The design isn't bad itself nor are the rewards. People are annoying because they are top progression title and can't get as much rewards as others (but thats the same as people who play AQ and AW). The issue is the difficulty scaling, if that is adjusted properly it won't be a problem.
My only issue is what do I do with all my energy refils now?
There are like a thousand threads on how much EQ sucks, but you just had to make your own special thread?
I love the daily event changes but when you mix it with the terrible monthly eq...I have extra energy left over and nowhere to use it. I am left with no auto-fights or auto-completion so why bother logging in? My energy sits at max with nothing to do. This seems against the standard mobile game model…
Yeah, I was curious—if my thread joins the thousand others, does it magically multiply into a million, or does it just trigger snowflakes like you who can't scroll past without whining?
I didnt find where to post this, but there is a bug with my Isophene , is not throwing the battle cast/relic, and the game goes slow when am using her and its hard to move back, is like its kinda locked in ... I died in war because of it... need help...!!!
Why would it trigger me if your thread and all the others about EQ were joined together?
That's literally what I was saying should happen.
Finished it this morning, biggest problem is what other people have said, health pools are slightly too high and the attack values are way too high. Had to use too many revives purely because I got clipped and lost loads of health from a few hits.
I also think that they should have taken the valiant difficulty from the last few months as the baseline and then increased them incrementally based on prestige. I got lucky and only dropped about 4 thousand points to just below 27k, so the rewards have been good for me.
No, but it begs the question. Why do you need a separate Thread for what you can say in the ones ongoing?
They basically took the structure of Valiant EQ (which I was totally fine with), and made multiple adjustments to make it significantly more difficult without boost g the rewards. Those changed being: higher health and attack values, requiring 15 champs of the same class for each path, and not bringing champs to full health after you swap them. I’m still convinced that they didn’t test this quest after making these changes, because there’s no way they could’ve played this quest and think that the difficulty level was acceptable for a monthly quest.
What is your prestige and what healthpool you facing in elder difficulty?
It's ok for humans to make mistakes
As long as they change and don't repeat the mistake every month, many players have stopped playing this month bcos they struggle with the difficulty
Tell me you don't understand the actual issue and that you're stupid without telling me