Champion Spotlight - Sentry [Updated: Added 5-Star Stats]

edited January 4 in General Discussion
Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhanced version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a million exploding suns, Sentry combats the forces of evil and destruction, whether they come from abroad, or from Sentry himself...

Base Stats and Abilities

Character Class: Science

Stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Health: 15660
Attack: 1204
Max PI:
Without Signature: 3804
With Signature (99): 4725

Stats based on 5 Star, Rank 5, Level 65, Signature Level 200
Health: 31398
Attack: 2414
Max PI:
Without Signature: 7670
With Signature (200): 10530

Base Abilities: Fury, Armor Break, Regeneration

Passive: Reality Warp
At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.

Passive: State of Mind
- Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
- Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
- Overpowering Light: 30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
- Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
- Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. Remains until Sentry changes States.
- After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

Special Attacks:

Special 1: Light Blast - Sentry punches his opponent before unleashing a Light-based Energy blast.
70% chance for Fury, increasing your Attack by 301 for 20 seconds. This Fury does not Stack.
Special 2: Soaring Strike - Sentry leads with an uppercut then loops around for a flying double punch.
70% chance to Armor Break, removing an enemy Armor Up and applying 666.67 Armor Rating reduction for 20 seconds.
Special 3: Channel the Void - Sentry transforms into the Void, creating a black hole that consumes the opponent.
When Health is below 50%, Sentry consumes one Reality Warp to Heal 1566 over 3 seconds.

Signature Ability: Molecular Reformation
- Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.

- When Sentry loses his Combo, he has an X% chance to become Indestructible for 0.3 seconds per Reality Warp. Indestructible doesn’t trigger if Sentry is afflicted with a Debuff.
- At the start of a fight, if Health is above X%, Reality Warps persist with Sentry from the previous fight.

Synergy Bonuses:

Void: Other Half - Unique Synergy
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry's Attack Rating by 50% for 40 seconds.
Black Widow, Vision, Hawkeye, Captain America: Friends
All Champions gain +130 Armor Rating
Hulk: Rivals
All Champions gain +115 Critical Damage Rating

Recommended Masteries:

Recoil
Most of Sentry’s abilities are based around his Special Attacks and how they impact his damage output. Recoil is a good option to further increase his damage. In addition, his situational Regeneration on Special 3 will help mitigate damage taken from Recoil.
Extended/Enhanced Fury
When using Sentry, you’ll want to maintain the long-lasting Fury Buff gained from his Special 1 Attack. By keeping the Fury active and enhanced, Sentry will have a consistent boost to damage.
Glass Cannon
Sentry is all about increasing his Attack through his abilities. Glass Cannon is another way to boost Attack, and with his Signature Ability, he has some defenses to back the damage up.

Strong Match-ups:
Dormammu
When entering into a long fight against Dormammu, Sentry is provided time to build up his damage. He’s able to gain Reality Warps, apply Fury, inflict Armor Breaks, and cycle through his different States to inflict a chunk of damage.
Magik
Sentry is able to deal large bursts of damage when his abilities align. This can be used to play around Magik’s Limbo. Sentry’s Special 3 Regeneration helps mitigate damage taken from Limbo.
M.O.D.O.K.
Sentry’s different States provide him with powerful Unblockable Attacks which help overcome M.O.D.O.K. and his auto-block ability.

Weak Match-ups:

Green Goblin
All of Green Goblin’s ability are not good for Sentry. Sentry relies on Special Attacks, his Signature defense is disabled by Debuffs, and his focus is all about having high Attack. Green Goblin can counter all of Sentry’s abilities through his Special and Heavy Attacks, which all apply Power Drain, Poison, Incinerate, and Weakness.
Hela
Most of Sentry’s attacks are Physical based and Hela has a Passive that boosts her Physical Resistance. Sentry relies on maintaining a combo which is challenging when facing Hela’s Special Attacks.
Taskmaster
Taskmaster can reduce opponent’s Ability Accuracy which affects the overall damage output of Sentry. His Fury, Armor Break, and Signature Indestructible are all affected by the reduced Ability Accuracy.
Post edited by Kabam Miike on
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Comments

