other respects, but having an advantage between two competitors who otherwise do exactly the same things equally well is not pay to win, that is literally all competitions.
I'm sorry but if there's NO way you can place #1 without having to spend, it's called a PAY TO WIN event.
In whatever circles you roam, I believe you. Including the fact you probably shout it out loud while you're typing it.
I come from the ancient generation of game players that did not just make up new meanings for words to justify their use. Once upon a time, calling this situation "pay to win" would have gotten you laughed off the discussion boards. Of course, that was back when literacy was almost a prerequisite to even get on the internet, since you needed to at least be able to read instructions to do so.
By the way, there is literally no possible avenue by which a Chess player can become the FIDE world champion without spending money. Therefore, Chess is a pay to win competition.
You're absolutely right, this realm event is grindable and ftp can compete for top rankings because they don't have a set amount of acquirable points to reach. I don't know what I was thinking calling Realm Fest a pay to win event.
I'm sure someone more knowledgeable can figure out a way to rack up those points without spending. Maybe you can share some of that wisdom so that we can make it happen.
Once upon a time, the idea that Earth had a sphered shape got people laughed off including Pythagoras and Aristotle... little did they know.
As for the Twitch drop issue, it actually wasn't intended for it to be in the July drop, and these are extra points.
I'm aware that some people got it over others - (Why are you waiting a whole week to claim the Twitch drops, btw...?) - and I've asked the Data team to run a giftmap to everyone who claimed it before the points were live.
Maybe we'll do more streams with more extra points? Who knows, it's a long summer - and this event is supposed to be a casual and fun source of extra rewards you gain from engaging with the game leading up to Summoners Fest (come hang out in Vancouver, btw)
Thats good! Now lets talk about The Great Compensation you guys just sent out.... I think I am missing a few like 4500 UNITS, 30K RADIANCE, 200K BG TOKENS, 10K GLORY AND 5M GOLD.
There are 300,000 total earnable points, so yes you can reach the top milestone, even if you miss a few.
Why do you make everything p2w?
I wouldn't call it pay to win. Sure, spending could be a tie breaker for points, but if you don't do everything, especially Raids, no amount of spending is going to catch you up.
Well, technically speaking $24,000 USD might catch you up. But even among the mega whales I suspect the number of people who will actually do that is very close to zero.
Since about a third of the realm points are in Raids, and my alliance doesn't do raids (much less Nightmare Raids which seems to be required to cap out the milestones) I'm basically out of it. But the event is still giving me a ton of rewards for basically just playing the game more or less as I normally do, so I can't be too upset. I find it ... odd that there's so much emphasis on Raids given their presumptive optional nature - and the fact they are tied to alliances, meaning individual players cannot simply choose to do them just for the event - but I suppose Kabam has its reasons there.
There are ranked rewards, which will be unobtainable unless you pay I would call that pay to win
They are unobtainable even if you do pay, unless you also basically do everything. Normally the term pay to win refers to games where either whomever pays the most wins, or spending offers an overwhelming advantage compared to everything else. But that's not really true here, except in an essentially unrealistic extreme. Spending offers an advantage between two players who otherwise are tied in all other respects, but having an advantage between two competitors who otherwise do exactly the same things equally well is not pay to win, that is literally all competitions.
I'm sorry but if there's NO way you can place #1 without having to spend, it's called a PAY TO WIN event.
In whatever circles you roam, I believe you. Including the fact you probably shout it out loud while you're typing it.
I come from the ancient generation of game players that did not just make up new meanings for words to justify their use. Once upon a time, calling this situation "pay to win" would have gotten you laughed off the discussion boards. Of course, that was back when literacy was almost a prerequisite to even get on the internet, since you needed to at least be able to read instructions to do so.
By the way, there is literally no possible avenue by which a Chess player can become the FIDE world champion without spending money. Therefore, Chess is a pay to win competition.
You're absolutely right, this realm event is grindable and ftp can compete for top rankings because they don't have a set amount of acquirable points to reach. I don't know what I was thinking calling Realm Fest a pay to win event.
I'm sure someone more knowledgeable can figure out a way to rack up those points without spending. Maybe you can share some of that wisdom so that we can make it happen.
Once upon a time, the idea that Earth had a sphered shape got people laughed off including Pythagoras and Aristotle... little did they know.
