Iron Man Buff
HeroBoltsy
Member Posts: 785 ★★★
I've got an idea for a possible Iron Man buff...one of Marvel's most well known characters nowadays should have more going for him then just Armor Ups!
Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
Medium attacks have a 65% chance to Power Drain the opponent for a miniscule amount...perhaps around 75% of Dormammu's Power Drain?
While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?
Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
Medium attacks have a 65% chance to Power Drain the opponent for a miniscule amount...perhaps around 75% of Dormammu's Power Drain?
While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?
15
Comments
HeroBoltsy wrote: »
I've got an idea for a possible Iron Man buff...one of Marvel's most well known characters nowadays should have more going for him then just Armor Ups!
Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
Medium attacks have a 65% chance to Power Drain the opponent for a minuscule amount...perhaps around 75% of Dormammu's Power Drain?
While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?
Any other ideas??
IRON MAN
Cosmos_2002Cosmos_2002
February 3 in Suggestions and Requests
STARK TECH
Everytime Stark ends his 5 hit combo with a medium attack, he cycles through his vast arsenal, placing buffs and debuffs on himself and his opponent.
1st combo ender: Stun for 1 second.
2nd combo ender: Gain + 20% max power.
3rd combo ender: Armour break the opponent reducing armour rating by (Half of Gwenpool's SP3 one.)
4th combo ender: Power Drain 20% of the opponent's max power.
After Power Drain, STARK TECH enters cooldown for 10 seconds.
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When Struck by a Critical hit
40% to Gain 1 stack of ADAPTIVE ARMOUR
When Opponent crosses a power threshold
40% to Gain 1 stack of ADAPTIVE ARMOUR.
ADAPTIVE ARMOUR
Provides 10% Critical Resistance per stack.
Stacks upto 3 times.
Lasts until consumed.
When struck by a special attack
Consume all ADAPTIVE ARMOUR stacks.
Repair 8% of the damage done by the attack per stack consumed over 3 seconds.
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SP1: Lasers
50% Block Penetration
Inflicts 2 bleeds each dealing 25% attack rating over 2.5 seconds.
Incinerates bleed immune champs for the same amount.
SP2: Inflicts Concussion, reducing enemy Ability Accuracy by 45% for 10 seconds.
SP3: Gain 3 stacks of ADPATIVE ARMOUR
If you already have 3 stacks of ADAPTIVE ARMOUR while activating their attack, Consume them to regenerate 8% of the damage done by this attack per stack.
All Special attacks instantly refresh cooldown on STARK TECH
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SIGNATURE ABILITY: Stark Combat AI
Reading the opponents fighting style, Stark familiarises himself with his opponent's moves, granting +100% ability potency based on the combo meter of his opponent or his own.( Maxes out at 50 hits)
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He the utility king of mcoc with great damage output
Each armour up increases Special Attack damage by 35%.
Everytime he crosses a power threshold, he gains a fury increasing attack by 50% for 4 seconds.
His armour ups should be modified to provide critical resistance (8%)
Gains a boost to his special damage lasting as long as his Arc Overload, increasing Special Attack damage by 100%.
When the opponent activates a special attack, he gains a similar boost to his special damage ( around 50% ) for 4 seconds. This acts as a counter attack mechanic.
Mystic- chance to power drain on hits
Cosmic- higher armor up chance
Just having armour up and a little regen is a shame