Analysing the increased difficulty in Adaptive Difficulty
1. The game is getting more and more difficult compared to 1 year ago
2. AI has been changing constantly, it used to be AI giving you opportunity to parry or intercept, now it's waiting for players to make mistakes so it can light intercept you in the face, dancing around not throwing special so it can corner you etc
3. Classic difficulty is just Thronebreaker difficulty with much more health and attack damage, when fights are longer, players lose concentration and make more mistakes for AI to punish you, 1 special and most of your health is gone
4. Elder difficulty is Valiant gauntlet with more health and attack damage, you will probably win with very low health left and when you swap champion, you don't heal back up so you need plenty of potions and revives
5. The nodes restrict your champion choice to a few good options, take quest 1 as example Onslaught, Dust, Mister Sinister, Gentle, Colossus etc, the rest of the mutants can just bleed to death, you really need a diverse roster that is ranked up to complete the quest comfortably
6. Casual players cannot choose an easier difficulty to play for fun, now it's either you boost up and burn revives or you skip Event Quest completely, no more casual fun
7. There aren't anything left for casual players to play every month