If you’re going to just make up stuff to reply to, please do me the courtesy of making up someone else as having said them.
There are 300,000 total earnable points, so yes you can reach the top milestone, even if you miss a few.
Why do you make everything p2w?
I wouldn't call it pay to win. Sure, spending could be a tie breaker for points, but if you don't do everything, especially Raids, no amount of spending is going to catch you up.
Well, technically speaking $24,000 USD might catch you up. But even among the mega whales I suspect the number of people who will actually do that is very close to zero.
Since about a third of the realm points are in Raids, and my alliance doesn't do raids (much less Nightmare Raids which seems to be required to cap out the milestones) I'm basically out of it. But the event is still giving me a ton of rewards for basically just playing the game more or less as I normally do, so I can't be too upset. I find it ... odd that there's so much emphasis on Raids given their presumptive optional nature - and the fact they are tied to alliances, meaning individual players cannot simply choose to do them just for the event - but I suppose Kabam has its reasons there.
There are ranked rewards, which will be unobtainable unless you pay I would call that pay to win
They are unobtainable even if you do pay, unless you also basically do everything. Normally the term pay to win refers to games where either whomever pays the most wins, or spending offers an overwhelming advantage compared to everything else. But that's not really true here, except in an essentially unrealistic extreme. Spending offers an advantage between two players who otherwise are tied in all other respects, but having an advantage between two competitors who otherwise do exactly the same things equally well is not pay to win, that is literally all competitions.
I'm sorry but if there's NO way you can place #1 without having to spend, it's called a PAY TO WIN event.
In whatever circles you roam, I believe you. Including the fact you probably shout it out loud while you're typing it.
I come from the ancient generation of game players that did not just make up new meanings for words to justify their use. Once upon a time, calling this situation "pay to win" would have gotten you laughed off the discussion boards. Of course, that was back when literacy was almost a prerequisite to even get on the internet, since you needed to at least be able to read instructions to do so.
By the way, there is literally no possible avenue by which a Chess player can become the FIDE world champion without spending money. Therefore, Chess is a pay to win competition.
But if you want to become FIDE world chess champion you still actually have to play chess and win.
We all play the game on a mobile phone or now PC. So we have spent money to be able to play the game, as chess players spend money to be able to play and compete. But in chess, as far as I’m aware they don’t buy the equivalent of an Odin and which then means they beat Magnus Carlson. You would actually have to play and beat him with skill.
I can get every point available in the game, but will come second to someone who pays for an Odin. I’m not sure that’s how it works in chess.
I think people would have so much of an issue, if spending money provided a leg up in grinding for points. At least they then have to play and it involves some type of skill. It’s the direct spend money get points with no grind, no effort that I think people are annoyed about. It’s basically turned the rank rewards into a sale event.
So if the max total earnable points is 300,000. I have two questions: 1) Why is the max rewards only achievable to players that can do valiant EQ and Nightmare Raids? I thought this was meant to be the annual summoner appreciation event but this seems pretty exclusive for the realm event rewards. 2) How are there rank rewards if you can’t earn more than 300,000 points? So all of the valiant players who do nightmare raids and the rest of the items will get the #1 rank rewards?
It's a perfect example of pay to win, you have to buy the store offers to stand a chance of placing high up
I'm pretty sure I remember someone asking how to avoid burn out and the response was "you don't need to do everything." Now Kabam is literally trying to force you to do everything. This isn't the same game that I enjoyed years ago and it makes me sad to see where we are at.
I was just thinking about the same thing.
It has been almost 3 days since the event started, and having to win 3 games in Battlegrounds can take way too much time. It can take up to two hours every two days, just to win those 3 games. The opponents i get matched with are way too strong for my account. I know some would come and say: "Wait 1-2 weeks so that the whales move into the Gladiator Circuit", but that would mean to miss out on around 10,000 Fest points.
Would it not be better if we would only have to complete 3 games, instead of 3 wins every two days?
