The main problem is that it's a serious slow burn that only really comes into its own until the Shatter mode opens up, so I have no idea who thought it would be a good idea to put a three-round limit during the Story mode when everything was boring as heck no matter where you put the mastery points.
Basically:
Day 1: This is novel, but kinda boring.
Day 2: Yeah, this is boring. Less novel now, though.
Day 3: Boooooring.
Day 4: At least I'm out of the story. Huh, I've gotten quite a mastery few points by now.
Day 5: Okay, I begin to see what the point of this game mode is.
Day 6: Am I...having fun?
The secondary problem is that the four characters come, basically, without any abilities of their own from the outset. I spent a lot of points in the Teamwork tree since those benefit every character, but that meant that all of them felt very samey. I feel like the game mode could have really benefit from a deep dive. Not necessarily one for each champion, but a single "here's how these guys work and what they do and how they differ from one another" video.
The third problem is that the individual characters can become so OP that it's usually better to simply invest into a single champ than it is to spread out points between the lot of them. I'm fairly certain that I could simply start a Shatter run with Invisible Woman and then just go and make dinner or something while she steamrolls all eight rounds. There's no need for me to play that little special attack mini game or to choose boosts, because she'll crush everything no matter what.
I think there is potential in the game mode and I don't think it's something that some poor sap at Kabam had to do in an afternoon just because their bosses wanted something new for whatever reason. However, I think we've basically been beta testing both this mode and the poker one this month. Which is fine, but it would be nice to know that this is a beta test since I tend to give more grace to those types of tests than when I play finished products.
It just feels as if we're mostly testing out a very bare-bones version of both new modes, that will both hopefully be expanded upon in the future when they launch properly. At least I hope that's the case, because I've found both quite lacking in terms of genuine engagement from me. I can see the vision for both modes, but just hope there's ultimately more to it than I've been allowed to partake in up until now.
I agree with everything you just said ! I didn’t play it the first few days after that first run but i broke down and spent $10 just to get it over because hella 7* shards, a titan and almost 1k units seemed very much worth it. I used the strat of doing Wave 1,2 and 3 with 3 different champs and then finishing with IW and putting my phone down lol. Made it much more bearable.
But yea i just didn’t see what all the fuss was about when it was obviously a beta test. And they gave great rewards to collect some data.
I’m now 30+ runs in on the shatter room, and I can’t understand how anyone can think it’s still fun at this point.
Thank god it auto plays because I’d be losing my mind out of boredom otherwise.
AGREED 100% ! it was never “fun” but the rewards made it worth it to me. i didn’t expect it to be entertaining after the first run and seeing all the discourse. So i spent $10 and auto played through it. But i agree with you there
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I agree with everything you just said ! I didn’t play it the first few days after that first run but i broke down and spent $10 just to get it over because hella 7* shards, a titan and almost 1k units seemed very much worth it. I used the strat of doing Wave 1,2 and 3 with 3 different champs and then finishing with IW and putting my phone down lol. Made it much more bearable.
But yea i just didn’t see what all the fuss was about when it was obviously a beta test. And they gave great rewards to collect some data.