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Champion Spotlight - Void

edited January 2018 in Champion Spotlights
When Robert Reynolds drank an enhanced version of the Super-Soldier serum, The Sentry was born; yet it also gave birth to his evil counterpart, the Void. As malignant as the Sentry is noble, the Void's purpose is to kill and destroy anything The Sentry tries to protect. Robert constantly fights an inner battle to prevent The Void from coming out, but when that fails… The darkness of The Void's god-like powers threaten to consume the world and anyone who stands in his way...

Base Stats & Abilities

*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 18320
Attack: 1092
Max PI:
Without Signature: 3726
With Signature (99): 4485

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 36733
Attack: 2189
Max PI:
Without Signature: 7510
With Signature (200): 10260

Character Class: Science
Passive
- A suffocating, choking, and all-consuming Void provides full immunity to Incinerate effects.
- Every 10 seconds, Void’s Intimidating Presence inflicts 1 random Debuff. +4 seconds on the timer if at least one Intimidating Presence Debuff is already active.
When Attacked
- Opponents can Purify one Intimidating Presence Debuff for every 10 hits on their Combo Meter.

Intimidating Presence
For each Champion alive on the opponent’s team, Intimidating Presence Debuffs have a 0.6 second delay before fully activating.
- Agility Debuff - Reduces Ability Accuracy of Evade and the Dexterity Mastery by 30%. Max Stacks: 2
- Fatigue Debuff - Reduces Critical Rating by 1076. Max Stacks: 2
- Petrify Debuff - Reduces the effectiveness of Power Gain and Regeneration by 50%. Max Stacks: 2
-When all Intimidating Presence Debuffs are at max stacks, those Debuffs will be removed after 5 seconds.

When Opponents Suffer from a Debuff
For each unique Debuff type, the opponent takes 109.2 as Direct Damage per second.

Special 1: Existential Threat - The Void terrifies the opponent by charging and releasing a massive blast of concentrated dark energy.
Inflicts 1 Intimidating Presence Debuff.

Special 2: Abyssal Glimpse - The Void teleports close to his opponent to strike with a point-blank blast from deep inside the abyss.
Inflicts 2 Dark Stings, each lasting for 12 seconds. An opponent with a Dark Sting gains a Weakness or a Degeneration Debuff per Sting when activating a Special Attack.
Weakness - Reduces the opponent’s Attack Rating by 25% for 20 seconds.
Degeneration - Inflicts 1747.2 Direct Damage over 20 seconds.

Special 3: Conquer the Void - The Sentry temporarily wrests control from the Void and ignites a newborn sun around the opponent.
1 ~ 2 unique Debuffs provides a +20% Fury Passive.
3 ~ 4 unique Debuffs provides a +50% Fury Passive.
5+ unique Debuffs provides a +250% Fury Passive.

Signature Ability: Fear of the Void - When all Intimidating Presence Debuffs are at max stacks, those Debuffs are converted into a Passive Fear of the Void that combines their effects and increased Void’s strength.
- When all Intimidating Presence Debuffs are at max stacks, instead of being removed, those Debuffs are converted into a Passive Fear of the Void that combines their effects and grants Void 218~1310 Attack Rating for 40 seconds.
- When Fear of the Void is active, Intimidating Presence generates Debuffs 10%~49.9% faster.
-Fear of the Void cannot exceed a maximum of 2 stacks.

Synergy Bonuses:

Gripped by Fear with Hulk
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Engulfed by the Void with Sentry
Void: When activating his Special 3 Attack, the Void gains a Reality Warp charge for 30 seconds, increasing the duration of any Fury effects activated afterward by 20 seconds.
Overcoming Fear with Black Widow, Vision, Hawkeye, Captain America
Void: Fear of the Void activates at the start of the fight for 30 seconds against the Avengers.
All Avengers: +15% Attack Rating
Enemies with Thor and Doctor Strange
+155 Critical Rating

Recommended Masteries:

