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Dfficulty of July Events

Hey Summoners,
I usually don’t post here, but I felt the need to speak up after the recent update.
I just hit Valiant progression recently—a goal I worked hard toward and was genuinely proud to achieve. But I have to say, I’m honestly disappointed with how things have played out since then.
The current month’s content, both Valiant gauntlet and side quest, feels unreasonably difficult—especially for players who have just crossed into Valiant. I currently have three unduped Rank 3 7-Star champions, and even with careful planning, the fights feel punishing unless you have a deep, well-rounded, fully built roster.
This wasn’t the case in past months. Previous side quests and monthly EQs, even at higher difficulties, felt tough but manageable. This time, the difficulty spike feels like it’s meant only for top-tier accounts. For newer Valiants like me, the only realistic options are to either spend money or burn through revives, which defeats the point of feeling like I’ve progressed.
Honestly, reaching Valiant should feel like a milestone, a step up. Instead, it feels like I’ve hit a wall. I’m now locked out of engaging with most of the game’s new content unless I pay or grind revives for hours.
I understand Kabam wants to challenge endgame players, but I really hope they consider scaling content more thoughtfully—so that recently advanced players aren’t left in the dust.
Would love to hear if anyone else feels the same.
I usually don’t post here, but I felt the need to speak up after the recent update.
I just hit Valiant progression recently—a goal I worked hard toward and was genuinely proud to achieve. But I have to say, I’m honestly disappointed with how things have played out since then.
The current month’s content, both Valiant gauntlet and side quest, feels unreasonably difficult—especially for players who have just crossed into Valiant. I currently have three unduped Rank 3 7-Star champions, and even with careful planning, the fights feel punishing unless you have a deep, well-rounded, fully built roster.
This wasn’t the case in past months. Previous side quests and monthly EQs, even at higher difficulties, felt tough but manageable. This time, the difficulty spike feels like it’s meant only for top-tier accounts. For newer Valiants like me, the only realistic options are to either spend money or burn through revives, which defeats the point of feeling like I’ve progressed.
Honestly, reaching Valiant should feel like a milestone, a step up. Instead, it feels like I’ve hit a wall. I’m now locked out of engaging with most of the game’s new content unless I pay or grind revives for hours.
I understand Kabam wants to challenge endgame players, but I really hope they consider scaling content more thoughtfully—so that recently advanced players aren’t left in the dust.
Would love to hear if anyone else feels the same.
9
Comments
Also, I don't know whu spending revives is a bad thing. That's what they are for, especially if you're newly Valiant.
It just shows your roster is lacking
It's actually easier and easier to reach valiant these days so much so that it's worth nothing much now
It's misleading to think you can do all the content easily after reaching valiant
I haven't played the new valiant gauntlet, but the oldformat did require a pretty deep roster.
Fully boost and spend a few revives, you will get there.
There’s no side quest out right now. The AW showcases are always hard. I’ve been valiant for a while, and I still struggle with them at times.
The biggest valiant perks are deals (which aren’t happening right now), updated stores (which you’ll be able to use mysterium on next week), better access to the saga champion, and the highest choice in selectors (like the realm event going on right now).
But tbf, I can remember a time when a new EQ difficulty was released right around when a new progression level was also released.. all is to say, there was a time when even the end game players were freshly crossing into a new difficulty and we used items.. and it was normal.. as we began to grow past it.. we stopped using items (there also used to be way more than 6 fights per path iirc)
But if the rewards are worth it, use items basically, is what we did
Edit: more than 6 fights per path in traditional format.. I realize the swap node style is currently being used now
Obviously they will have issues catering content to this extremely different health and damage pools.
At this point they could probably add 2 progression levels.