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
I agreed with this but calling it a casual. Grind when you kind hav to play every day with a 15k buffer why’s making. It like that’s it going to get people burn out it simple. And 7.5k for all those we waited for the drop i know you already addressed that’s so let moves one plus putting ranked rewards when max is 300k unless you’re buying Odin and stuff I hope future get better regardless hav a great night
1. Lack of communication about the point structure that previously has always been made in advance. 2. Ranking rewards only available to spenders. 3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance. 4. Heavy grind for two months straight. 5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything". 6. The reward structure made the way that all the real rewards are in the top milestones. 7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones. 8. Multiple bugs in the first week of the event contributing to making that "single" mistake. 9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
So you are missing my point. All of the previous realm events let everyone contribute as much as they could/wanted to. Yes it is harder for lower accounts but they still could. A throne breaker player could have opened enough banquet crystals to get all of the rewards. A cavalier player could grind battlegrounds. This realm event restricts what players can get. Your argument is the top rewards are too good to give to lower accounts. What would they do with one Tier 7?
If Realm events are supposed to unite the community with a single goal, this fails because by your own admission the entire community can’t achieve the final goal.
There were knock back effects to those Events and lower Accounts having access to those. I'm with Rex on this. Anyone TB and under shouldn't have much access to T7B.
Then have a selector like every lower milestone if that is the concern. I don’t think any account having a single tier 7 has any impact since you need three and four tier 4 alpha for a rank 4.
So this is what’s essentially replaced the Summoner Appreciation events? This really feels poorly designed as a ‘community event.
This isn't replacing the "Summoner Appreciation Events."
Curious more clarity for Realm event coming? soon?
If you engage with the game in all areas throughout the next two months, you'll gain points in the event. The more players that do this, the higher the overall Milestone will get, granting everyone more rewards throughout the event.
You can reach the top milestone without spending money on the event. There are some milestones linked to in-person announcements, etc, at Summoners Fest in November...
Is there any additional clarity you're looking for me to share?
So all players have access to the valiant EQ this month? How does a player reach the top milestone without that?
I believe Paragon players still have access to Valiant EQ.
The top milestones consist of Tier 7 Basic. If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
So you are missing my point. All of the previous realm events let everyone contribute as much as they could/wanted to. Yes it is harder for lower accounts but they still could. A throne breaker player could have opened enough banquet crystals to get all of the rewards. A cavalier player could grind battlegrounds. This realm event restricts what players can get. Your argument is the top rewards are too good to give to lower accounts. What would they do with one Tier 7?
If Realm events are supposed to unite the community with a single goal, this fails because by your own admission the entire community can’t achieve the final goal.
There were knock back effects to those Events and lower Accounts having access to those. I'm with Rex on this. Anyone TB and under shouldn't have much access to T7B.
Then have a selector like every lower milestone if that is the concern. I don’t think any account having a single tier 7 has any impact since you need three and four tier 4 alpha for a rank 4.
I have problem if paragons are getting full t7b. No problem if valiant.
This event has far too many of the good rewards at the 285k milestone. It’s giving me so much fomo, I hate it. Horrible design for a lengthy event.
My alliance runs regular raids any not nightmare raids. If we fail to complete once or I miss a single BGs objective, I’m cooked. Ridiculous.
If the total amount of points we can accumulate is 300k, it will be almost impossible for most of us to reach 285K given that we have to work, have families/partners, do chores etc. The problem, in my opinion, is the Battlegrounds objectives, which expire every two days and require 3 wins, which is very difficult for most non-whale accounts. Nobody wants to play, the first 7-14 days, 10-15 BG matches in order to win 3, before the huge accounts moving to Gladiator Circuit. I would increase the total amount of points from 300K to 325-330k, so that it can take some of the pressure and grinding from us.
1. Lack of communication about the point structure that previously has always been made in advance. 2. Ranking rewards only available to spenders. 3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance. 4. Heavy grind for two months straight. 5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything". 6. The reward structure made the way that all the real rewards are in the top milestones. 7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones. 8. Multiple bugs in the first week of the event contributing to making that "single" mistake. 9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
This laundry list is a good starting point for providing additional clarity.
Nearly a week in, and the reply of “just do everything for two months” feels like a far cry from the tables and charts that usually accompany big events (a two-month Realm event is a big event, right?).
In light of the struggles to get this update off the ground, I’d have expected a lot more outreach once it was evident there were a host of problems. Raids appear to be a substantial part of the event (perhaps even necessary), and they’ve been materially bugged. Special quests are also a substantial part, and they too have been bugged.
