How I feel about Act 4.
I am trying to push for 100% Act 4 at the moment while also pushing through a first run through act 5 to become uncollected. However, Act 4 seems highly time or unit consuming due to the costs of energy, and is highly champ dependent. Act 4 chapters with Starburst and Chaos nodes I think need changing. I have no efficient regen champs so the starburst node prevents me completing the stages it is on, unless I want to spend units or save free crystals for health potions. While the chaos node is is very rng dependent. Both these nodes appear to depend on the player being lucky enough to pull a specific champ or get lucky in the fight. In my opinion this doesn't test player skill, whereas I think they should. The nodes could be replaced with a champion boost or another node that requires skill to play around rather than luck. While I think most mcoc players could live with the energy costs, the rng element to some chapters and stages of Act 4 seems juxtaposed to the way mcoc appears to be pushing with challenges and monthly event quests now.
What do people think about Act 4?
Cheers,
Crunchy