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Best designed champion in MCOC history (Kit wise)

EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★
Inspired by this video
https://youtu.be/eaj-z7U3ZB0?si=vhnMh1yJoVa48_cZ

Who is, in your opinion the champion who had the best kit design in the history of the game and why?
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Comments

  • CheeseMaster482CheeseMaster482 Member Posts: 241 ★★
    Stark Spider Man.

    Skill based ramp up.
    Low HP forces you to intercept for openings
    Multiple counters if you manage to find him on defense
    Doesn't rely on buffs or debuffs to do damage

    It's a shame the only way to get him is through some horribly designed challenges if you don't want to spend money.
  • Ragnaruk5178Ragnaruk5178 Member Posts: 671 ★★★
    Abs man I find it so cool that you need to rely on intercepts for him as it’s like a nod to his boxing background. His modes are pretty cool as well
  • EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★
    benshb said:

    Scorpion.
    Super versatile. For giant damage you need to be a bit agressive and quick reflexed.
    Could be a pain on defense.

    Originally I thought he was the Heart of Fire science champ, considering other OP champs like Nick Fury and FAM are part of it.
  • shield311shield311 Member Posts: 1,663 ★★★★★
    Scorpion, Doom, CGR, Onslaught and some other pre 2025 champs

    champs this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,764 ★★★★★
    Not Serpent or Dark Phoenix
  • EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★
    shield311 said:

    Scorpion, Doom, CGR, Onslaught and some other pre 2025 champs

    champs this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too.

    Spider Woman also, she's an Enchantress counter, but she can also take anyone she wants, even some skill champs
  • shield311shield311 Member Posts: 1,663 ★★★★★
    edited July 21
    EdisonLaw said:

    shield311 said:

    Scorpion, Doom, CGR, Onslaught and some other pre 2025 champs

    champs this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too.

    Spider Woman also, she's an Enchantress counter, but she can also take anyone she wants, even some skill champs
    fair enough, but like the video dosen't really make sense, extremely op attackers, defenders or dual threats that completely changes meta champions does not mean the best design. They are just very op and somewhat unbalanced, best example is swoman, nico and karolina.

    Last time extremely op champions released that can compete with them was onslaught and serpent.
  • EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★

    The Serpent.

    Stun Immunity During Specials

    Once-per-fight Death Immunity: If KO‑about to occur and Serpent has ≥ 1 Dread: 125% chance to consume all Dread to gain a Death Immunity buff for 8 seconds (buff cannot be staggered or nullified); per Dread consumed restores 1.25% max Health and grants 10% of a Power Bar per second.

    True Focus: Gains an indefinite True Focus Buff on activating a special — makes his Specials undexable (cannot be dodged via Dexterity). This Buff ends when struck (as a Defender, only if struck by Special). His true attacks cannot be avoided with Dexterity mastery

    Unblockable First Hit: On Special activation, the first hit is Unblockable for ~0.65 seconds. If this first hit breaks opponent’s block, unblockable gets paused and hit potency increases by ~70% for the rest of the special

    Cold Snap Immunity

    90% reduced Bleed duration

    Resistance Up (resist debuff effects)

    Pierce (ignore part of opponent’s defense)

    High base Health pool

    Critical Resistance

    ✨ Undexable Specials ✨

    Counters to Evade and Miss

    Stun immune during Specials

    Passive Attack Rating per Culforce Charge

    125% Death Immunity

    Power Gain buffs (from specials and signature)

    Significant Heal from Dread consumption

    Fate Seal immunity

    Fear infliction (disrupts certain combos)

    60% reduced potency of Power Drain/Burn

    Gains 2 Power Bars on SP3 if no damage landed

    Heal Block immunity

    Special and Power Lock immunity

    Power rate floor: cannot be reduced below 50% by non-mystic champs

    60% reduced potency of any instant damaging effects

    60% reduced Crit Penetration (ignores less armor/resistances)

    Death immunity buff is nullify‑ and stagger‑immune


  • captain_rogerscaptain_rogers Member Posts: 13,467 ★★★★★
    Okoye. Simple, effective and hits the spot every single time
  • altavistaaltavista Member Posts: 1,812 ★★★★★
    Didn't watch the video, but that screenshot shows two 2024 champions who are bad (either for the game or just plain bad), and two 2025 champions who are OP (which is not good champion design).