Despair: Perhaps the most useful Mastery for Void, he is able to inflict many debuffs and his Petrify Debuff reduces the effect of the opponent’s Regeneration and Power Gain effects. This means, if the opponent is suffering from 6 Intimidating Debuffs and you have Despair at max level, you will reduce healing effects by 90% - 100% from the Petrify Debuffs, reverting the effect of the opponent’s Willpower and making them take damage instead of healing.
Resonate: This mastery is great with Void because it inflicts a Weakness Debuff, allowing him to deal more Direct Damage and also opening up an easier path for players to get his 250% attack increase on his Special 3. Having Weakness, Fatigue, Petrify, Agility and the Stun Debuff from a Parry before doing a Special 3 Attack will deal massive damage. Pair him with Sentry and their synergy bonus will allow Void to have that massive Fury passive for 20 seconds after the Special 3 Attack ends.
Inequity: The combination of Resonate and Inequity is going to enable Void to massively reduce the opponent’s Attack Rating! Pair that with his Special 2 Dark Sting and you won’t have to worry much about your opponent’s attacks if you get caught off guard.
Enhanced Fury: Void’s Direct Damage over time debuffs are based on his current Attack Rating; this means Fury effects will enhance their damage output per second! Also, the Void is able to get a very strong Fury effect through his Special 3 Attack if he is paired with Sentry (Pairing him with Sentry increases the duration of Fury effects by 20 seconds, enabling his Special 3 passive Fury to last after the duration of the Special Attack).

Strengths:

Captain Marvel, Scarlet Witch (Realm of Legends, Labyrinth of Legends): It takes a while for all of Void’s Debuffs and Fear of the Void to activate, making Void a very good option for longer fights.
Mephisto: Void is Incinerate Immune, that means he won’t take damage from Mephisto’s Aura of Incineration.
Magik, Dormammu, Other Mystic Champions: Petrify Debuff will reduce the effectiveness of Regeneration and Power Gain effects by 50% per stack. This means, if you have a Fear of The Void active and at least 2 Petrify Debuffs, Mystic Champions will actually lose Power instead of gaining when they activate Mystic Dispersion.
Wolverine, Wolverine (X-23): Void’s Petrify Debuffs also lowers the effectiveness of Regeneration effects. The opponent’s regeneration can also be reverted if Void is able to place a Fear of Void and at least 1 Petrify Debuff.
Mordo: In addition to preventing Mordo from getting Power with Void’s Petrify Debuffs, Void also inflicts a Fatigue Debuff through his Intimidating Presence ability, disabling Mordo’s Astral Evade.

Weaknesses:

Crossbones, Kingpin, Agent Venom: Champions that shrug off Debuffs are excellent against Void. This will shut down his Direct Damage effect as well as provide a bonus on Champions like Kingpin.
Medusa, Hyperion, Blade: Champions with a lot of hits in their attacks will have an easier time purifying Void’s Debuffs. Hyperion has multiple hits on his Heavy Attack as well as Blade and Medusa in their Special 2 Attack.
Quake, Archangel: Ability Accuracy will also prevent Intimidating Presence Debuffs from activating. This means that abilities like Concussion and Neurotoxin are going to be effective tools against Void.
Post edited by Kabam Miike on
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Comments

  • Vdh2008Vdh2008 Posts: 926 ★★★★
    Acanthus wrote: »
    When Opponents Suffer from a Debuff
    For each unique Debuff type, the opponent takes 109.2% of Void’s current Attack Rating as Direct Damage per second.

    That seems wrong, it doesn't deal that much. Should be 10% or 109.2 as per his attack as flat value

    Otherwise you're looking at over 2000 damage per second against a 5 star 5/65.
  • Acanthus wrote: »
    When Opponents Suffer from a Debuff
    For each unique Debuff type, the opponent takes 109.2% of Void’s current Attack Rating as Direct Damage per second.

    That seems wrong, it doesn't deal that much. Should be 10% or 109.2 as per his attack as flat value

    Correct! it should be 109.2. Thanks for pointing that out! Fixed it now.
  • IdelestIdelest Posts: 43
    Void looks great, seems to have some amazing utility and decent damage and will be useful for many situations. Well done on the design! :smile:
    #buffsentry :neutral:
  • ApacheApache Posts: 558
    Idelest wrote: »
    Void looks great, seems to have some amazing utility and decent damage and will be useful for many situations. Well done on the design! :smile:
    #buffsentry :neutral:

    deja vu
  • I pulled 5* Void last week and he didn’t have that Avengers synergy but does now so that’s pretty cool.

    I there a list somewhere of which champs have the Avengers hashtag without have to check each one individually?

