Summoners, we recently encountered an issue with the Alliance Quest Setup Phase Starting Timer that may cause the Setup Phase Starting Timer to display erroneous information, though we are working on a fix for it as quickly as possible. Additionally, if the Setup Phase does not let you plan your days in advance, you will be able to once the Event officially begins on the Alliance Quest Start date.

For clarity, the next Alliance Quest Enlistment Phase will begin on December 5 at 20:00 UTC, regardless of what the in-game timers display.

The next Alliance Quest Start will be on December 6 at 20:00 UTC. This is when Summoners should be able to enter each Map. Thank you for your patience and understanding as we work to resolve this issue.
Alliance War Season Rewards will start to roll out to Summoners very soon. These will take a while to get to everybody, so do not worry if an Alliance Mate receives their rewards, but you haven't yet. We thank you for your patience.

Alliance Loyalty Cap Inquiry

Would anyone happen to know if there was an explanation as to why the limit for daily loyalty stops at 1000?

Comments

  • PlantesanPlantesan Posts: 320 ★★
    edited January 2018
    Yeah, that did come to mind after posting.

    I mean even bumping it up to 2-2.5k seems like it would reasonable. That way it doesn’t force alliances into doing AW for that resource all the time. It might encourage them to push further and get more map 6s if they are at that skill plateau, but don’t bother with AW that much.
  • When they first released the crystals, there was no limit on them. This became largely problematic because we were all opening a ton of Loyalty Crystals daily and basically never needed to buy any boosts because you’d be a full capacity basically all the time.

    From a player standpoint, this was great. However, from a business aspect, they severely cut into the profits for Kabam I’m sure. Putting it plainly, no one would ever buy that quest bundle for over 1k units if the system was still in place.

    I’d say they limited down to 1 because the resources from them are too valuable (minus that pesky 2* Unstoppable Colossus).
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