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Dfficulty of July Events

Hey Summoners,

I usually don’t post here, but I felt the need to speak up after the recent update.

I just hit Valiant progression recently—a goal I worked hard toward and was genuinely proud to achieve. But I have to say, I’m honestly disappointed with how things have played out since then.

The current month’s content, both Valiant gauntlet and side quest, feels unreasonably difficult—especially for players who have just crossed into Valiant. I currently have three unduped Rank 3 7-Star champions, and even with careful planning, the fights feel punishing unless you have a deep, well-rounded, fully built roster.

This wasn’t the case in past months. Previous side quests and monthly EQs, even at higher difficulties, felt tough but manageable. This time, the difficulty spike feels like it’s meant only for top-tier accounts. For newer Valiants like me, the only realistic options are to either spend money or burn through revives, which defeats the point of feeling like I’ve progressed.

Honestly, reaching Valiant should feel like a milestone, a step up. Instead, it feels like I’ve hit a wall. I’m now locked out of engaging with most of the game’s new content unless I pay or grind revives for hours.

I understand Kabam wants to challenge endgame players, but I really hope they consider scaling content more thoughtfully—so that recently advanced players aren’t left in the dust.

Would love to hear if anyone else feels the same.

Comments

  • AozerAozer Member Posts: 67
    I think the reward from valiant gauntlet is worth a couple of revives to push through.
    I haven't played the new valiant gauntlet, but the oldformat did require a pretty deep roster.

    Fully boost and spend a few revives, you will get there.

  • ahmynutsahmynuts Member Posts: 9,022 ★★★★★
    edited July 11
    The reason so many players are hesitant to use anything from their stash whether its units or revives or health pots is because kabam has built an ecosystem where hoarding the absolute max amount of units, revives and potions for some kind of mega content or sale where it is more rewarding than using a couple here and there on quests unless you have items about to expire anyway
  • Will3808Will3808 Member Posts: 4,206 ★★★★★
    The new valiant EQ just changed and a bunch of people don’t like it. Who knows what kabam will do with it, but it’s supposed to test your roster depth.
    There’s no side quest out right now. The AW showcases are always hard. I’ve been valiant for a while, and I still struggle with them at times.
    The biggest valiant perks are deals (which aren’t happening right now), updated stores (which you’ll be able to use mysterium on next week), better access to the saga champion, and the highest choice in selectors (like the realm event going on right now).
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,702 ★★★★★
    edited July 12
    So, it's hard for me to comment as I've now been ahead of the curve for EQ for a few years, but this is largely because it honestly takes a long time for them to update it
    But tbf, I can remember a time when a new EQ difficulty was released right around when a new progression level was also released.. all is to say, there was a time when even the end game players were freshly crossing into a new difficulty and we used items.. and it was normal.. as we began to grow past it.. we stopped using items (there also used to be way more than 6 fights per path iirc)
    But if the rewards are worth it, use items basically, is what we did

    Edit: more than 6 fights per path in traditional format.. I realize the swap node style is currently being used now
  • CosmicZenCosmicZen Member Posts: 63
    edited July 12
    They have needed a new progression level for a while. There are people with 10 7* r4 rosters in the same progression level as people with 4 6* R4. Lol.

    Obviously they will have issues catering content to this extremely different health and damage pools.

    At this point they could probably add 2 progression levels.
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