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Radio Silence from the Team + Unaddressed Problems

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  • Chief_WiggumChief_Wiggum Member Posts: 230 ★★

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
  • Buttehrs said:

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Kinda crazy how even after all that, you still completely misunderstand the entire mysterium thing. It's not about keeping the amount of mysterium the same with a week missing. It's about having that mysterium missing and not making up for it. Yall are the ones that made the store a weekly refresh. So what do we do for that week of no mysterium? Just let those resources fly by at a loss?
    I understand the issue.
    The feedback has been passed along; I have said this multiple times.

    It was a conscious choice to keep one week free from Side Quests (which is where you earn Mysterium, I understand the issue here), so everything doesn't launch all at once.
  • Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
  • CheeseMaster482CheeseMaster482 Member Posts: 313 ★★★

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    The dementia is kicking in don't worry buddy.
  • BringPopcornBringPopcorn Member Posts: 9,819 ★★★★★

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    The dementia is kicking in don't worry buddy.
    I rather have dementia than hold a grudge against spenders. One would be a disease or condition somewhat inevitable. Yours is just being broke and envious.
    Match colors...
  • CheeseMaster482CheeseMaster482 Member Posts: 313 ★★★

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    The dementia is kicking in don't worry buddy.
    I rather have dementia than hold a grudge against spenders. One would be a disease or condition somewhat inevitable. Yours is just being broke and envious.
    Match colors...
    Calling someone broke for not dropping 1k on a mobile game 🥀🥀🥀. Grown man btw 😂
  • Rkkd21Rkkd21 Member Posts: 47

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
    Happened to me today when I completed it.
  • BringPopcornBringPopcorn Member Posts: 9,819 ★★★★★

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    The dementia is kicking in don't worry buddy.
    I rather have dementia than hold a grudge against spenders. One would be a disease or condition somewhat inevitable. Yours is just being broke and envious.
    Match colors...
    Calling someone broke for not dropping 1k on a mobile game 🥀🥀🥀. Grown man btw 😂
    Its not the ammount, its the envy that they can and you can't...
    At least you didn't deny holding a grudge. See I was right.
  • Chief_WiggumChief_Wiggum Member Posts: 230 ★★
    edited July 26

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
    Yes last night.
    There was a seperate reddit thread on this issue too.

    https://www.reddit.com/r/ContestOfChampions/comments/1m8d9mw/taking_degen_dmg_instead_of_opponent/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  • Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
    Yes last night.
    There was a seperate reddit thread on this issue too.

    https://www.reddit.com/r/ContestOfChampions/comments/1m8d9mw/taking_degen_dmg_instead_of_opponent/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
    *siiiiiigh* how did that get reverted

    Okay, thank you - I'll get that sorted.
  • JackTheSnackJackTheSnack Member Posts: 2,198 ★★★★

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
    Yes last night.
    There was a seperate reddit thread on this issue too.

    https://www.reddit.com/r/ContestOfChampions/comments/1m8d9mw/taking_degen_dmg_instead_of_opponent/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
    *siiiiiigh* how did that get reverted

    Okay, thank you - I'll get that sorted.
    🎶 Laaaaast night, kingpin let degen talk 🎶
  • TrongNovTrongNov Member Posts: 340 ★★★
    The change for Titania is obvious. Observably, her Intimidate debuffs' potencies used to be stackable. If she could land 4 intimidates or 3 after heavy+sp3, enemies would never attack, if she could inflict only 1 intimidate, enemies could hit you back while you tried to heavy chain. I don't know why they keep denying the apparent change and making it sound like impossible to revert her back to the original state and just make intimidate work as it's supposed to be
  • MCOCHazzaMCOCHazza Member Posts: 947 ★★★★
    edited July 26
    TrongNov said:

    The change for Titania is obvious. Observably, her Intimidate debuffs' potencies used to be stackable. If she could land 4 intimidates or 3 after heavy+sp3, enemies would never attack, if she could inflict only 1 intimidate, enemies could hit you back while you tried to heavy chain. I don't know why they keep denying the apparent change and making it sound like impossible to revert her back to the original state and just make intimidate work as it's supposed to be

    This is not how intimidate has ever functioned. The potency of intimidate always referred to the block proficiency reduction. Not to the amount of AI bias applied.

    This is similar to taunt. Taunt decreases attack and makes the opponent 70% more likely to throw a special. Potency changes to this will change the attack rating reduction, but not the chance to thro a special (unless they have some very specific interaction with taunt)
  • RothRoth Member Posts: 151 ★★★
    "We value transparency, which is why we've chosen to remain completely silent."
  • RothRoth Member Posts: 151 ★★★

    Is the team radio silent right now? There have been some very good and relevant suggestions and discussions in forums recently and no communication. There’s also still unaddressed bugs. Here’s an overview from last 2 weeks to this week:

    Unaddressed:
    - If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
    - Still no cumulative comp the team was “discussing”
    - No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
    - AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
    - Lack of mysterium for first two weeks of crossover
    - QOL request pertaining battle groups (they seem to be just suggestions at the moment)

    Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.