    Also, it’s a bit disappointing that some of his synergies are with champs who aren’t included as 5* champs, as well as OG Vision being there but not AoU Vision.
  • The Agility debuff, when it says “-30% reduction for dexterity”, does that mean the actual evade may not work, or that just the small crit buff sometimes wont be placed?
  • BitterSteelBitterSteel Posts: 2,894 ★★★★★
    There’s a video of him beating RoL wolverine and reversing wolvs healing. Is that a bug or his actual abilities
  • gatra_hpgatra_hp Posts: 98
    edited January 2018
    there’s some missing abilities in your explanation. the 2nd & 3rd signature ability are missing. or it’s nerfed already?
    @Kabam Miike

    5jccx3cafykh.png
  • BigPoppaCBONEBigPoppaCBONE Posts: 833 ★★★
    There’s a video of him beating RoL wolverine and reversing wolvs healing. Is that a bug or his actual abilities
    Not a bug. He can reverse regen and power gain with petrify and fear of the void debuffs.
  • Batty_NumppoBatty_Numppo Posts: 232
    Does the Fear of the Void still count as 6 debuffs in terms of the direct damage dealt per debuff? Or does it only combine their effects?
  • Batty_NumppoBatty_Numppo Posts: 232
    Also, am I correct in assuming the petrify and agility debuffs don’t stack as flat values? I.e., 39% evade reduction instead of 60%, and 75% healing/power gain reduction instead of 100%.
  • Ace_03Ace_03 Posts: 828 ★★★★
    Does the avenger synergy on include the ones listed or can it include other champs with the avenger tag such as say. Thor?
  • Does the Fear of the Void still count as 6 debuffs in terms of the direct damage dealt per debuff? Or does it only combine their effects?

    Fear of the void is a passive charge, not a debuff. It only combines the effects of his debuffs
  • gatra_hp wrote: »
    there’s some missing abilities in your explanation. the 2nd & 3rd signature ability are missing. or it’s nerfed already?
    @Kabam Miike

    5jccx3cafykh.png

    This should be addressed. Especially the part about if FOTV allows intimidating presence debuffs to be applied faster.
  • gatra_hp wrote: »
    there’s some missing abilities in your explanation. the 2nd & 3rd signature ability are missing. or it’s nerfed already?
    @Kabam Miike

    5jccx3cafykh.png

    Oversight! Getting the team to fix this now. This should be included in the Spotlight, and has not been removed.
  • TBJ1118TBJ1118 Posts: 228
    Acanthus wrote: »
    When Opponents Suffer from a Debuff
    For each unique Debuff type, the opponent takes 109.2% of Void’s current Attack Rating as Direct Damage per second.

    Can you confirm that this applies to ANY debuff on the opponent, not only those placed by void? Is this intended and supposed to stay? Thanks!
  • IdelestIdelest Posts: 43
    Apache wrote: »
    After the sentry fiasco I don’t even care for void

    Didn't realize it but you've explained my feelings well. Went into January thinking I'm taking both of these monsters home with me no matter what. I'm sitting on 30K units I've saved as well was prepared to go at least a little nuts on the GMC. Got sentry with the 5 star shards and realize having void will not help him much at all.

    Still holding out hope they will fix sentry. If so, when void comes back into a GMC I will be ready.
  • DaMunkDaMunk Posts: 1,842 ★★★★
    edited January 2018
    They should give everyone that has Sentry a free Void as a consolation prize. Maybe with the 2 you'll have a complete champ..lol. Void looks much better but hard to get worse. Nice to see they are moving quickly to fix a description..
  • G0311G0311 Posts: 809 ★★★
    Have him as a 4* awakened but he really needs high sig level to be effective. Does nothing really to improve my 5* dupped Sentry, .....
  • TwuntTwunt Posts: 149
    If you haven’t noticed, moderators have been taking out dissenting comments against Sentry. I guess it’s their platform, they can bias things one way or the other.
  • Greifmaster911Greifmaster911 Posts: 316 ★★
    Does he have to be awakened for his avengers synergy to work, i brought him against an ironman with that synergy and fear the void didn't proc.
  • BigPoppaCBONEBigPoppaCBONE Posts: 833 ★★★
    Wow. Void’s base attack is crazy low. Lower than Sentry. Not quite as low as King Groot, but still among the lowest.
  • Ace_03Ace_03 Posts: 828 ★★★★
    gatra_hp wrote: »
    there’s some missing abilities in your explanation. the 2nd & 3rd signature ability are missing. or it’s nerfed already?
    @Kabam Miike

    5jccx3cafykh.png

    Oversight! Getting the team to fix this now. This should be included in the Spotlight, and has not been removed.

    Does Thor work for the synergy with void with the increased 15% attack?
  • G0311G0311 Posts: 809 ★★★
    edited January 2018
    Apache wrote: »
    After the sentry fiasco I don’t even care for void

    Feel the same, but went for the singularity crystal and luck as usual got a 4* sentry, (i already have 5* version dupped) got 4* Void, 3* sentry and 2 other 3*. Void is fun and I awakened him, but i need a lot of sig levels. Sucks they made the villian alter ego so much better than the actual main character. Also playing as Void just reminds me how bad Sentry is. Maybe one day they will fix him.
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