I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play.
Yeah I really like the Aspect of evolution-Devolve aspect of his kit, I think it captures the character in such a good way and should be a pretty significant part of his kit. So 1.8% or something like that ain't gonna cut it
Yeah I really like the Aspect of evolution-Devolve aspect of his kit, I think it captures the character in such a good way and should be a pretty significant part of his kit. So 1.8% or something like that ain't gonna cut it it's 1.6% at the momentmy is 2% sig 1 and 4% sig 200 If you do the evolutionary field in the middle of the arena you can get them much faster, i could do 3% to 5% but would be too much
I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play. i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster
I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play. i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster I just think you're giving him like 3 separate damage boosts when you could just give him 1 that's better thought out
I still think the attack bonus being spread to all attacks is way too much if you're also increasing his burst damage and the potency of evolution. I also just think the way to answer the combo detonation is just to have it expire quicker during his sp1, fixes the issue of having to wait for it to expire and also means you can get another detonation in with aggressive play. i can cut the attack rating normaly and It gets Double on specials,ok i liked that idea of expire faster I just think you're giving him like 3 separate damage boosts when you could just give him 1 that's better thought out But all the boost still the same,i just changed numbers and the evolutionary field now gives you attack rating for all attacks not just special,even his special with combo detonation feels like it needs a damage boost