    • If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
    This was addressed. We will be comping the points.
    • No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
    Wasted is a very, very, very strong word here.
    Her Special 1 is still whiffing, I'll poke on that one, but in general there are many cases resulting from 60 FPS where this is happening, and an overall fix is being worked on, this has been on Trello and addressed many times.
    • The AI bit
    I don't exactly understand what you're saying on this one, in any case, the AI is not "learning."
    • Lack of mysterium for first two weeks of crossover
    Mysterium has been addressed multiple times. It wasn't around for 1 week in the build, and the quantities were increased in the latter weeks. The discontent for the Mysterium shift has been passed along to the team.
    • QOL request pertaining battle groups
    I will also need specific examples here if you want something addressed.
    The "wasted" part is from intimidate working as a taunt, not from whiffing 1 hit of her sp1.
    Her Intimidate is not "working as a taunt."

    This has been talked about countless times on the forums at this point - Intimidate is not a Special Lock.
    It decreases the chance for the Opponent to use a Special, but it isn't guaranteed - and the potency of this chance does not stack with multiple Debuffs.

    Try chaining heavy in the corner with Champions who don't have Intimidate, and then do so with Titania - I guarantee you, Titania will prevent it significantly more times than a Champion without the debuff.

    Titania, above all other Intimidate users, has added safety built into her kit with her Unstoppable and Indestructible, where if the Opponent uses a Special, you're pretty much in the clear.

    From a player POV, I recommend going for a 4 hit combo after SP3 before going for a heavy, as I anecdotally find it has a strong chance to get the Defender to turtle up for the incoming Heavy.
    nice, the classic “actually, you're just using her wrong” dressed up with a PR bow and a side of condescension.
  • MrSanguiniMrSanguini Member Posts: 219 ★★
    Buttehrs said:

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Kinda crazy how even after all that, you still completely misunderstand the entire mysterium thing. It's not about keeping the amount of mysterium the same with a week missing. It's about having that mysterium missing and not making up for it. Yall are the ones that made the store a weekly refresh. So what do we do for that week of no mysterium? Just let those resources fly by at a loss?
    The post does acknowledge that players don’t like the lack of mysterium in the first week. It doesn’t elaborate on why, but I presume what you said is why.
  • MrSanguiniMrSanguini Member Posts: 219 ★★

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    If you’re referring to how she works against SP3, it’s probably the silk lock changes
  • sandman96sandman96 Member Posts: 2

    Big post incoming

    Let's address everyone's points here. It's 2am, so forgive any slight errors.

    Mysterium

    It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.
    The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.

    Intimidate

    Intimidate reduces the Opponents chance of throwing a Special by 30%.
    The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
    Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
    If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).

    I don't understand why multiple people are referencing her Deep Dive.
    The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.

    Silk Lock Knock-ons

    This is absolutely a valid concern and something I brought up internally.
    At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
    I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.

    Further AI Concerns

    I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.

    QOL Requests

    These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?
    Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
    Fwiw, I understand the request and I agree it would be better if it operated that way.

    Conclusion

    If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.
    Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.

    We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
    The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.

    All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
    Thanks for the write up ... One thing i also want to point out is that there are other persistent or reoccurring bugs that are was resolved for a couple of weeks but have since returned..
    One example is the Kingpin on the AW mutant showcase map. Degen in the node is applying to the attacker again after this was fixed.

    I'm suspecting one of the bug fixes mid month brought this back as the code for the degen fix was not tracked into the code push and reverted that segment back.

    Can you please look into this again? thanks.
    This is happening recently?
    Yes last night.
    There was a seperate reddit thread on this issue too.

    https://www.reddit.com/r/ContestOfChampions/comments/1m8d9mw/taking_degen_dmg_instead_of_opponent/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
    *siiiiiigh* how did that get reverted

    Okay, thank you - I'll get that sorted.
    It's still happening. About 30 minutes ago against kingpin and several hours ago against vox.
  • GoodlordbirdGoodlordbird Member Posts: 50
    On top of that, the "Torch's ferocity boost applying to non-saga champs" issue is back again (after the 51.1.1 update yesterday)
  • Chuck_FinleyChuck_Finley Member Posts: 1,970 ★★★★★
    edited 10:16AM

    I still don't understand what changed from Titania if its working as intended. I am not even referencing the deep dive
    You used to be able to do 3 or 4 heavies and now you get 1 and most likely an SP thrown at you.

    If you’re referring to how she works against SP3, it’s probably the silk lock changes
    Of course it is, but the official statement “she never worked like that - don’t know what you are talking about…you shouldn’t be heavying the defender if they power”
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