Map 6 changes needed in AQ
Map 6 is a challenge that many alliances would like to partake but will not for perhaps the worst reason possible: time
Harder content shouldn't require an insane time commitment for those willing to try it, and the way scoring is set up, if you don't 100% complete the map you are screwed for the remainder of the series due to initial loss of prestige. The difficulty should be enough. Having to have 30 people with jobs and lives having to set alarms throughout the day (and night) to move or they can't finish, is patently absurd for a video game...especially when we run this AQ 5 days a week for each series.
My proposal is thus: map 6 should have 30 minute timers. Leave it at an hour for the rest of the maps but stop making the time commitment the biggest reason most alliances refuse to try it.
Prestige and purchase power are already the deciding factors for ranking, making the time commitment on top of is a bit too much, and it wouldn't really impact rankings too much. This is a game after all, not a job...for most. Those that have the skill but can't live, eat, sleep and breathe mcoc should be free to try the harder content without having to give up their lives in exchange.