Best New ability Ideas since SL?
The1_NuclearOnion
Member Posts: 908 ★★★
Two ides:
Numero Uno:
How about higher max combo count possibilities based on combo meter?
It would be the first ability similar to the infamous SL except instead of higher dmg it would be a higher combo chain.
MLLLM could be extended to MLLLMLLLM
It would still be limited since you have to take the power meter of your opponent into consideration.
Might even be able to Chain Sp1 or 2 into their combo for added effects.
Imagine a skill sig ability that would allow a fluid combo of MLLLSP1LLLM (SP1 being power steal or drain). SICK!
Numero Dos:
Similar to Guilly Heal reversal, how about full ability reversal? Placed like a stagger on the opponent they would suffer the opposite effect of their next buff. Fury = Weakness or fatigue, heal = degen, armor up = armor break, etc. for xx seconds.
Numero Uno:
How about higher max combo count possibilities based on combo meter?
It would be the first ability similar to the infamous SL except instead of higher dmg it would be a higher combo chain.
MLLLM could be extended to MLLLMLLLM
It would still be limited since you have to take the power meter of your opponent into consideration.
Might even be able to Chain Sp1 or 2 into their combo for added effects.
Imagine a skill sig ability that would allow a fluid combo of MLLLSP1LLLM (SP1 being power steal or drain). SICK!
Numero Dos:
Similar to Guilly Heal reversal, how about full ability reversal? Placed like a stagger on the opponent they would suffer the opposite effect of their next buff. Fury = Weakness or fatigue, heal = degen, armor up = armor break, etc. for xx seconds.
0
Comments
SL = as combo meter goes up so does damage per hit
New Ability = as combo meter goes up the amount of combo hits in a row goes up.
So what you're saying is like you get a 5 hit combo. Next combo you can land 6 hits. Next combo you can land 7 hits. And so forth?
Something like that yes. Maybe with a max. Maybe not, since it does build their power meter. Seems workable...