  • SmokinSurferSmokinSurfer Posts: 1,055
    edited January 3
    Eh. 30% chance on entering a state to gain the bonus effects is quite unappealing. And the weak heal on the L3 shouldn't consume the warp of you rarely get to use its abilities.
  • HulksmasshhHulksmasshh Posts: 425
    Question: Is the 30% chance to enter his next state triggered once for every 10 hits in a combo or every hit after a 10 hit combo? For example, Sentry gets to 10 attack hit combo and gets 30% chance to enter Overpowering Light. He does not get into the next state, does his next opportunity come at the 20-hit combo mark or 11-hit, 12-hit, 13-hit, etc?
  • DeeparviDeeparvi Posts: 62
    So Sentry gets fury buff for 20 seconds after his special 1, that means we can stack the Furies by spamming the special 1 or will it refresh the Fury?? ...Is this Ryt @Kabam Miike @Kabam Vydious....

    Please confirm
  • Batty_NumppoBatty_Numppo Posts: 204
    Again, 5* PI, PLEASE!

    And by how much do reality warps multiply his abilities? Do they only affect his chance of gaining abilities from entering new states, or do they also multiply the potency of the abilities themselves (in Overpowering Light, his SP1 attack bonus is multiplied per reality warp)? Do reality warps affect his special attack abilities?
  • SmokinSurferSmokinSurfer Posts: 1,055
    edited January 3
    I will say that his synergy with Void is nice. I see that that is where his true power lies. Does that ability occur once per fight or no limit?

    This is hard to take a shot at his featured Crystal as he is only great with Void

    Also recommending recoil i don't understand. His heal is weak and most people avoid recoil on champions that rely on special attacks while you're preaching the opposite. It will also make him lose his reality warps from his signature by bringing him under 50% health inevitabily.
  • Ace_03Ace_03 Posts: 212
    HmmmmmNot liking him so far His regen is not good And he only has 30% chance to get the benefit of 3 out of 4 phase
  • Deeparvi wrote: »
    So Sentry gets fury buff for 20 seconds after his special 1, that means we can stack the Furies by spamming the special 1 or will it refresh the Fury?? ...Is this Ryt @Kabam Miike @Kabam Vydious....

    Please confirm

    Was thinking the same thing. 20 second fury timer.
  • NomarigerolNomarigerol Posts: 158
    Question: Is the 30% chance to enter his next state triggered once for every 10 hits in a combo or every hit after a 10 hit combo? For example, Sentry gets to 10 attack hit combo and gets 30% chance to enter Overpowering Light. He does not get into the next state, does his next opportunity come at the 20-hit combo mark or 11-hit, 12-hit, 13-hit, etc?

    He changes states every 10 hits. You just only have a 30% chance to get that states special ability. Very, very lame

    yep I don't understand either. Why only 30 % ? It ruins the all purpose of the states of mind. 50 % would have been more logical imo
  • ForumGuyForumGuy Posts: 285
    He's supposed to be... pretty much the strongest marvel character in this game. Hopefully this isn't a disappointment kabam. His abilities sound interesting, but not what you'd expect. Reading this, I still feel like hyperion would do more damage, but I haven't seen him in action yet, so who knows.
  • DonybDonyb Posts: 122
    Is he being released in the crystals today?
  • Would he be viable as 5*?
  • Batty_NumppoBatty_Numppo Posts: 204
    The sig description is a good reason why we also want to know how it scales: how can you start the fight with less than 0% health? At a lower sig, is this figure higher? As in, reality warps not traveling from fight to fight if he’s at, say, 20% health? Same with the indestructible ability in the inverse: does he have maybe just a 50% chance at a low sig?

