Some requests for Adaptive EQ
I believe I speak for the entire community that the number of fights is insufficient! I'd like more fights per mission. If possible, increase it to 50 fights per mission!
Regarding champion swaps: We all love this, but it could still be improved: Every time you die with a champion, another swap window should appear. This is one of my favorite points, and that of the entire community as well: Enjoying long hours in EQ! MORE CHAMPION SWAPS! You should implement this in Alliance Quest: After each fight, you must swap your entire team to continue! This will be called Map 9.
Regarding nodes: My favorite quest is the Skill quest. I use recoil mastery and love having to waste units swapping my proficiencies or spending hundreds of health potions. All quests in the entire game should disable willpower. In fact, I think you should keep changing it on all nodes, swapping debuffs for passive effects, to make this proficiency increasingly useless. I was so happy when you added the passive SP1 lock and I lost the willpower regen in AQ.
Regarding energy costs: I think that given the rewards (which I won't address in this thread, even though I think they're much higher than they should be), the energy cost should be two energy refills per quest.
Since not everything is perfect, you made a mistake by reducing HP in EQ. It's 2025. Fights should have 10 million HP each.