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Magik Limbo Flat Value or %? Scales with attack boosts?
mutamatt
Member, Content Creators Posts: 232 Content Creator
I just fought a Tier 1 Mini Boss in AW, 5* R4 Magik, Sig 28. Loading the "abilities" from the pre-fight menu, shows Limbo at 430 Energy Damage per second, but in the fight i am taking 3x that damage.
This is an issue in every high tier war, Magik defenders are everywhere and very tough to beat. They make for expensive wars at every level.
I know that the point of the flat value system was to ensure that things that should not scale with boosts do not, hence why limbo damage is not listed as % but rather a "flat-value".
Is this a display issue? is scaling limbo based on attack considered "working as intended"? I just want to ask the obvious question that i haven't seen an answer to.
This is an issue in every high tier war, Magik defenders are everywhere and very tough to beat. They make for expensive wars at every level.
I know that the point of the flat value system was to ensure that things that should not scale with boosts do not, hence why limbo damage is not listed as % but rather a "flat-value".
Is this a display issue? is scaling limbo based on attack considered "working as intended"? I just want to ask the obvious question that i haven't seen an answer to.
2
Comments
The explanation is somewhere on the old forums. I'd give you a link, but it's difficult to search for anything over there since they moved it.
interesting, ill look for it.
I honestly just want to see someone from kabam post that when they re-designed Magiks sig, and then designed the nodes for AW, that they foresaw 1200 per tick unavoidable damage, and they are ok with it.
dont get me wrong i know this comes across as salty, i put my 5/50 magik on defense as well, 5/5 md, so i know out there is someone is cursing me too.
I just dont think this part of the game is fun, and im not sure its working as intended in this case.
I'm scrolling through the old forums too. I'll post a link if I find it.
http://community.wonderhill.com/forums/showthread.php?756645-Magik-s-Limbo-is-Bugged-in-AW/page3
Still looking for the original announcement that explains it.
The only thing (TMK) that doesn't benefit from modifiers is regeneration abilities.
http://community.wonderhill.com/forums/showthread.php?756645-Magik-s-Limbo-is-Bugged-in-AW&p=3441083&viewfull=1#post3441083
As i figured the community is SOL. It doesn't change the fact that this is horrid game design.
@Kabam Miike if you want to login on my account and fight Magik in Tier 1 AW, let me know. That way you can experience it for yourself, and take some real feedback to the game team.
I want to know how laying out 40+ hits 3x, and not taking a single hit, and having a R4 5* Magik slaughter my team, is in any way a test of skill.
It isn't fun, and this is intended. They said the solution was to use champs with high energy resistance like Mordo (good luck getting any decent damage without MD-fueling Fury stacks), or Jane Foster (good luck with her useless heavy attack), or a power controller (another Magik, Psylocke, either Vision) Heal blockers will stop her (now able to be overcome regen). But it isn't fun to fight her at all and she is everywhere it seems like.
All of this passive damage in general is not fun and why I try to avoid AW in general when I can. It isn't fun in any mode of the game where attack is scaled up. There's no valid reason to lose so much health just because you started a fight or the opponent got an inevitable amount of power. This game is supposed to have some basic form of rhythm and one should not just die for playing that way.
AW keeps getting modified to try to make it more enjoyable and they are getting closer but now they introduced so many passive power generators and so many champs who get free damage for nothing, that it is lacking in the fun factor department.
I don't think MD needs to be rethought outside of it's interaction with dexterity (can be worked around if lucky), but other class masteries do need a serious reworking. AW in general needs a more extensive reworking also.
How many deaths and items would a rank 4 duped 5* magik boss cause in tier 1. Take that and sprinkle in another 8 to 10 magik on the map and what they do. Now times that by 3 bg, and then by every war happening in higher tiers.
To adjust this would be to give up a huge revenue stream.
Uhm, what?
You think people are gonna keep spending on a format like this indefinitely? That isn't overly optimistic, is it?