I can understand the frustration the team likely feels with a big effort to provide something enjoyable and engaging—only to have it fall pretty flat out of the gate and face criticism. I’d like to think the team can understand the reasons behind the frustration much of the vocal player base feels as well.
Asking for information or explanation or even relief in this scenario doesn’t make players ingrates. The core player base—presumably the primary target of this event—is a committed and passionate one. Many games would love to have a fan base as devoted as MCoC.
I like cutthroat events more than I like the "Oh hi everyone gets everything!! We love you and we want all progressions to get the same". The only issue I have was communication. Milestones, rank rewards and stuff is ok for me.
"Asking for information or explanation or even relief in this scenario doesn’t make players ingrates. The core player base—presumably the primary target of this event—is a committed and passionate one. Many games would love to have a fan base as devoted as MCoC.
Dr. Zola"
This is exactly my main concern as well. Kabam has managed to maintain a great game for 10 years with a lot of players playing and loving MCoC for all that time which is quite a unique situation for a mobile game. So it is most worrying that we are seeing the game literally falling off a cliff in the last half year or so.
1. Lack of communication about the point structure that previously has always been made in advance. 2. Ranking rewards only available to spenders. 3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance. 4. Heavy grind for two months straight. 5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything". 6. The reward structure made the way that all the real rewards are in the top milestones. 7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones. 8. Multiple bugs in the first week of the event contributing to making that "single" mistake. 9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
This laundry list is a good starting point for providing additional clarity.
Nearly a week in, and the reply of “just do everything for two months” feels like a far cry from the tables and charts that usually accompany big events (a two-month Realm event is a big event, right?).
In light of the struggles to get this update off the ground, I’d have expected a lot more outreach once it was evident there were a host of problems. Raids appear to be a substantial part of the event (perhaps even necessary), and they’ve been materially bugged. Special quests are also a substantial part, and they too have been bugged.
I can understand the frustration the team likely feels with a big effort to provide something enjoyable and engaging—only to have it fall pretty flat out of the gate and face criticism. I’d like to think the team can understand the reasons behind the frustration much of the vocal player base feels as well.
Asking for information or explanation or even relief in this scenario doesn’t make players ingrates. The core player base—presumably the primary target of this event—is a committed and passionate one. Many games would love to have a fan base as devoted as MCoC.
Dr. Zola
this event feels like a poor version of the alliance super season event but instead of giving/sharing the rewards with everyone we have to grind to get the rewards.
The design of putting a community driven event but locking rewards based on contribution seems very counter intuitive, they might as well make it a solo ranked event instead
It’s interesting how the realm events are seen as something that should unite the whole community. The first (and IMO best realm event) required players to win at least one fight in Necropolis in order to qualify. A huge % of players did not and could not participate in that event.
And where did the idea come from that everyone should be able to teach every milestone? When Epoch is released, nobody thinks that every TB bro should be able to explore it. I’m not asking rhetorically, I’m genuinely curious. What is it about the realm events that makes everyone feel differently?
I agree with everyone that the communication around this event has been really weird, but Mike probably gave us the hint when he mentioned that some of the milestones are connected to future announcements. Doesn’t mean this is a good design or comms plan, but that might be the reason they aren’t just publishing the traditional table of points.
Comments
So the items where an error and the description of how to get points was an error?
The top milestones consist of Tier 7 Basic.
If you aren't Paragon yet, Tier 7 Basic shouldn't be naturally obtainable.
Thank you for responding sir.
I come from the ancient generation of game players that did not just make up new meanings for words to justify their use. Once upon a time, calling this situation "pay to win" would have gotten you laughed off the discussion boards. Of course, that was back when literacy was almost a prerequisite to even get on the internet, since you needed to at least be able to read instructions to do so.
By the way, there is literally no possible avenue by which a Chess player can become the FIDE world champion without spending money. Therefore, Chess is a pay to win competition.
knowing the thought / intention behind the veil (even if it’s “negative” for us) is much better than being left in the dark. I think that is a big factor in so much negative feedback on forums/youtube lately. We feel left in a dark on many things
I would genuinely appreciate hearing back about this point, even if I don’t like the answer
I wish something like that return soon with the current meta rewards
Fun fact the next year summer camp i collected all the tokens but forgot to use them in summer camp store and event got ended and I still have those camping tokens in my inventory 😅
If Realm events are supposed to unite the community with a single goal, this fails because by your own admission the entire community can’t achieve the final goal.
