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Champion Spotlight: Bishop

edited March 2018 in Champion Spotlights
The Mutant known as Bishop was born into a bleak alternate future in which the robot Sentinels wiped out most of the X-Men, and Mutants were branded with an "M" over their right eye for identification. After chasing a criminal through a time portal with no means to return to his own timeline, Bishop joined the X-Men.

Base Stats & Abilities

*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 16192
Attack: 1187
Max PI:
Without Signature: 3804
With Signature (99): 4578

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 32465
Attack: 2380
Max PI:
Without Signature: 7670
With Signature (200): 10410

Character Class: Mutant

Basic Abilities: Persistent Power, Energy Absorption, Energy Damage, Prowess
Persistent Power Meter
Bishop’s mastery over energy and time enables him to enter a fight with 100% of the Power he finished his previous fight in the same Quest with.
Developer Note: If you exit a fight with two bars, you’ll start the next fight with two bars; however, don’t hoard your Power for too long, as Bishop will start losing Health if he waits too long before spending Power. More information on how Bishop overloads can be found below.

Energy Transference Passive
+3882 Energy Resistance at all times.
Developer Note: This includes energy-based damage-over-time abilities like Coldsnap, Limbo, Incinerate, and Shock.

- Energy Attacks against Bishop generate 70% more Power plus 1 stack of Prowess.
- Energy Damage abilities against Bishop have up to a 40% chance with each tick to generate 2% Power plus 1 stack of Prowess. No effect against the abilities of Tech Champions.
- Absorb the kinetic energy of a well-timed Block to generate 5% Power plus 3 stacks of Prowess. Prowess gained in this way is doubled against Skill Champions and tripled against Energy-based Special Attacks. No effect against the attacks of Tech Champions.

Blocking
- Steadily consume Prowess to Regenerate 97 Health per Prowess consumed.
- Each Prowess consumed has a 100% chance to Purify 1 Bleed Debuff(s).
- Consumption starts after a brief delay of holding block, and steadily pulls off 1 Prowess at a time to Regenerate and, if applicable, remove 1 Bleed Debuff.

Special Attacks

- Consume all Prowess and gain +10% Special Damage per stack consumed.
Developer Note: 30 Prowess? That’s +300% Special Damage!

Special 1: Steady Release - A twin gun assault where Bishop unloads frequent energy bursts.
- Up to 80% of Basic Attack damage is replaced with bursts of Energy Damage for 15 seconds, allowing Bishop to mitigate Armor and abilities that reflect attack damage.
Developer Note: For example, Killmonger’s Signature “Reverberation” Ability only reflects the remaining 20% attack damage, rendering it much less effective; however, this ability does not bypass the Thorns Buff node, which isn’t damage reflection but rather a predetermined amount of damage inflicted in response to the contact being made. The bursts of Energy Damage ignore Armor but cannot critically hit.

- This bonus Energy Damage increases by 6% for each Prowess consumed by Special 1.
Developer Note: This is a better return on investment in longer matches, since the damage dealt over time will exceed that of the instant gratification the Special 2 or 3 offer.

- Up to 40% of this Energy Damage penetrates the enemy Block.
Developer Note: This is especially handy against enemies with an Auto-Block ability.

Special 2: Burst Release - Bishop's stored energy is amplified and then released in a single burst.
+50% damage if activated within the first 12 seconds of a fight.
Developer Note: It’s possible to rush to Special 2 when starting from 0 Power – especially against enemies that deal Energy Damage at the start of the fight, such as Ice Man – but this bonus is much easier to achieve when starting the fight with some Power already. This bonus is especially effective with the “2 bars” bonus from Bishop’s Signature Ability, as the bonus damage from Special 2 will be compounded by the Incinerate effect of the Signature Ability.

Special 3: Diffusion Wave - As Bishop approaches his limit, he unleashes all stored energy at once in every direction.
+30% damage against enemies above 85% Health or below 15% Health.
This increases to +70% damage against enemies at full Health.
Developer Note: If Bishop finishes a fight with all three bars full of Power, he’s like a ticking time bomb ready to “go off” against a fresh opponent. Drop him into a fight you want to get over with quickly, and open the fight with a powerful Special 3.

Warning: Power Overload!

81 Health per second is lost for each Prowess above a stack of 30.
If Bishop stays at full Power for more than 9 seconds, he begins to overload and lose 97 Health per second until that Power is spent. The longer he stays at full Power, the more Health is lost.
Activate any Special Attack to expel stored energy and avoid unnecessary damage!

Signature Ability: Foresight – Gain a unique bonus based on how many bars of Power are full at the start of the fight.
Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
With 0 Bars: Special Attacks become Unblockable with a stack of 10.01 or more Prowess.
Developer Note: We display a decimal here because the value is plugged through a formula; however, the actual amount of Prowess needed is rounded down. In the case of 10.01, the ability will trigger at 10 Prowess.

