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High Evolutionary Buff

GilbertoJuniorGilbertoJunior Member Posts: 415
Using suggestions that i made the f....i got from some people here and Discord



forgot to put the limite of 2 combo detonations that can be re-inflicted and for the Unblockable resiste the opponent need to have 5 or more debuffs

thats pretty much It


Comments

  • WednesdayLengthWednesdayLength Member Posts: 3,413 ★★★★★
    I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.
  • Darkraw346Darkraw346 Member Posts: 2,748 ★★★★★
    Yeah I really like the Aspect of evolution-Devolve aspect of his kit, I think it captures the character in such a good way and should be a pretty significant part of his kit. So 1.8% or something like that ain't gonna cut it
  • GilbertoJuniorGilbertoJunior Member Posts: 415

    I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.

    i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster
  • GilbertoJuniorGilbertoJunior Member Posts: 415

    Yeah I really like the Aspect of evolution-Devolve aspect of his kit, I think it captures the character in such a good way and should be a pretty significant part of his kit. So 1.8% or something like that ain't gonna cut it

    it's 1.6% at the moment

    my is 2% sig 1 and 4% sig 200

    If you do the evolutionary field in the middle of the arena you can get them much faster, i could do 3% to 5% but would be too much
  • Darkraw346Darkraw346 Member Posts: 2,748 ★★★★★

    Yeah I really like the Aspect of evolution-Devolve aspect of his kit, I think it captures the character in such a good way and should be a pretty significant part of his kit. So 1.8% or something like that ain't gonna cut it

    it's 1.6% at the moment

    my is 2% sig 1 and 4% sig 200

    If you do the evolutionary field in the middle of the arena you can get them much faster, i could do 3% to 5% but would be too much
    I think that 3.5% should be the minimum (for sig 200 like u said)
  • WednesdayLengthWednesdayLength Member Posts: 3,413 ★★★★★

    I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.

    i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster
    I just think you're giving him like 3 separate damage boosts when you could just give him 1 that's better thought out
  • GilbertoJuniorGilbertoJunior Member Posts: 415

    I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.

    i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster
    I just think you're giving him like 3 separate damage boosts when you could just give him 1 that's better thought out
    But all the boost still the same,i just changed numbers and the evolutionary field now gives you attack rating for all attacks not just special,even his special with combo detonation feels like it needs a damage boost
  • WednesdayLengthWednesdayLength Member Posts: 3,413 ★★★★★

    I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.

    i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster
    I just think you're giving him like 3 separate damage boosts when you could just give him 1 that's better thought out
    But all the boost still the same,i just changed numbers and the evolutionary field now gives you attack rating for all attacks not just special,even his special with combo detonation feels like it needs a damage boost
    He needs all of his separate damage increases boosting, not the field boost to work on all attacks. The field boost should be stronger specifically for his combo detonation, it doesn't need to apply to all attacks if his burst damage buff on sig is increased
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