I'm sure someone more knowledgeable can figure out a way to rack up those points without spending. Maybe you can share some of that wisdom so that we can make it happen.
Once upon a time, the idea that Earth had a sphered shape got people laughed off including Pythagoras and Aristotle... little did they know.
We all play the game on a mobile phone or now PC. So we have spent money to be able to play the game, as chess players spend money to be able to play and compete. But in chess, as far as I’m aware they don’t buy the equivalent of an Odin and which then means they beat Magnus Carlson. You would actually have to play and beat him with skill.
I can get every point available in the game, but will come second to someone who pays for an Odin. I’m not sure that’s how it works in chess.
I think people would have so much of an issue, if spending money provided a leg up in grinding for points. At least they then have to play and it involves some type of skill. It’s the direct spend money get points with no grind, no effort that I think people are annoyed about. It’s basically turned the rank rewards into a sale event.
It has been almost 3 days since the event started, and having to win 3 games in Battlegrounds can take way too much time. It can take up to two hours every two days, just to win those 3 games.
The opponents i get matched with are way too strong for my account.
I know some would come and say: "Wait 1-2 weeks so that the whales move into the Gladiator Circuit", but that would mean to miss out on around 10,000 Fest points.
Would it not be better if we would only have to complete 3 games, instead of 3 wins every two days?
My alliance runs regular raids any not nightmare raids. If we fail to complete once or I miss a single BGs objective, I’m cooked. Ridiculous.
2. Ranking rewards only available to spenders.
3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance.
4. Heavy grind for two months straight.
5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything".
6. The reward structure made the way that all the real rewards are in the top milestones.
7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones.
8. Multiple bugs in the first week of the event contributing to making that "single" mistake.
9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
No problem if valiant.
The problem, in my opinion, is the Battlegrounds objectives, which expire every two days and require 3 wins, which is very difficult for most non-whale accounts. Nobody wants to play, the first 7-14 days, 10-15 BG matches in order to win 3, before the huge accounts moving to Gladiator Circuit.
I would increase the total amount of points from 300K to 325-330k, so that it can take some of the pressure and grinding from us.
Nearly a week in, and the reply of “just do everything for two months” feels like a far cry from the tables and charts that usually accompany big events (a two-month Realm event is a big event, right?).
In light of the struggles to get this update off the ground, I’d have expected a lot more outreach once it was evident there were a host of problems. Raids appear to be a substantial part of the event (perhaps even necessary), and they’ve been materially bugged. Special quests are also a substantial part, and they too have been bugged.
I can understand the frustration the team likely feels with a big effort to provide something enjoyable and engaging—only to have it fall pretty flat out of the gate and face criticism. I’d like to think the team can understand the reasons behind the frustration much of the vocal player base feels as well.
Asking for information or explanation or even relief in this scenario doesn’t make players ingrates. The core player base—presumably the primary target of this event—is a committed and passionate one. Many games would love to have a fan base as devoted as MCoC.
Dr. Zola
But at least let every player have a fair chance of getting 285k points
How many of you can clear final boss in nightmare raids, most can't unless you spend units on raids revives
Dr. Zola"
This is exactly my main concern as well. Kabam has managed to maintain a great game for 10 years with a lot of players playing and loving MCoC for all that time which is quite a unique situation for a mobile game. So it is most worrying that we are seeing the game literally falling off a cliff in the last half year or so.
The design of putting a community driven event but locking rewards based on contribution seems very counter intuitive, they might as well make it a solo ranked event instead
And where did the idea come from that everyone should be able to teach every milestone? When Epoch is released, nobody thinks that every TB bro should be able to explore it. I’m not asking rhetorically, I’m genuinely curious. What is it about the realm events that makes everyone feel differently?
I agree with everyone that the communication around this event has been really weird, but Mike probably gave us the hint when he mentioned that some of the milestones are connected to future announcements. Doesn’t mean this is a good design or comms plan, but that might be the reason they aren’t just publishing the traditional table of points.