She Hulk / Dare Devil Synergy not working correctly.

1stKing1stKing Member Posts: 47
Running a team that included Hulk, She hulk and Dare Devil Classic Hulk's special 1 should have had 100% stun effectiveness but my very first special 1 against an old school Ultron failed to stun after landing. That synergy was the whole point of ranking up She Hulk. I also noticed the AI retaliates about 1/4 second before the stun counter expires.

Comments

  • ScottryanScottryan Member Posts: 475 ★★★
    Its called %. The synergy doesnt add 15% to the 85%. It adds 15% of 85% to the 85 (not 85 + 15, its 85 × 1.15
  • 1stKing1stKing Member Posts: 47
    Scottryan wrote: »
    Its called %. The synergy doesnt add 15% to the 85%. It adds 15% of 85% to the 85 (not 85 + 15, its 85 × 1.15

    Thank you for your interpretation. Sorry it has taken so long to respond. I wanted to carefully consider the way the synergy is worded against math and logic. You are incorrect.

    The "Legal Defense" Synergy when partnered with a Dare Devil reads as follows. All Champions' stun abilities are 15% more likely to trigger.

    So let's break this down. A champ must have the stun ability.
    Check: Hulk has it with his specials.
    "85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second for each fury effect the Champion has.
    So it is 85% percent likely to trigger. And with the synergy 15% more (+) likely to to trigger. 85%+15%=100%.
    It's been a while since grad school but I was pretty sure about this. Now I can't speak to what Kabam's intention was but the way the synergy is written it seems broken. Or maybe I just got cheat blocked. Sometimes that happens. Either way it is broken.
  • gohard123gohard123 Member Posts: 1,016 ★★★
    15% more likely is not +15% (additive) it’s multiplicative
  • 1stKing1stKing Member Posts: 47
    "More" is an addition expression. If I have five apples and then get five "more" apples I'll have 10 apples. Enough for a pie.
  • Primmer79Primmer79 Member Posts: 2,968 ★★★★
    please just remember you're trying to apply normal logic to kabam mcoc math. 9/10 times you'll be disappointed.
  • rockykostonrockykoston Member Posts: 1,505 ★★★★
    edited February 2018
    In a lot of cases I have seen Kabam apply Additive logic, and from that I would assume that it should apply here as well.

    Also, I agree with OP, the synergy is worded as "more likely" and seems like it should reach 100%, but then again - Kabamlogic.

    What we need is exactly we never get!!
  • GrimmbearGrimmbear Member Posts: 639 ★★★
    Syns are almost always multiplicative in this game. Same happens with BW quake HE syn, etc
  • gohard123gohard123 Member Posts: 1,016 ★★★
    1stKing wrote: »
    "More" is an addition expression. If I have five apples and then get five "more" apples I'll have 10 apples. Enough for a pie.

    the synergy says 15% more. Which (logically and mathematically) means an addition of the (15% of the 85%) to the 85%
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    All of these values are lowered further if the champ is a higher level as well IIRC
  • This content has been removed.
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    Permanent Stun locks are bad for the game... it literally takes out all skill and variation in gameplay and replaces it with the same inputs repeated ad nauseam.

    Couldn't you say the same for permanent power locking? Both eliminate most of the difficulty. One just requires a few more swipes.
  • xoRIVALoxxoRIVALox Member Posts: 247
    edited February 2018
    Ohh diminishing returns good times

    Read closer you even said it "stuns are 15% more likely to trigger". It doesn't say an additional bonus of 15% is incurred. That additional "15% to trigger" is actually a very small increase to probability. If you had a 50% chance to trigger added to 85%, you don't get 135% because it's a "chance" there's still 50% chance it fails and you're stuck at 85%

    The whole RNG in this game is a joke and the timers for buffs, all too often especially in arenas I'll parry someone and instantly get parried back.. Over.. And over.. And over literally never getting off an Attack until sp3 and it doesn't matter whom I fight.. So the AI (defender) gets these mysterious "boosts", but as attackers we will always live in the "maybe" zones
  • This content has been removed.
  • 1stKing1stKing Member Posts: 47
    To say its plus %15 more of the %85 is presumptive. It requires an extra function not present in the description. I think it could be that they are calculated as separate functions but that would be a misapplication as it is written (lazy writing or lazy coding.) Like the %85 is run and upon a fail then the 15% is run. That is an even smaller number. Percent can be written as a decimal or a fraction. 85/100+15/100=100/100=1/1. For each try one success.
    If it was {85/100=R(result) and if R=(fail) then 15/100}, then it shouldn't be written as "more likely" but as "additional chance." I didn't make the logic language rules. That's just how it is.
  • colbyscipio987colbyscipio987 Member Posts: 1,027 ★★
    She Hulk is the worst champion anyways.
  • 1stKing1stKing Member Posts: 47
    100% stun isn't a big deal on a special. Ronan has it naturally.
  • 1stKing1stKing Member Posts: 47
    Why are colbyscipio987 and KhanMedina in jail?
Sign In or Register to comment.