    Overall gotta say this spotlight wasn’t done very well.
  • SmokinSurferSmokinSurfer Posts: 1,055
    edited January 3
    Also please we need to know if his Indestructible triggers only one per fight. Can we get the affects of the Fear of the Void debuffs fatigue agility petrify. What they do and at what %?
  • Mana_PotMana_Pot Posts: 195
    Is his indestructible supposed to work something like ice armor? If I've got a combo and I take an L3, does that L3 do nothing to me?
  • CakesCakes Posts: 22
    So at 20 hits will it be a 90% chance to proc any of the 3 phases? Or 30% for phase 2 than at 30 hits you get phase 3 to proc at 30%? I guess what i am asking is can we proc ANY of the phases at combo 20? The pay off seems not worth it if we just get a 1/3 chance at something vs almost always getting one of the 3 phases.
  • KyrieRedKyrieRed Posts: 129
    Did you guys test this against 5/5 MD magiks and dormmammus with some of the nodes in war? I bet u guys didnt. You said GG was a counter to MD. We all know how that turned out to be.
  • MH2804MH2804 Posts: 77
    Sentry is weak. Disappointed . He’s the strongest marvel character out there.
  • gkelly26gkelly26 Posts: 35
    What a disappointment. He’s gonna be rubbish in the recommended fights. Hope I’m wrong but upon reading this the design team have released another rotten champ that everyone was looking forward too
  • GbSarkarGbSarkar Posts: 1,043
    edited January 3
    Looks like a very meh champ. Nothing indicates he'll be a good defender or an attacker
  • SaiyanSaiyan Posts: 182
    edited January 3
    I suppose I CAN see why it's only a 30% chance for each state. I think Kabam wants Sentry to be a long fight master. Lets say you're fighting ROL WS and you finish that fight with all 5 stacks of all his reality warp states. I imagine the next fight with CM would be so damn fast due to him being at "max power" (and if he's awakened for it to carry over).

    But at the same time, 30% chance Kabam? Well idk, we'll have to wait and see. This community really gets riled up at times before things are out not knowing the full context so Sentry may be god tier at "max power" idk.

    Another thing, it's possible that his passive 40 hit reality warp added extra chance for his state of minds to proc (You know, cuz it's what it basically says) so it's possible with say 3 reality warps the chance to proc his States are now at 60% chance and say at 5 Warps it's now at 80% chance so at about a 200-300 hit combo, you'll be gaining those warps like nothing meaning they REALLY want him to be a SL type character (which I'm fine with)
  • Batty_NumppoBatty_Numppo Posts: 204
    Cakes wrote: »
    So at 20 hits will it be a 90% chance to proc any of the 3 phases? Or 30% for phase 2 than at 30 hits you get phase 3 to proc at 30%? I guess what i am asking is can we proc ANY of the phases at combo 20? The pay off seems not worth it if we just get a 1/3 chance at something vs almost always getting one of the 3 phases.

    This part I think I understand. Phases only occur one at a time, like this:

    Combo 0-9: Unyielding Fortitude
    Combo 10-19: Overpowering Light
    Combo 20-29: Steadfast Approach
    Combo 30-39: Absolute Strength
    *gain a Reality Warp*
    Combo 40-49: Unyielding Fortitude
    Combo 50-59: Overpowering Light
    .
    .
    .
    Etc.
  • Batty_NumppoBatty_Numppo Posts: 204
    Again, 5* PI, PLEASE!

    And by how much do reality warps multiply his abilities? Do they only affect his chance of gaining abilities from entering new states, or do they also multiply the potency of the abilities themselves (in Overpowering Light, his SP1 attack bonus is multiplied per reality warp)? Do reality warps affect his special attack abilities?

    Nvm this. I think I got confused and didn’t read it right. My bad.
  • vd016vd016 Posts: 48
    Ace_03 wrote: »
    HmmmmmNot liking him so far His regen is not good And he only has 30% chance to get the benefit of 3 out of 4 phase

    At 5 reality wrap charges ,1566 * 5 =7830 hp over 3 secs. Almost back to full health. Regen seems pretty good!
  • Why didn't the content creators get early access? Yall should know a huge chunk of the community is saving up just for him because of all the 5* science awakening gems. Getting gameplay out there earlier would've just added to the hype.
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