We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Champion Spotlight - Sentry [Updated: Added 5-Star Stats]
This discussion has been closed.
Comments
Does he take damage from SP3 if the SP3 breaks his combo? This is the only saving grace for this character
The spotlight say if you are knocked out of a combo you become indestructible for a certain length of time. Based on the description, the implication is that the actual hit that knocks you out of the combo lands before you become indestructible. I suppose if the computer were to take one swing at you and hit you and *then* trigger SP3 there's a chance you won't take damage, but @Kabam Miike seemed to imply you still would for some reason. He might simply be mistaken, or there are more complicated mechanics than the spotlight mentions.
Not sure is only 0.3 seconds. They can remove it and no one will care
Diminishing returns does not affect attack or damage point numbers. It only affects stats that are converted to a percentage (there's a complete list of them floating around) and the critical damage rating stat that is a pseudo-percentage (it is scaled).
The rule of thumb is if it is not a) a flat stat and b) equivalent to a percentage then DR won't apply there.
The spotlight specifically states which abilities are affected by reality warps. Look for the descriptions of the unblockable special attacks that also deliver more damage (i.e. "Damage is increased by 842.8 per Reality Warp").
Overpowering Light Activated at 51 hits
Overpowering Light still activated at 59 hits
Overpowering Light deactivated at 60 hits
This isn’t right. Overpowering Light should stay active in till I reach Steadfast approach or lose my combo. Not deactivate after 10 hits.
Isn't that exactly how it is described? At 60 he changed stated, even if he didn't trigger the 30% buff.
It’s incredible how bad he is. I’m surrprised Kabam management approved this charecter
I don't think you understand the spotlight. You said in your previous post:
You do not have a 30% chance to change states. You should *always* change states after ten more combo hits. Always. But when you change state you only have a 30% chance to get the state change buff. Whether you do or not, you still change state and if you had a buff from the previous state you will lose it when you change state.
You did reach Steadfast Approach. See the icon with the fist? That's Steadfast Approach. The state icon shows either an inverted triangle with a tiny "3", a circle with a "1", a circle with a fist, or a circle with a "2". Those are the icons representing Unyielding Fortitude, Overpowering Light, Steadfast Approach, and Absolute Strength respectively (the 1 and 2 hint at the fact your special 1 and special 2 attacks are the focus of those states, and the fist hints at heavy attacks being the focus of that state).
When the icon is grey, that means you did not trigger the 30% buff for changing state. When you do trigger the 30% chance to gain the buff the icon is yellow or orange. In your first picture you are in Overpowering Light and triggered the OL buff. When your combo reached 60, you changed state to Steadfast Approach but did not get the 30% chance to buff heavy attacks.
Every ten combo hits you will see that icon change. That is you changing state. If it is not grey, you got the bonus. If it is grey, you didn't. But you always change state. This is exactly what the spotlight states will happen.
It's 100% to do with how much they make off mystic dispersion. If they made a science champ that was actually good offensively they'd kill their cash cow.
IMO they had no idea how much Blade would hurt MD, but they do know that science gains an advantage over mystic so it';s harder to mistakenly make a good science champ.
All fights are longer with him since his awful damage output. The states of mind are random so it won't be so easy to take advantage of it and the damage output is mostly based on crits so even if you get the "momentum" but it won't crit it will still be bad. You should have take a bit of inspiration from the mighty Hyperion and his cosmic charges. The reality warp should increase his base attack in order to make him good and the boost on his special should have been an extra since you can't rely on it. He should also be at least poison immune, common guys he's almost immortal, he won't die from poison. I'll do some other tests tomorrow but I'm really disappointed for now.
I've been studying a couple of Sentry videos to see how the states work. Sentry's damage seems *very* sensitive to power cycle synchronization. In other words, if you trigger OL and you have a buffed SP1 that only does you any good if you happen to have about one bar of power. If you have two, you're likely going to miss out on that buff because your SP2 isn't buffed and by the time you build back up to one bar you will be in another state. To get the best results you have to try to keep your power in the right place to take advantage of the state buffs *if* they occur. Which doesn't sound easy.
If you can, my back of the envelope calculations suggest he could do a lot more damage than initial testing suggests. For example, I saw one video of a 4/55 Sentry taking 445 hits to bring down Winter Soldier (RoL) but in the entire fight out of eleven times one of the three attack buffs was triggered the attacker only used one special attack that got buffed by those cycle buffs. It was a special two that landed with four warps for a total of about 38,486 damage. That fight also had some of the worst luck I've seen video evidence of: the first 160 combo hits generated zero buffs (the fight ended up averaging out close to 30% by the end though: eleven triggers out of 33 state changes for 33%). My rough estimate is that optimal special attack and heavy attack usage at roughly the statistical average those buffs occur would reduce a 446 attack run on WS to something closer to 320. That's extremely rough: it could be anywhere between 270 and 350.
The data I'm using comes mostly from this guy's Sentry videos:
I'm afraid that's false.
The spotlight unambiguously states that you change state every ten hits, period. The spotlight does not say you have a 30% chance to change state. It says you have a 30% chance on entering a new state to get the specified buff, which lasts until you change state.
You are reading "30% chance *to* enter this state" but the actual words are "30% chance *on* entering this state." The phrase "30% chance on entering this State, Sentry's Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable" is synonymous with the phrase "on entering this State Sentry has a 30% chance for Special 1 Attack Damage to be increased by 842.8 per Reality Warp and be Unblockable."