Options
Please explain the thought behind this Kabam

I just can't understand why you guys are introducing these new game modes?
Mcoc Poker and Turn based autorun, they take away from the core of MCOC for the last 10-years of building your skill, expanding your roster and these game modes come away from this completely.
I feel like something like this might be a good if the rest of the game wasn't flawed; we still have input issues from 4 years ago you never fixed, an overtuned AI that can skip frames, recover exceptional fast and is still ringing the game. Not to mention the promises to add variety to Batllegrounds, that game mode that hasn't changed since it was released 2 years ago.
How much resources and money went into these modes that could have been put into improving the game? Nobody asked for this, everybody asked for a properly working game
Mcoc Poker and Turn based autorun, they take away from the core of MCOC for the last 10-years of building your skill, expanding your roster and these game modes come away from this completely.
I feel like something like this might be a good if the rest of the game wasn't flawed; we still have input issues from 4 years ago you never fixed, an overtuned AI that can skip frames, recover exceptional fast and is still ringing the game. Not to mention the promises to add variety to Batllegrounds, that game mode that hasn't changed since it was released 2 years ago.
How much resources and money went into these modes that could have been put into improving the game? Nobody asked for this, everybody asked for a properly working game
63
Comments
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.
The only other thing I will say is based on this trying to step its toes into rogueish game elements:
After this mode goes away and when it returns in the future. The players progress i.e. masteries or something need to carry over or the players need to be given something to use the next time the mode shows back up as a bonus a la prestige.
The arcade is just… a different game, that the launch button just happens to be inside mcoc. Same assets sure, that’s about it.
If you wanted to play around with this idea, why limit entry so much? And charge for tickets, seriously? That just make it feel more like an entire, different game slapped into Mcoc, that no one really asked for or expected. It’s not even a bad basis for a game, there are lots of masteries, 4 playable characters (kind of), dialog, etc… but, why do it like this?
How is this auto fight scrolling thing even related to MCoC other than the champions that might as well be a Plumber with a mustache and his brother?
I can't believe you guys take time on something like this .. regardless if there are rewards or whatever. I would love to say you guys have too much time on your hands; but then I remember that you guys take forever to fix bugs and issues so I am confused.
I do think that it seems over-aggressively monetized. To get all of the rewards, you need to clear the story (8 entry tokens) and clear shatter mode 25 times (25 more entry tokens). That’s a total of 33. The tokens refresh every 24 hours. Is that three per day or only one? If it’s three, that’s not terrible. If it’s only one… that’s not good.
I discovered the hard way that it is extremely easy to accidentally exit mid run because of the big X button on the top of the screen. There also needs to be a way to review the perks you’ve picked up mid run. I took one that gave me a “random rare drop,” but I had no way of learning what that drop was. Not ideal.
Anyway, I really enjoy it. I could see myself sinking real time into a silly mode like this. But it’s got a *lot* of rough edges right now in need of smoothing.
This doom bot thing has one shot a day unless just spend straight up monies to go again? And there's zero skill, I couldn't get through quest 4 because I'm champion died so now I do nothing with it that's just boring
And there's zero chance whoever wins these High Evolutionary are free to play, saw one guy spend 300 energy refills.
Both game modes require money to play, that's not EQ or SQ and never has been so what's the plan?
And the poker is just rng, I go for flush and have multiple occasions where I start with 4 of the same faction, role 3 times and still have 4 of the same faction losing out on 1500 points. But someone can literally just start with a royal flush and get 30k which seems to be about top 20% rewards from one hand. It's ****
No real engagement, massive rng aspect, no consideration for the players skill level or roster, heavy monetization
I thought you were realising something based on prestige not whatever this idea is
Same feeling about the game right now