    Not really an answer to the original question, but the Dust and Ironheart month was a month where both champion designs were on point. Neither seem designed to be "meta defender" or "meta defender counter", but still have their role. Dust doesn't have to have a weird kit just because "Bullseye pursuit ability" needs to eat into her design budget; she has a fully fleshed out design that still lets her face Bullseye if necessary.

    Obviously one tends more towards defense, and the other towards offense, but neither are outrageously OP nor one dimensional. Dust is not just a defensive menace, she has done wonders for me as an attacker as well (questing, incursions, even BGs). Once Ironheart got her bug fix, her offense ability matched her utility.
  • EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★
    altavista said:

    Didn't watch the video, but that screenshot shows two 2024 champions who are bad (either for the game or just plain bad), and two 2025 champions who are OP (which is not good champion design).

    Not really an answer to the original question, but the Dust and Ironheart month was a month where both champion designs were on point. Neither seem designed to be "meta defender" or "meta defender counter", but still have their role. Dust doesn't have to have a weird kit just because "Bullseye pursuit ability" needs to eat into her design budget; she has a fully fleshed out design that still lets her face Bullseye if necessary.

    Obviously one tends more towards defense, and the other towards offense, but neither are outrageously OP nor one dimensional. Dust is not just a defensive menace, she has done wonders for me as an attacker as well (questing, incursions, even BGs). Once Ironheart got her bug fix, her offense ability matched her utility.

    Yes February was the perfect design month. Neither are overpowered or broken, which is perfect.
  • Kingering_KingKingering_King Member Posts: 1,750 ★★★★
    Either gladiator or Shang Chi, both for near limitless utility and insane damage. Both are also the funnest champs in the game.
  • Xguard77Xguard77 Member Posts: 597 ★★★
    Keeping it simple here - nobody does more per word in their description than Hyperion. Still holding up to the test of time.
  • FlavyjayFlavyjay Member Posts: 105

    The Serpent.

    Stun Immunity During Specials

    Once-per-fight Death Immunity: If KO‑about to occur and Serpent has ≥ 1 Dread: 125% chance to consume all Dread to gain a Death Immunity buff for 8 seconds (buff cannot be staggered or nullified); per Dread consumed restores 1.25% max Health and grants 10% of a Power Bar per second.

    True Focus: Gains an indefinite True Focus Buff on activating a special — makes his Specials undexable (cannot be dodged via Dexterity). This Buff ends when struck (as a Defender, only if struck by Special). His true attacks cannot be avoided with Dexterity mastery

    Unblockable First Hit: On Special activation, the first hit is Unblockable for ~0.65 seconds. If this first hit breaks opponent’s block, unblockable gets paused and hit potency increases by ~70% for the rest of the special

    Cold Snap Immunity

    90% reduced Bleed duration

    Resistance Up (resist debuff effects)

    Pierce (ignore part of opponent’s defense)

    High base Health pool

    Critical Resistance

    ✨ Undexable Specials ✨

    Counters to Evade and Miss

    Stun immune during Specials

    Passive Attack Rating per Culforce Charge

    125% Death Immunity

    Power Gain buffs (from specials and signature)

    Significant Heal from Dread consumption

    Fate Seal immunity

    Fear infliction (disrupts certain combos)

    60% reduced potency of Power Drain/Burn

    Gains 2 Power Bars on SP3 if no damage landed

    Heal Block immunity

    Special and Power Lock immunity

    Power rate floor: cannot be reduced below 50% by non-mystic champs

    60% reduced potency of any instant damaging effects

    60% reduced Crit Penetration (ignores less armor/resistances)

    Death immunity buff is nullify‑ and stagger‑immune

    Kabam really smoked something when creating this champ, a problem for years to come
  • GilbertoJuniorGilbertoJunior Member Posts: 344
    EdisonLaw said:

    altavista said:

    Didn't watch the video, but that screenshot shows two 2024 champions who are bad (either for the game or just plain bad), and two 2025 champions who are OP (which is not good champion design).