With 1 Bar: While Blocking, gain Stun Immunity and enemies lose 80% ability accuracy.
Developer Note: Consider aiming to enter a fight against Yellowjacket, Quake, or Black Panther (Civil War) with 1 Bar of Power.

With 2 Bars: Special Attacks leave the target Incinerated for 40% of the Special Damage Dealt over 5 seconds.
Developer Note: This damage is based on the total damage achieved by that Special. For example, a Critical Hit on the Special Attack will result in a more powerful Incinerate.

With 3 Bars: Start the fight with Steady Release active for 15 seconds.
Developer Note: This is enough time to launch a Special 3 and fill back up to Special 1 for full uptime of the Steady Release ability.
Post edited by Kabam Vydious on
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Comments


  • Synergy Bonuses

    Developer Note: Bishop’s unique Chronal Anchor Synergy with Psylocke does not stack; however, the Energy Conduit Synergy does stack, increasing Bishop’s resources at the start of the fight for each Energy-wielding ally on the team. The Power from these Synergies (and from any sources that states “start with” or “at the start of the fight”) will interact with his Signature Ability, allowing for some extra control over which bonus from the Signature is active for the fight.

    Chronal Anchor with Psylocke
    Both: Opponents are Petrified for 1 second after filling a bar of Power, reducing Regeneration and Power Gain effectiveness by 70%.
    Unique Synergy: Does not stack with other Synergies of the same name.
    Energy Conduit with Storm
    Bishop: Start with +2 Prowess and 8% Power.
    Storm: +8% energy resistance
    Energy Conduit with Cyclops
    Bishop: Start with +2 Prowess and 8% Power.
    Cyclops: +8% energy resistance
    Energy Conduit with Doctor Strange
    Bishop: Start with +2 Prowess and 8% Power.
    Doctor Strange: +8% energy resistance
    Energy Conduit with Electro
    Bishop: Start with +2 Prowess and 8% Power.
    Electro: +8% energy resistance

    Recommended Masteries:

    Physical Resistance and Energy Resistance
    Bishop’s natural Energy Resistance is already among the highest in the game, so boosting it even further helps him reduce the damage from Energy Attacks while he still gains full value from his absorption abilities. He’s naturally weaker to Physical Damage, so any support there goes a long way to minimize that weakness.
    Block Proficiency, Perfect Block, and Stand Your Ground
    Blocking – especially the well-timed variety – are core to Bishop’s kit, as he absorbs the energy to gain Power and Prowess. This reliance on Blocking means you’ll want to amp up your Block as much as possible.
    Glass Cannon, Recoil, and Double Edge
    The ability to start the fight with full bars of Power is enough reason alone to warrant the extra damage from these “suicide” Masteries, since the fight will often be over before the enemy has a chance to do any real harm – this is especially true when starting with just under 3 bars of Power to gain the Incinerate bonus from the Signature Ability, and then opening with a Parry to Stun the opponent and fill Bishop to Special 3. Bishop will open the fight with more up-front damage than any other Champion in the game, and suffer little to no self-harm in the process. Bishop also has the ability to recover Health and remove Bleed, which more than makes up for any self-harm.

    Strengths:

    - Enemies that deal Energy Damage, especially over time. Ice Man epitomizes the ideal matchup for Bishop. Abilities like Coldsnap or Magik’s Limbo deal Energy Damage over time, which is passively absorbed by Bishop so he takes heavily reduced damage and generates both Power and Prowess. This is also true for more common abilities like Incinerate and Shock. Energy-based Special attacks are also juicy targets for a well-timed Block from Bishop.
    - Enemies that reflect attack damage. Killmonger’s Reverberation or Electro’s Electrostatic is mostly harmless against Bishop’s Steady Release ability from Special 1, since the reduction in Bishops attack damage means a reduction in the amount of damage reflected; however, the added bursts of Energy Damage means Bishop isn’t sacrificing any overall damage in the process.

    Weaknesses

    - Enemies that have no source of Energy Damage. Bulky physical damage-dealing opponents like Hulk force Bishop to rely solely on well-timed Blocks to generate Power and Prowess. A naturally low Physical Resistance attribute also means Bishop takes extra damage from physical attacks. He’s virtually powerless in a fight where Energy Damage isn’t powering him up.
  • LocoMotivesLocoMotives Posts: 1,200 ★★★
    Can he “purify” a bleed caused by a node?
  • Can he “purify” a bleed caused by a node?

