Options

DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!

245

Comments

  • DivineHeartDivineHeart Member Posts: 16
    It's corrupted and won't install even though I updated it.
  • DivineHeartDivineHeart Member Posts: 16

    It's not loading, how did you play it?
  • DivineHeartDivineHeart Member Posts: 16
    This has always been a game of broken content. Playing a game without any issues is like finding a polar bear in the desert.
  • This content has been removed.
  • tmandreastmandreas Member Posts: 6
    Absolutely the worst gameplay you guys have tried on us players. I hope everyone boycotts every aspect of this horrendously designed extremely boring gameplay.
  • This content has been removed.
  • SyndicatedSyndicated Member Posts: 804 ★★★★
    Mode is... curious, tbh auto gamemode is boring, lack of information, could be great to see counters from doombots and all that.
  • travgianttravgiant Member Posts: 38
    What the heck, you can’t leave after playing ever? I finished chapter one filled in
    my masteries and then exited because I was done playing for the moment, I went back in and no progress was saved, but my entry was taken, come on guys what are we doing here.
  • travgianttravgiant Member Posts: 38
    Oh apparently there’s a save button, seems like something really really important to point out
  • phillgreenphillgreen Member Posts: 4,684 ★★★★★
    I can't say i enjoyed it at all.

    Unimaginative, slow, lacks any ability to engage me and hilariously comes out monetised on day one.

    I'm sorry guys, huge miss from me and I'm not sure I'll play it again.
  • ErcarretErcarret Member Posts: 3,273 ★★★★★
    I wish there was a clearer outline of what the strengths and weaknesses of the four champs were. I know what the strengths and weaknesses of their regular MCOC counterparts are but I don't know how that translates into the new game mode, if at all. It seems like they will diverge in various ways as you spec into their respective masteries, but on Day 1 they all felt very samey. Especially if you, like me, initially decided to start speccing into their shared skills until I'd figured out which of them I wanted to focus on.

    If I had given any feedback prior to this launching, it would have been to make the introductory story levels free of that energy requirement. I don't have any particular problem with the energy system in and of itself, but it seems like something that suits the latter mode better. I think that it might have been a good idea to let people play through the story mode unobstructed in order to give them a proper feel for and understanding of the new game mode, and then introduce the energy system after that. As it stands, it felt as if I ran into a roadblock during the prologue, which I found rather off-putting.

    On the plus side, I do like the RPG opportunities when it comes to the mastery setup. I've always enjoyed tinkering with stuff like that in games, and it was something that I enjoyed tinkering with in MCOC proper back in the day before I settled on my current setup. It's fun to be able to do that again. I do wish there was a way to see how masteries progressed, though. Let's say the first points give you 2% extra crit chance. What do point 2 and 3 do? Do they each also just add 2% extra crit or are the numbers different in future tiers?

    The mode also feels a bit impatient at times. The dialogue ticks along whether you've read through it or not and I think there was a timer somewhere after the fight that auto-chose one of those post-fight buffs for me when I had to put the phone away for something. I don't really understand the need for these small stressers in a solo game mode.

    All in all, I'm...curious...about how this will turn out. I can see this becoming more fun once you really start building out your masteries, but the Day 1 experience was rather lacklustre.
  • Rayven5220Rayven5220 Member Posts: 3,016 ★★★★★
    travgiant said:

    Oh apparently there’s a save button, seems like something really really important to point out

    So the "SAVE AND EXIT" button wasn't clear enough?
    How much more clear do you need it?
  • FlippFlipp Member Posts: 58
    I don’t have much feedback, other than I think it’s garbage. Which on the plus side means it won’t take up any more of my time.
  • BadMother2BadMother2 Member Posts: 65
    Did my third and final round, and yeah, again…the combat is frustrating, but most issues would have been fine if the monetization wasn’t so obvious, intense and INSTANT. Even a free revive or two per day, like with raids
  • travgianttravgiant Member Posts: 38
    edited July 25

    travgiant said:

    Oh apparently there’s a save button, seems like something really really important to point out

    So the "SAVE AND EXIT" button wasn't clear enough?
    How much more clear do you need it?
    That buttons not on the screen when you are filling out the masteries though, I did not see it before I went to the masteries screen, I filled them out and then exited out, because I thought it would be fine, others have said the same so at least I am not alone in completely missing it. I mean it tells us what a health bar is, it could also tells us to save, that’s not too much to ask when you lose your entry if you don’t save imo.
  • Light_StormLight_Storm Member Posts: 32
    It’s a complete and total waste of time. It’s like 1985 Nintendo, but with zero control. What is the point of this?
  • Anon187Anon187 Member Posts: 9
    No sir. I don’t like it.
  • BarnabasCollinsBarnabasCollins Member Posts: 224
    Pointless. You make a choice, then sit back and see if it works out.
  • heeheeheehee Member Posts: 219 ★★★
    The only good thing about this mode is the background music
  • EdisonLawEdisonLaw Member Posts: 11,226 ★★★★★

    Hey there folks!

    It's been a few hours since the newest Game Mode in MCOC, Dimensional Arcade, has opened its doors -
    Summoners have been bashing Doombots and Questing with their favorite Fantastic Family!

    So, what’s your verdict on Dimensional Arcade?
    Are you vibing with the nostalgic arcade style?
    Interested in the Mastery system or finding those Doombot battles a bit tricky?

    An important thing to note is that this is a first-time iteration of a mode like this -
    Meant to lean into the rogue-like elements of Idle RPGS.
    This won't replace any core gameplay of MCOC.

    Drop all your thoughts - positive, negative, and everything in between - below.
    I want to hear you on how you think this new mode is shaping up in the Battlerealm so far!

    Haven’t played it yet, but from what I’ve heard, it looks straight up bad
  • Rayven5220Rayven5220 Member Posts: 3,016 ★★★★★
    travgiant said:


    travgiant said:

    Oh apparently there’s a save button, seems like something really really important to point out

    So the "SAVE AND EXIT" button wasn't clear enough?
    How much more clear do you need it?
    That buttons not on the screen when you are filling out the masteries though, I did not see it before I went to the masteries screen, I filled them out and then exited out, because I thought it would be fine, others have said the same so at least I am not alone in completely missing it. I mean it tells us what a health bar is, it could also tells us to save, that’s not too much to ask when you lose your entry if you don’t save imo.
    That's a fair point.
    I can see how it would be pretty easy to accidentally exit out without saving in that case, then lose your entry, and then you're screwed.

    There are alot of flaws with this new game mode, for sure.
Sign In or Register to comment.