    Not really an answer to the original question, but the Dust and Ironheart month was a month where both champion designs were on point. Neither seem designed to be "meta defender" or "meta defender counter", but still have their role. Dust doesn't have to have a weird kit just because "Bullseye pursuit ability" needs to eat into her design budget; she has a fully fleshed out design that still lets her face Bullseye if necessary.

    Obviously one tends more towards defense, and the other towards offense, but neither are outrageously OP nor one dimensional. Dust is not just a defensive menace, she has done wonders for me as an attacker as well (questing, incursions, even BGs). Once Ironheart got her bug fix, her offense ability matched her utility.

    Yes February was the perfect design month. Neither are overpowered or broken, which is perfect.
    Dust is broken because she eats you FPS and lags more than the game already do on it's own
  • BeeweeBeewee Member Posts: 588 ★★★★
    edited 3:22AM
    Fam or void. Can be pretty much used in every piece of content. Great champs but also not overly busted
  • EdisonLawEdisonLaw Member Posts: 11,157 ★★★★★

    EdisonLaw said:

    altavista said:

    Didn't watch the video, but that screenshot shows two 2024 champions who are bad (either for the game or just plain bad), and two 2025 champions who are OP (which is not good champion design).

    Not really an answer to the original question, but the Dust and Ironheart month was a month where both champion designs were on point. Neither seem designed to be "meta defender" or "meta defender counter", but still have their role. Dust doesn't have to have a weird kit just because "Bullseye pursuit ability" needs to eat into her design budget; she has a fully fleshed out design that still lets her face Bullseye if necessary.

    Obviously one tends more towards defense, and the other towards offense, but neither are outrageously OP nor one dimensional. Dust is not just a defensive menace, she has done wonders for me as an attacker as well (questing, incursions, even BGs). Once Ironheart got her bug fix, her offense ability matched her utility.

    Yes February was the perfect design month. Neither are overpowered or broken, which is perfect.
    Dust is broken because she eats you FPS and lags more than the game already do on it's own
    Yeah that's the only thing that needs fixing, otherwise her kit is perfectly balanced as all things should be
  • PolygonPolygon Member Posts: 5,585 ★★★★★
    Surprised no one said what i believe is truely the best in terms of how well they've aged, Archangel.

    Insane dps and one of the best utility in the game.

    If he was a 7* he'd be the next big thing
  • Wolf911Wolf911 Member Posts: 1,100 ★★★★
    edited 7:25AM
    Copy Pasta from my comment on same thread by you in 2024
    Well I'd like to say KUSHALA

    but gotta go with the goat HULKLING

    easy to play
    massive damage
    good defender
    useful in each and every game mode
    takes variety of matchups
    useful immunities
    has great regen ( when correctly utilised )
    indestructible ( useful but not broken )
    Peirce & unblockable
    fury & bullwork buffs

    just what you expect out of a cosmic champ

    weak against some mystics ( respects class wheel unlike certain someone )
  • Ragnaruk5178Ragnaruk5178 Member Posts: 671 ★★★
    Serpent is actually very well designed. On defense however, it’s another story
  • Ragnaruk5178Ragnaruk5178 Member Posts: 671 ★★★
    @Polygon hes way too much as a 6 star already, but yes, I definetly see and agree with your point 👍
  • WhoDaPooWhoDaPoo Member Posts: 449 ★★★
    Best champ design and play style, is go Doom. Some champ designer perfectly made that doom cycle with the timing and power steal/gain. It's a thing of beauty.