    Yes it can!
  • BitterSteelBitterSteel Posts: 2,895 ★★★★★
    taojay1 wrote: »
    I really like the developer notes! Gives a lot more insight on what a specific ability can actually be used for

    Agreed, please continue doing these in future
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    Hi what good will a second of petrify do with this new psylocke energy? Can the characters increase this duration?
  • I hope this comes off right because it is not meant to be a shot or knock at Kabam, and maybe I am just not that smart and I'm sure there is some great info there but it is just so much to read and some of it seems to have been made over complicated for theatrical purposes and my head started to hurt and I cant even understand anything that i have read. I truly appreciate the effort, but would love for things to not be so complicated all the time. Sadly I will probably have to wait for a Youtube video explaining things more simpler for me to understand this interesting new character.
  • This doesn't seem like an overly complicated character and probably very fun champion. The description itself is overly complicated, but I appreciate the developer notes also.

    1) Since Bishop can shrug off node bleeds, can he also shrug off the bleed from double edge and can he use his prowess charges to offset recoil by trading in some charges to regenerate before using a special

    2) Also, if I understand this correctly, in theory he can have 30 prowess charges and get +480% on a special 1 because of the 10% bonus on all specials and the 6% bonus of the sp1?

    3) Is there a hard limit on how many prowess charges he can have over 30?

    4) Why is his passive energy resistance a flat value but the synergy one is a percentage? What does the flat value translate into percent-wise?

    5) Gambit could use a similar Prowess building mechanic. This seems a lot smoother to use.
  • ImranImran Posts: 212
    He is going to be very difficult character to master his abilities. Also not good prestige we see in new champs.
  • This List Champs

    Spider Man 2099

    Bishop

    Anti Venom

    Red Skull

    The Wasp

    Giantman

    Lizard

    Sandman

    Dr Doom

    Odin

    Devil Dinosaur

    Enchantress

  • IanMoone89IanMoone89 Posts: 592
    i guess he gotta be duped to be good? i pulled him as a 4* from the deal lol
  • Hulk_77Hulk_77 Posts: 782 ★★★
    Questions:

    1: If Bishop has all 4 of his Energy Conduit synergies active, he gets +32% energy at the start of a fight. Assuming synergies in war defense were turned back on (fixed), if he was placed on a +100% power gain node, would he begin his first fight with 64% of full power?

    2: If Bishop is on war defense and on an power gain node, does that power gain apply to energy brought forward from a previous win? Example: Bishop is on a +100% power gain node and wins his first fight with 33% power left. When his next fight begins, will that become 66% or stay 33%?

    Thanks!
  • This doesn't seem like an overly complicated character and probably very fun champion. The description itself is overly complicated, but I appreciate the developer notes also.

    1) Since Bishop can shrug off node bleeds, can he also shrug off the bleed from double edge and can he use his prowess charges to offset recoil by trading in some charges to regenerate before using a special

    2) Also, if I understand this correctly, in theory he can have 30 prowess charges and get +480% on a special 1 because of the 10% bonus on all specials and the 6% bonus of the sp1?

    3) Is there a hard limit on how many prowess charges he can have over 30?

    4) Why is his passive energy resistance a flat value but the synergy one is a percentage? What does the flat value translate into percent-wise?

    5) Gambit could use a similar Prowess building mechanic. This seems a lot smoother to use.

    Sorry for the delay! I've got some answers for you.

    1- Yes to both. Those Masteries are great options for Bishop as long as you can reliably perform all the necessary steps, such as generating Prowess early enough and holding Block long enough and often enough to clear the Bleed and recover enough Health!

    2- Correct. The +10% applies to the damage coming from the hits in the Special 1 attack, and then the +6% per Prowess applies to the bursts of Energy Damage from basic attacks thereafter. For longer fights of uninterrupted attacking, this will be your best bet for overall damage-per-second.

    3- Technically there is not; however, it's exponentially more difficult to hold charges after 30 because he'll start damaging himself more and more, and the chance to gain a Prowess diminishes based on the amount of current Prowess.

    4- The value from the Synergy is process through a different system than our base attributes, and the Synergy system does not support dynamic values like those you see on the Abilities screen. The flat value does not have a consistent percentage – the final percentage of damage reduction changes relative to the opponent – but it works out to about two thirds reduction against in a mirror match of the same Tier, Rank, Level, Rating, etc.

    5- This one isn't a question :tongue:
  • Hulk_77 wrote: »
    Questions:

    1: If Bishop has all 4 of his Energy Conduit synergies active, he gets +32% energy at the start of a fight. Assuming synergies in war defense were turned back on (fixed), if he was placed on a +100% power gain node, would he begin his first fight with 64% of full power?

    2: If Bishop is on war defense and on an power gain node, does that power gain apply to energy brought forward from a previous win? Example: Bishop is on a +100% power gain node and wins his first fight with 33% power left. When his next fight begins, will that become 66% or stay 33%?

    Thanks!

    1- Correct. Any effects that immediately grant Power at the start of the fight typically stack, and they'll be added to any Power gained through his Persistent Charge ability. This addition takes place before the bonus from his Signature Ability is determined, so the benefits from the Signature are determined by the final sum of any "on start" Power effects.

