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Removing M.O.D.O.K's previous signature ability hit hard...

Hey Kabam,
I like the new upgraded Modok. He seems to hit a lot harder than before, but did you guys have to remove his previous sig ability? He used to have class bonuses against classes he had already defeated in battle. It was unique because it fit into his character as a super genius who learns from previous battles. The mystic class was my favourite because Modok would siphon power from his opponents whenever they hit his block.
Does anyone else miss his old sig ability, or is it just me? It'd be pretty cool if Modok got it back like that time when everyone clamoured over Hood's kits lol.
I like the new upgraded Modok. He seems to hit a lot harder than before, but did you guys have to remove his previous sig ability? He used to have class bonuses against classes he had already defeated in battle. It was unique because it fit into his character as a super genius who learns from previous battles. The mystic class was my favourite because Modok would siphon power from his opponents whenever they hit his block.
Does anyone else miss his old sig ability, or is it just me? It'd be pretty cool if Modok got it back like that time when everyone clamoured over Hood's kits lol.
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The biggest change was the Incinarate increase and the counter for the Crit hit that ins't guareented anymore,i just wanted Rintrah Synergy base kit and 5 of 8 flux effects removed
While I can see the benefit of gaining power whenever a Mystic champion strikes your block, he's never had the block proficiency to take many blocked hits anyway. As such, I don't value that ability particularly highly.