Bane effect [Not A Bug]
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In Act 5, Chapter 2, Mission 5, Bane is an effect in play globally (you lose 2.5% health per second and it switches to your opponent if you hit them or after 10 seconds and vice versa). I was using my Vision (AoU) to face the Moon Knight and during the fight, over the course of 4 seconds, I lost 65% health from bane. Then after it transferred to Moon Knight, the game indicated the continuous damage number of...77. Meaning Moon Knight’s total health was apparently 3080 (it’s actually 75,896 meaning he should take about 2000 damage per second). Can someone please offer me an explanation for this?
Post edited by Kabam Wolf on
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It is not a bug.
Bane reads that it is 2.5 % of your health. That means that when Bane is on MK, he is losing 2.5% of your existing health which you have already said was low. When Bane is on you, you are losing 2.5% of his health.
So, in this instance if you started the fight and get bane placed on him first then he will degenerate about 294 health per second (the tick will show as about 147 health per tick since the tick is half seconds). However, if MK places bane on you then you will degenerate 1897 health per second (949 health per tick).
Unfortunately it is not broken, it is just a major frustration with this quest though.
Oh okay thank you, that makes sense. Imma need to add some more 5 stars to my roster then...
You don't need 5* champs for 5.2. I only had 1 at the time, Storm ar r3, who I only used to stun the collector. r5 4* champs can easily get it done.
Not true. Just work on your timing and intercepting. You have a good team with SW and AA.