    For kit, meaning utility, damage, immunities, amount of scenarios where they shine or can get it done... Rintrah, Medusa, Jean are my favorites lately. They're the champs I bring when I'm not sure what exactly I'm going against but know I need someone to take multiple fights (like an AW path + mini bosses).
  • Soumemiakas1926Soumemiakas1926 Member Posts: 558 ★★★
    Deathless Thanos is what a regular Thanos was supposed to be! Pretty well designed imo and my favorite champion.
  • ButtehrsButtehrs Member Posts: 8,293 ★★★★★
    Crazy how hyperion isnt getting any love here. Extremely simple yet amazing kit and aged well enough to still hold up for 8 years.
  • MrSanguiniMrSanguini Member Posts: 198 ★★
    edited 11:44AM
    shield311 said:

    Scorpion, Doom, CGR, Onslaught and some other pre 2025 champs

    champs this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too.

    That's just not true. Of the attackers we got:

    Okoye, Jean Grey, Spiderwoman, Lumatrix, and Cyclops were all not built with any specific defenders in mind.

    I'd go further to argue that Nico and Karolina are also versatile enough to not be on that list. They have target matchups but they can take a LOT of defenders that aren't immune to their damage.

    Joaquin is also not an Enchantress counter just because he has debilitate, so he's also not on that list, though he's weak.

    So really that just leaves Bastion, Gentle, and the Maker. And Bastion is such a good war attacker that he can take basically anything with hazard shift or evade on it, on top of the mutants he was designed for.

    The attackers this year have been fantastic.

    Besides, Onslaught is on your list despite him also being built to counter specific skill defenders, so clearly that isn't an issue for you beyond bias.
  • PT_99PT_99 Member Posts: 6,356 ★★★★★
    HERCULES,
    You literally can't die.

    7* Herc soon 🎉
  • captain_rogerscaptain_rogers Member Posts: 13,467 ★★★★★
    Polygon said:

    Surprised no one said what i believe is truely the best in terms of how well they've aged, Archangel.

    Insane dps and one of the best utility in the game.

    If he was a 7* he'd be the next big thing

    Because he wasn't well designed, the point of this post.

    I think well designed means a champ is versatile and fulfilling their role, that is, the champ's kit comes together really well without any flaws.

    Archangel has one big flaw, that is the stun when his neuros end. when you use archangel you want to maintain 100% uptime on neurotoxin, and while the stun allows you to stack bleeds, you actually need more poisions since stacking bleeds are easy but poisons are tough, you need to block, so the stun hinders his loop. Same with his sp3 long stun, often leads to expiry of most neurotoxins.

    He is a op champ, but not a perfectly designed champ
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,706 ★★★★★
    edited 2:38PM
    A few thoughts about this..
    While I understand the need to create problems with defenders and solve them with attackers.. I think this year it's just too much

    To answer the question in the video: I do think it's too much (too fast).. we need to split the difference a little imo

    Because freedom of choice, at least to some degree or another, has always been part of the fun of the game.. in other words, you can choose to address none, some or all of the dangers in a fight via RPG counter traditionally:
    - not a counter at all (use skill and gameplay to win the fight.. some situations much harder to do than others, but it's your choice)
    - partial counter (your attacker has the ability to remove part of the dangers in a fight from the node/character kit combination in a fight.. meaning you can remove some, giving you the ability to focus more on the ones you aren't removing)
    - Hard counter (remove nearly all the dangers of a fight.. essentially making it pretty straightforward button pressing.. all you're doing is making sure you complete the predetermined rotation you are meant to use successfully and you win)

    I have always found using hard counters kind of boring tbh.. it's like following a script.. and every player in the game is also following the same script

    And while we can say that some meta defenders "have more than one counter" that's without any nodes applied.. often when you actually apply nodes to the fight (BGs or AW) it's literally a one solution problem - use this attacker or lose in this particular fight design.. I'm just not a fan of that design personally

    The old saying that "damage is utility" is also being countered by the latest champ design.. as many new champs are not only 5/5 defenders (even the ones actually used for attack very often), but they are given damage mitigation.. essentially to even further enforce that you must use champ A to beat champ B

    MCOC has always been a fighting game with some RPG aspects.. but it's becoming an RPG game with some fighting game aspects now

    Yes, I believe there needs to be roles, but I think the scales are tipping too far in that direction currently
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