    2- No. Those Power Gain nodes only enhance Power acquired in that fight by attacking or being attacked, and only at the moment of those attacks. Look for abilities that specify the key words "Power Gain Rate" because they will interact with abilities that generate Power, such as Bishop's Persistent Charge.
  • Awesome! Please more of that developer note for different kinds of example when it can be used or not be used so we get an “aha” idea
  • Adding the developer note is a nice information for a more understanding :) keep it up Kabam :)
  • If Bishop purifies a node bleed, it will only reapply if the node specifies it reapplies? I.e. a node that inflicts a bleed every x seconds?
  • KestrelleKestrelle Posts: 441 ★★
    This List Champs

    Spider Man 2099

    Bishop

    Anti Venom

    Red Skull

    The Wasp

    Giantman

    Lizard

    Sandman

    Dr Doom

    Odin

    Devil Dinosaur

    Enchantress

    I swear the first time I read that, I thought it said "Spider-Man sister"
  • BigPoppaCBONEBigPoppaCBONE Posts: 847 ★★★
    @Kabam Miike

    Are Bishop’s specials, particularly his L3, supposed to be so weak? Testing against ROL WS with a 5* 4-55 Bishop his L3 does around 5k damage at base. +20% from mini-game and 1.3X from WS at 86% health for a whopping 7740 damage. +12% from mini-game for 6015. Without the possibility of a crit, that’s crazy low. I didn’t even factor in class advantage, so it should be lower in most cases.
  • CodePlayCodePlay Posts: 24

    Signature Ability: Foresight – Gain a unique bonus based on how many bars of Power are full at the start of the fight.
    Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
    With 0 Bars: Special Attacks become Unblockable with a stack of 10.01 or more Prowess.
    Developer Note: We display a decimal here because the value is plugged through a formula; however, the actual amount of Prowess needed is rounded down. In the case of 10.01, the ability will trigger at 10 Prowess.

    With 1 Bar: While Blocking, gain Stun Immunity and enemies lose 80% ability accuracy.
    Developer Note: Consider aiming to enter a fight against Yellowjacket, Quake, or Black Panther (Civil War) with 1 Bar of Power.

    With 2 Bars: Special Attacks leave the target Incinerated for 40% of the Special Damage Dealt over 5 seconds.
    Developer Note: This damage is based on the total damage achieved by that Special. For example, a Critical Hit on the Special Attack will result in a more powerful Incinerate.

    With 3 Bars: Start the fight with Steady Release active for 15 seconds.
    Developer Note: This is enough time to launch a Special 3 and fill back up to Special 1 for full uptime of the Steady Release ability.

    I have some few questions and clarifications on how bonus works:
    If I start a fight w/ 1 bar, ...
    1. ... does the bonus (stun Immunity and enemies lose 80% ability accuracy) apply entire fight regardless I gain or lose power?
    2. ... do I gain bonus (stun Immunity and enemies lose 80% ability accuracy) ONLY when blocking? So if I was evading specials, I'm not stun immune and enemy doesn't have reduced abilities?
    3. ... do I just block once and I become stun immune and enemy's abilities reduced for the entire fight?

    Thanks in advance.
    @Kabam Miike
  • CodePlayCodePlay Posts: 24
    Additional question:
    4. Still starting fight w/ 1 bar, regarding developer note (consider aiming to enter a fight against Yellowjacket, Quake, or Black Panther (Civil War) with 1 Bar of Power), I'm confused about fighting bpcw, will parrying him also deactivates his abilities?

    TIA.
    @Kabam Miike
  • BigPoppaCBONEBigPoppaCBONE Posts: 847 ★★★
    tumbleweeds...


    a lonely cricket...

    No one wants to talk about or answer questions about Bishop but it still took 40 million points to get him from arena.
  • CodePlayCodePlay Posts: 24
    Yeah I agree it's disappointing. I'm not even complaining and just getting some details/clarifications.

    @Kabam DK
    @Kabam Miike
    @Kabam Vydious
    @Kabam Loto
    @Kabam Zibiit
    @Ad0ra_
  • CodePlayCodePlay Posts: 24
    Cricket...
  • BigPoppaCBONEBigPoppaCBONE Posts: 847 ★★★
    Slow rolling tumbleweed...

    I’d like to see what the limits are on that 80% ability accuracy
  • Jblend1Jblend1 Posts: 1
    When will Bishop be added in a 4star crystals or Premium crystal just as punisher
  • BigPoppaCBONEBigPoppaCBONE Posts: 847 ★★★
    So... Heard any good answers to questions about Bishop lately?

    Nothing?

    OK. Cool.

    *Closes door. Opens door again to turn off light. Closes door.*

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