Why adaptive difficulty is fundamentally flawed
For some relevancy I am a new valiant player with 16k new prestige.
I just tried the new eq and at the first glance I could see that the PI and healthpools are super inflated than they were used to be. This already created a mental barrier.
Previously I used to do the thronebreaker to get the feeling then jump to paragons gauntlet then valiant eq. I have the ability to get a feel of the eq and play accordingly. Now, it just feels more of a chore. The first quest has very annoying set of nodes right of the bat. The quest practically forces you to bring a mutant champion. I tried a couple of time and failed.
Eq was a fresh mode of game for me to get a break from the other content. But now it forces me to play like a sweaty gamer.
Now to the main point, at just 16k prestige the difficulty has scaled so much that even the first quest is causing deaths then what will happen at higher prestige? What happens when the champion required to complete the quest isn’t ranked up and isn’t under your top 30 prestige champs?
Lets say I upgrade 2-3 champions to increase my prestige to get to the next tier, what will happen is that just the difficulty will increase. Those recently upgraded champs might not even be usefull during the quest.
Is it just another ways for them to increase our potion/revive consumption?
At this point I don’t even want to bother raising the prestige as the difficulty increase won’t be worth the rewards and hassle.
I believe smaller accounts will get the heat of this gamemode.
Smaller accounts are getting less reward than what they were getting before for significantly more efforts.
It’s the end of EQs for newer players and newer valiants whose accounts aren’t well built up.
I don’t think I will be playing EQs anymore. Now the best way to play this game is to login, autoplay to claim daily super and then quit.
The stressfree way to play this game Is to not play anymore.
Adaptive Difficulty? More like Inflated Difficulty.